## Summary The client half of the verified-name plan: subscribers with a claimed bare name can opt in to play under it, and the game renders a **server-validated** blue verified check next to their name. ### Verified toggle (username row) - Blue check-circle badge + "Verified" label act as a toggle button in the play username row, shown to all users (hidden on CrazyGames via `no-crazygames`); both turn blue when active and the input locks to the bare account name — `getUsername()` feeds every join path. - Non-subscribers (logged out, `unclaimed`, lapsed `claimed`) get a subscribe-first dialog whose **View store** routes to `#modal=store&tab=subscriptions`. Entitled players without a usable name (never set, or `TEMPORARY####`) are routed to the account modal instead. - The opt-in persists in localStorage but never auto-enables while ineligible; unchecking restores the saved free-form name. Anonymity stays a first-class option. - After a successful username save the page reloads so every consumer restarts from a fresh `/users/@me`. ### In-game badge (GL name pass) - New `verified` boolean on `PlayerCosmeticRefsSchema` (client claim) and `PlayerCosmeticsSchema` (resolved). `getPlayerCosmeticsRefs()` sets it from the toggle state, covering both the multiplayer join and locally-resolved singleplayer paths. - **Server-validated at join, today**: the Worker already fetches `/users/@me` with the client's token on every authenticated join (flares/friends/clans), and that response carries the account username since #4644 — so `verifiedBadgeAllowed` keeps the claim only when the bare-name status is `premium`/`indefinite` AND the join name exactly matches the account's resolved display name. Zero extra requests, no token-claim staleness. Mismatches strip the badge rather than rejecting the join; a pre-start rejoin identity change also drops it (that path skips join-time validation). Anonymous persistent-ID joins exist only in Dev and keep the claim for local testing. - Rendering: 10th instanced slot in the name pass's `StatusIconProgram`, anchored just right of the name text (`nameHalfWidth` was already in the player data texture), slightly below the name line's center. The badge art is a new cell (index 11) in `status-atlas.png`; the flag rides the free `pd8.y` column. Anonymized viewers never see it (cosmetics are already stripped for hidden players). ## Test plan - Full suite passes (2,047 + 173), including new tests: cosmetics schema `verified` (optional/boolean-only), `Privilege.isAllowed` pass-through, and `verifiedBadgeAllowed` (exact match, case rejection, unentitled statuses, missing name). - Headless real-app verification of every toggle state (dialogs, persistence, silent drops, store-tab routing, save→reload) with stubbed API routes. - Drove a real singleplayer game headless (WebGL via ANGLE Metal): the blue check renders to the right of "Bob", scaled and tucked to the name; bot/nation names show no badge. Screenshot-verified. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.
This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
License
OpenFront source code is licensed under the GNU Affero General Public License v3.0
Current copyright notices appear in:
- Footer: "© OpenFront and Contributors"
- Loading screen: "© OpenFront and Contributors"
Modified versions must preserve these notices in reasonably visible locations.
See the LICENSE for complete requirements.
For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.
🌟 Features
- Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
- Alliance System: Form alliances with other players for mutual defense
- Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
- Resource Management: Balance your expansion with defensive capabilities
- Cross-platform: Play in any modern web browser
📋 Prerequisites
- npm (v10.9.2 or higher)
- A modern web browser (Chrome, Firefox, Edge, etc.)
🚀 Installation
-
Clone the repository
git clone https://github.com/openfrontio/OpenFrontIO.git cd OpenFrontIO -
Install dependencies
npm run instDo NOT use
npm installnornpm ibut instead use ournpm run inst. It runs the safernpm ci --ignore-scriptsto install dependencies exactly according to the versions inpackage-lock.jsonand doesn't run scripts. This can prevent being hit by a supply chain attack.
🎮 Running the Game
Development Mode
Run both the client and server in development mode with live reloading:
npm run dev
This will:
- Start the webpack dev server for the client
- Launch the game server with development settings
- Open the game in your default browser (to disable this behavior, set
SKIP_BROWSER_OPEN=truein your environment)
Client Only
To run just the client with hot reloading:
npm run start:client
Server Only
To run just the server with development settings:
npm run start:server-dev
Connecting to staging or production backends
Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.
To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the
gitCommitvalue viahttps://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.
To connect to staging api servers:
npm run dev:staging
To connect to production api servers:
npm run dev:prod
🛠️ Development Tools
-
Format code:
npm run format -
Lint code:
npm run lint -
Lint and fix code:
npm run lint:fix -
Testing
npm test
🏗️ Project Structure
/src/client- Frontend game client/src/core- Deterministic game simulation/src/server- Backend game server/resources- Static assets (images, maps, etc.)
🤝 Contributing
Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.