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update tile render amount per tick
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@@ -28,7 +28,7 @@ export class TerritoryLayer implements Layer {
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private lastDragTime = 0
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private nodrawDragDuration = 200
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private refreshRate = 50
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private refreshRate = 50
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private lastRefresh = 0
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@@ -136,8 +136,8 @@ export class TerritoryLayer implements Layer {
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}
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renderTerritory() {
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let numToRender = Math.floor(this.tileToRenderQueue.size() / 10)
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if (numToRender == 0) {
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let numToRender = Math.floor(this.tileToRenderQueue.size() / 5)
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if (numToRender == 0 || this.game.inSpawnPhase()) {
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numToRender = this.tileToRenderQueue.size()
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}
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