From 48c369d22f4ce471a9aac7ae305ceec139f307c3 Mon Sep 17 00:00:00 2001 From: scamiv <6170744+scamiv@users.noreply.github.com> Date: Fri, 9 Jan 2026 21:49:17 +0100 Subject: [PATCH] Remove redundant handling --- src/client/graphics/layers/TerritoryLayer.ts | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/client/graphics/layers/TerritoryLayer.ts b/src/client/graphics/layers/TerritoryLayer.ts index a5970b833..2e57dc7d3 100644 --- a/src/client/graphics/layers/TerritoryLayer.ts +++ b/src/client/graphics/layers/TerritoryLayer.ts @@ -598,14 +598,6 @@ export class TerritoryLayer implements Layer { for (let i = 0; i < tiles.length; i++) { const tile = tiles[i]; const start = startTimes[tile]; - if (start === 0) { - activeMask[tile] = 0; - this.territoryRenderer.clearTransitionTile( - tile, - this.game.ownerID(tile), - ); - continue; - } const elapsed = this.transitionElapsed(nowPacked, start); if (elapsed >= duration) { activeMask[tile] = 0;