update tile render amount per tick

This commit is contained in:
evanpelle
2025-01-07 16:49:06 -08:00
committed by Evan
parent 7673cf03ac
commit fa02c7d6b5
+3 -3
View File
@@ -28,7 +28,7 @@ export class TerritoryLayer implements Layer {
private lastDragTime = 0
private nodrawDragDuration = 200
private refreshRate = 50
private refreshRate = 50
private lastRefresh = 0
@@ -136,8 +136,8 @@ export class TerritoryLayer implements Layer {
}
renderTerritory() {
let numToRender = Math.floor(this.tileToRenderQueue.size() / 10)
if (numToRender == 0) {
let numToRender = Math.floor(this.tileToRenderQueue.size() / 5)
if (numToRender == 0 || this.game.inSpawnPhase()) {
numToRender = this.tileToRenderQueue.size()
}