From a56ea5f786cba69606eefec66e8332b3f9100037 Mon Sep 17 00:00:00 2001 From: Evan Date: Fri, 7 Mar 2025 07:24:18 -0800 Subject: [PATCH] don't check if public when starting game --- src/server/GameManager.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/GameManager.ts b/src/server/GameManager.ts index c494f6843..808be7af5 100644 --- a/src/server/GameManager.ts +++ b/src/server/GameManager.ts @@ -52,7 +52,7 @@ export class GameManager { for (const [id, game] of this.games) { const phase = game.phase(); if (phase == GamePhase.Active) { - if (game.isPublic && !game.hasStarted()) { + if (!game.hasStarted()) { try { game.start(); } catch (error) {