Remove redundant handling

This commit is contained in:
scamiv
2026-01-09 21:49:17 +01:00
parent fda0b999d9
commit 48c369d22f
@@ -598,14 +598,6 @@ export class TerritoryLayer implements Layer {
for (let i = 0; i < tiles.length; i++) {
const tile = tiles[i];
const start = startTimes[tile];
if (start === 0) {
activeMask[tile] = 0;
this.territoryRenderer.clearTransitionTile(
tile,
this.game.ownerID(tile),
);
continue;
}
const elapsed = this.transitionElapsed(nowPacked, start);
if (elapsed >= duration) {
activeMask[tile] = 0;