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don't check if public when starting game
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@@ -52,7 +52,7 @@ export class GameManager {
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for (const [id, game] of this.games) {
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const phase = game.phase();
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if (phase == GamePhase.Active) {
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if (game.isPublic && !game.hasStarted()) {
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if (!game.hasStarted()) {
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try {
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game.start();
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} catch (error) {
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