diff --git a/src/client/graphics/layers/TerritoryLayer.ts b/src/client/graphics/layers/TerritoryLayer.ts index 90e9cf9c4..4087d7ae3 100644 --- a/src/client/graphics/layers/TerritoryLayer.ts +++ b/src/client/graphics/layers/TerritoryLayer.ts @@ -28,7 +28,7 @@ export class TerritoryLayer implements Layer { private lastDragTime = 0 private nodrawDragDuration = 200 - private refreshRate = 50 + private refreshRate = 50 private lastRefresh = 0 @@ -136,8 +136,8 @@ export class TerritoryLayer implements Layer { } renderTerritory() { - let numToRender = Math.floor(this.tileToRenderQueue.size() / 10) - if (numToRender == 0) { + let numToRender = Math.floor(this.tileToRenderQueue.size() / 5) + if (numToRender == 0 || this.game.inSpawnPhase()) { numToRender = this.tileToRenderQueue.size() }