don't check if public when starting game

This commit is contained in:
Evan
2025-03-07 07:24:18 -08:00
parent b97fc9e81f
commit a56ea5f786
+1 -1
View File
@@ -52,7 +52,7 @@ export class GameManager {
for (const [id, game] of this.games) {
const phase = game.phase();
if (phase == GamePhase.Active) {
if (game.isPublic && !game.hasStarted()) {
if (!game.hasStarted()) {
try {
game.start();
} catch (error) {