diff --git a/src/client/graphics/layers/TerritoryLayer.ts b/src/client/graphics/layers/TerritoryLayer.ts index a5970b833..2e57dc7d3 100644 --- a/src/client/graphics/layers/TerritoryLayer.ts +++ b/src/client/graphics/layers/TerritoryLayer.ts @@ -598,14 +598,6 @@ export class TerritoryLayer implements Layer { for (let i = 0; i < tiles.length; i++) { const tile = tiles[i]; const start = startTimes[tile]; - if (start === 0) { - activeMask[tile] = 0; - this.territoryRenderer.clearTransitionTile( - tile, - this.game.ownerID(tile), - ); - continue; - } const elapsed = this.transitionElapsed(nowPacked, start); if (elapsed >= duration) { activeMask[tile] = 0;