From fa02c7d6b5a525ad686b889f8dc15d0cdf8ca679 Mon Sep 17 00:00:00 2001 From: evanpelle Date: Tue, 7 Jan 2025 16:49:06 -0800 Subject: [PATCH] update tile render amount per tick --- src/client/graphics/layers/TerritoryLayer.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/client/graphics/layers/TerritoryLayer.ts b/src/client/graphics/layers/TerritoryLayer.ts index 90e9cf9c4..4087d7ae3 100644 --- a/src/client/graphics/layers/TerritoryLayer.ts +++ b/src/client/graphics/layers/TerritoryLayer.ts @@ -28,7 +28,7 @@ export class TerritoryLayer implements Layer { private lastDragTime = 0 private nodrawDragDuration = 200 - private refreshRate = 50 + private refreshRate = 50 private lastRefresh = 0 @@ -136,8 +136,8 @@ export class TerritoryLayer implements Layer { } renderTerritory() { - let numToRender = Math.floor(this.tileToRenderQueue.size() / 10) - if (numToRender == 0) { + let numToRender = Math.floor(this.tileToRenderQueue.size() / 5) + if (numToRender == 0 || this.game.inSpawnPhase()) { numToRender = this.tileToRenderQueue.size() }