mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-25 13:44:36 +00:00
Mint game ids on the server, randomly route create-game across workers (#4393)
## What Game creation no longer requires the caller to pick the `gameID` or compute its owning worker. The client POSTs to a prefix-less `/api/create_game`; **nginx (prod) and the vite dev proxy randomly route it to a worker**, which **mints an id that hashes back to itself** and returns it along with its `workerIndex`. ## Why it stays correct The minted id still hashes to the creating worker (via the existing `generateGameIdForWorker`), so everything downstream that derives the worker from the gameID — websocket connect, share URL, join flow — keeps working unchanged. The only thing that moved is *who picks the id and worker*. ## Changes - **`src/server/Worker.ts`** — factor create into a shared `createGameForId`; add `POST /api/create_game` (no id) that mints a self-owned id and returns `gameInfo` + `workerIndex`/`workerPath`. The existing `POST /api/create_game/:id` stays. - **`nginx.conf`** — `location = /api/create_game` proxies to a `random` worker upstream. - **`generate-nginx-upstream.sh` + `Dockerfile`** — the entrypoint generates that upstream from `NUM_WORKERS` at container **start** time. `NUM_WORKERS` isn't known at image build time (the image is built once and deployed with different env), so it can't be baked into `nginx.conf` — hence runtime generation of exactly the live worker ports (no dead-server padding). - **`vite.config.ts`** — dev-only middleware forwards `POST /api/create_game` to a random worker. Vite's `http-proxy` can't pick a per-request random target, so this is a small middleware plugin (same pattern as the existing `serveProprietaryDir`), registered before the `/api` proxy. - **`src/client/HostLobbyModal.ts`** — stop generating the id client-side; use the server's. ## Behavior change to note The host's share link used to be copied **instantly** from a client-generated id. Now the id comes from the server, so the copy waits one create round-trip — I moved the URL build/copy into the create `.then` (and kept the failure path that clears the clipboard). Brief empty-link state in the modal until create resolves. ## Verification - tsc + eslint clean; full suite green (1543 tests). - nginx additions validated with `nginx -t` in isolation (the full file references container-only paths like `/etc/nginx/mime.types`); upstream + `proxy_pass` resolve. - `generate-nginx-upstream.sh` tested with `NUM_WORKERS` set and unset (defaults to 1). Not yet exercised live end-to-end (needs a dev-server restart — `vite.config.ts` + `Worker.ts` changes aren't hot-reloaded). 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -54,6 +54,10 @@ COPY supervisord.conf /etc/supervisor/conf.d/supervisord.conf
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COPY nginx.conf /etc/nginx/conf.d/default.conf
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RUN rm -f /etc/nginx/sites-enabled/default
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# Script that generates the create-game worker upstream at container start.
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COPY generate-nginx-upstream.sh /usr/local/bin/generate-nginx-upstream.sh
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RUN chmod +x /usr/local/bin/generate-nginx-upstream.sh
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# Copy production node_modules from prod-deps stage (cached separately from build)
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COPY --from=prod-deps /usr/src/app/node_modules ./node_modules
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COPY package*.json ./
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@@ -76,6 +80,9 @@ ENV GIT_COMMIT="$GIT_COMMIT"
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RUN <<'EOF' tee /usr/local/bin/start.sh
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#!/bin/sh
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# Generate the create-game nginx upstream from NUM_WORKERS before nginx starts.
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/usr/local/bin/generate-nginx-upstream.sh
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if [ "$DOMAIN" = openfront.dev ] && [ "$SUBDOMAIN" != main ]; then
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exec timeout 25h /usr/bin/supervisord -c /etc/supervisor/conf.d/supervisord.conf
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else
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Executable
+39
@@ -0,0 +1,39 @@
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#!/bin/sh
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# generate-nginx-upstream.sh
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#
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# Generates the per-worker nginx config from NUM_WORKERS at container start
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# (NUM_WORKERS arrives via the runtime env file and is not known when the image
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# is built, so it can't be baked into nginx.conf). Emits two things, both in the
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# http context, into a single conf.d file:
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#
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# 1. upstream openfront_workers - random-balanced across the live workers, so
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# nginx can spread requests (e.g. POST /api/create_game) without the caller
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# knowing the worker count.
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# 2. map $worker $worker_port - worker index -> port (3001 + index), so the
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# /wN/ locations route without a hand-maintained if-ladder.
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#
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# Usage: generate-nginx-upstream.sh [output_path]
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set -eu
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OUT="${1:-/etc/nginx/conf.d/00-workers.conf}"
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n="${NUM_WORKERS:-1}"
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{
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echo 'upstream openfront_workers {'
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echo ' random;'
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i=0
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while [ "$i" -lt "$n" ]; do
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echo " server 127.0.0.1:$((3001 + i));"
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i=$((i + 1))
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done
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echo '}'
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echo ''
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echo 'map $worker $worker_port {'
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echo ' default 3001;'
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i=0
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while [ "$i" -lt "$n" ]; do
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echo " $i $((3001 + i));"
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i=$((i + 1))
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done
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echo '}'
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} > "$OUT"
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+39
-114
@@ -55,50 +55,6 @@ server {
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location ~* ^/w(\d+)(/(?:assets|_assets)/.*)$ {
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set $worker $1;
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set $worker_port 3001;
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if ($worker = "0") { set $worker_port 3001; }
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if ($worker = "1") { set $worker_port 3002; }
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if ($worker = "2") { set $worker_port 3003; }
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if ($worker = "3") { set $worker_port 3004; }
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if ($worker = "4") { set $worker_port 3005; }
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if ($worker = "5") { set $worker_port 3006; }
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if ($worker = "6") { set $worker_port 3007; }
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if ($worker = "7") { set $worker_port 3008; }
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if ($worker = "8") { set $worker_port 3009; }
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if ($worker = "9") { set $worker_port 3010; }
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if ($worker = "10") { set $worker_port 3011; }
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if ($worker = "11") { set $worker_port 3012; }
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if ($worker = "12") { set $worker_port 3013; }
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if ($worker = "13") { set $worker_port 3014; }
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if ($worker = "14") { set $worker_port 3015; }
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if ($worker = "15") { set $worker_port 3016; }
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if ($worker = "16") { set $worker_port 3017; }
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if ($worker = "17") { set $worker_port 3018; }
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if ($worker = "18") { set $worker_port 3019; }
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if ($worker = "19") { set $worker_port 3020; }
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if ($worker = "20") { set $worker_port 3021; }
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if ($worker = "21") { set $worker_port 3022; }
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if ($worker = "22") { set $worker_port 3023; }
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if ($worker = "23") { set $worker_port 3024; }
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if ($worker = "24") { set $worker_port 3025; }
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if ($worker = "25") { set $worker_port 3026; }
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if ($worker = "26") { set $worker_port 3027; }
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if ($worker = "27") { set $worker_port 3028; }
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if ($worker = "28") { set $worker_port 3029; }
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if ($worker = "29") { set $worker_port 3030; }
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if ($worker = "30") { set $worker_port 3031; }
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if ($worker = "31") { set $worker_port 3032; }
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if ($worker = "32") { set $worker_port 3033; }
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if ($worker = "33") { set $worker_port 3034; }
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if ($worker = "34") { set $worker_port 3035; }
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if ($worker = "35") { set $worker_port 3036; }
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if ($worker = "36") { set $worker_port 3037; }
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if ($worker = "37") { set $worker_port 3038; }
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if ($worker = "38") { set $worker_port 3039; }
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if ($worker = "39") { set $worker_port 3040; }
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if ($worker = "40") { set $worker_port 3041; }
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proxy_pass http://127.0.0.1:$worker_port$2$is_args$args;
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proxy_cache STATIC;
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proxy_cache_valid 200 302 24h;
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@@ -120,50 +76,6 @@ server {
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# This prevents static file regexes from capturing worker requests
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location ~* ^/w(\d+)(/.*)?$ {
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set $worker $1;
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set $worker_port 3001;
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if ($worker = "0") { set $worker_port 3001; }
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if ($worker = "1") { set $worker_port 3002; }
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if ($worker = "2") { set $worker_port 3003; }
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if ($worker = "3") { set $worker_port 3004; }
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if ($worker = "4") { set $worker_port 3005; }
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if ($worker = "5") { set $worker_port 3006; }
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if ($worker = "6") { set $worker_port 3007; }
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if ($worker = "7") { set $worker_port 3008; }
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if ($worker = "8") { set $worker_port 3009; }
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if ($worker = "9") { set $worker_port 3010; }
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if ($worker = "10") { set $worker_port 3011; }
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if ($worker = "11") { set $worker_port 3012; }
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if ($worker = "12") { set $worker_port 3013; }
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if ($worker = "13") { set $worker_port 3014; }
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if ($worker = "14") { set $worker_port 3015; }
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if ($worker = "15") { set $worker_port 3016; }
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if ($worker = "16") { set $worker_port 3017; }
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if ($worker = "17") { set $worker_port 3018; }
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if ($worker = "18") { set $worker_port 3019; }
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if ($worker = "19") { set $worker_port 3020; }
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if ($worker = "20") { set $worker_port 3021; }
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if ($worker = "21") { set $worker_port 3022; }
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if ($worker = "22") { set $worker_port 3023; }
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if ($worker = "23") { set $worker_port 3024; }
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if ($worker = "24") { set $worker_port 3025; }
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if ($worker = "25") { set $worker_port 3026; }
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if ($worker = "26") { set $worker_port 3027; }
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if ($worker = "27") { set $worker_port 3028; }
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if ($worker = "28") { set $worker_port 3029; }
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if ($worker = "29") { set $worker_port 3030; }
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if ($worker = "30") { set $worker_port 3031; }
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if ($worker = "31") { set $worker_port 3032; }
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if ($worker = "32") { set $worker_port 3033; }
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if ($worker = "33") { set $worker_port 3034; }
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if ($worker = "34") { set $worker_port 3035; }
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if ($worker = "35") { set $worker_port 3036; }
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if ($worker = "36") { set $worker_port 3037; }
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if ($worker = "37") { set $worker_port 3038; }
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if ($worker = "38") { set $worker_port 3039; }
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if ($worker = "39") { set $worker_port 3040; }
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if ($worker = "40") { set $worker_port 3041; }
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# Preserve query string by appending $is_args$args
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proxy_pass http://127.0.0.1:$worker_port$2$is_args$args;
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proxy_http_version 1.1;
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@@ -174,33 +86,46 @@ server {
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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}
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# Randomly distribute new-game creation across the live workers; the worker
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# mints a self-owned id and returns it. The openfront_workers upstream is
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# generated at container start from NUM_WORKERS (generate-nginx-upstream.sh)
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# and can be reused by any future endpoint that wants the same balancing.
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location = /api/create_game {
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proxy_pass http://openfront_workers;
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proxy_http_version 1.1;
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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}
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# Static file handling with proper MIME types and consistent caching
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location ~* \.(jpg|jpeg|png|gif|ico|svg|webp|woff|woff2|ttf|eot)$ {
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proxy_pass http://127.0.0.1:3000;
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# Include MIME types
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include /etc/nginx/mime.types;
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# Cache configuration for static files
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proxy_cache STATIC;
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proxy_cache_valid 200 302 24h; # Cache successful responses for 24 hours
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proxy_cache_use_stale error timeout updating http_500 http_502 http_503 http_504;
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proxy_cache_lock on;
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# Show cache status in response headers
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add_header X-Cache-Status $upstream_cache_status;
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# Standard proxy headers
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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# Default cache policy for static files
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add_header Cache-Control "public, max-age=86400"; # 24 hours
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}
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# /api/health endpoint - No caching, always hit the backend
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location = /api/health {
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proxy_pass http://127.0.0.1:3000;
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@@ -219,90 +144,90 @@ server {
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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}
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# /commit.txt endpoint - Cache for 5 seconds
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location = /commit.txt {
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proxy_pass http://127.0.0.1:3000;
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proxy_http_version 1.1;
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# Cache configuration
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proxy_cache API_CACHE;
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proxy_cache_valid 200 5s; # Cache successful responses for 5 seconds
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proxy_cache_use_stale error timeout http_500 http_502 http_503 http_504;
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proxy_cache_lock on;
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add_header X-Cache-Status $upstream_cache_status;
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# Standard proxy headers
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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}
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# Binary files caching
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location ~* \.(bin|dat|exe|dll|so|dylib)$ {
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proxy_pass http://127.0.0.1:3000;
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add_header Cache-Control "public, max-age=31536000, immutable"; # 1 year for binary files
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proxy_cache STATIC;
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proxy_cache_valid 200 302 24h;
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proxy_cache_use_stale error timeout updating http_500 http_502 http_503 http_504;
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proxy_cache_lock on;
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add_header X-Cache-Status $upstream_cache_status;
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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}
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# Specific file type caching rules (outside the /static/ location)
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location ~* \.js$ {
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proxy_pass http://127.0.0.1:3000;
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add_header Content-Type application/javascript;
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add_header Cache-Control "public, max-age=31536000, immutable"; # 1 year for JS files
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proxy_cache STATIC;
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proxy_cache_valid 200 302 24h;
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proxy_cache_use_stale error timeout updating http_500 http_502 http_503 http_504;
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proxy_cache_lock on;
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add_header X-Cache-Status $upstream_cache_status;
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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}
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location ~* \.css$ {
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proxy_pass http://127.0.0.1:3000;
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add_header Content-Type text/css;
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add_header Cache-Control "public, max-age=31536000, immutable"; # 1 year for CSS files
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proxy_cache STATIC;
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proxy_cache_valid 200 302 24h;
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proxy_cache_use_stale error timeout updating http_500 http_502 http_503 http_504;
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proxy_cache_lock on;
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add_header X-Cache-Status $upstream_cache_status;
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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}
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# Updated HTML file caching - 1 second cache
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location ~* \.html$ {
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proxy_pass http://127.0.0.1:3000;
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add_header Content-Type text/html;
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add_header Cache-Control "public, max-age=1"; # 1 second for HTML files
|
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|
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|
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proxy_cache STATIC;
|
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proxy_cache_valid 200 302 1s; # Cache successful responses for 1 second
|
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proxy_cache_use_stale error timeout updating http_500 http_502 http_503 http_504;
|
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proxy_cache_lock on;
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add_header X-Cache-Status $upstream_cache_status;
|
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|
||||
|
||||
proxy_set_header Host $host;
|
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proxy_set_header X-Real-IP $remote_addr;
|
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
@@ -320,10 +245,10 @@ server {
|
||||
proxy_cache_valid 200 302 300s;
|
||||
proxy_cache_use_stale error timeout updating http_500 http_502 http_503 http_504;
|
||||
proxy_cache_lock on;
|
||||
|
||||
|
||||
# Show cache status in response headers
|
||||
add_header X-Cache-Status $upstream_cache_status;
|
||||
|
||||
|
||||
proxy_http_version 1.1;
|
||||
proxy_set_header Upgrade $http_upgrade;
|
||||
proxy_set_header Connection $connection_upgrade;
|
||||
@@ -332,7 +257,7 @@ server {
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
}
|
||||
|
||||
|
||||
# Default location for all other requests
|
||||
location / {
|
||||
proxy_pass http://127.0.0.1:3000;
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||||
@@ -344,5 +269,5 @@ server {
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -24,7 +24,6 @@ import {
|
||||
TeamCountConfig,
|
||||
isValidGameID,
|
||||
} from "../core/Schemas";
|
||||
import { generateID } from "../core/Util";
|
||||
import { getPlayToken } from "./Auth";
|
||||
import "./components/baseComponents/Modal";
|
||||
import { BaseModal } from "./components/BaseModal";
|
||||
@@ -487,26 +486,24 @@ export class HostLobbyModal extends BaseModal {
|
||||
|
||||
protected onOpen(): void {
|
||||
this.startLobbyUpdates();
|
||||
this.lobbyId = generateID();
|
||||
// Note: clientID will be assigned by server when we join the lobby
|
||||
// lobbyCreatorClientID stays empty until then
|
||||
|
||||
// Copy immediately so the host can share the link without waiting for the
|
||||
// server. If lobby creation fails, clear the clipboard to avoid a dead link.
|
||||
void this.constructUrl().then(async (url) => {
|
||||
this.updateLobbyHistory(url);
|
||||
await this.updateComplete;
|
||||
void (this.querySelector("copy-button") as CopyButton)?.handleCopy();
|
||||
});
|
||||
// The server mints the game id, so we don't know it until createLobby
|
||||
// resolves. clientID is assigned by the server when we join the lobby.
|
||||
|
||||
// Pass auth token for creator identification (server extracts persistentID from it)
|
||||
createLobby(this.lobbyId)
|
||||
createLobby()
|
||||
.then(async (lobby) => {
|
||||
this.lobbyId = lobby.gameID;
|
||||
if (!isValidGameID(this.lobbyId)) {
|
||||
throw new Error(`Invalid lobby ID format: ${this.lobbyId}`);
|
||||
}
|
||||
crazyGamesSDK.showInviteButton(this.lobbyId);
|
||||
|
||||
// Now that we have the id, build and copy the share link. If lobby
|
||||
// creation fails, the catch below clears the clipboard.
|
||||
const url = await this.constructUrl();
|
||||
this.updateLobbyHistory(url);
|
||||
await this.updateComplete;
|
||||
void (this.querySelector("copy-button") as CopyButton)?.handleCopy();
|
||||
})
|
||||
.then(() => {
|
||||
this.dispatchEvent(
|
||||
@@ -1149,21 +1146,20 @@ export class HostLobbyModal extends BaseModal {
|
||||
}
|
||||
}
|
||||
|
||||
async function createLobby(gameID: string): Promise<GameInfo> {
|
||||
async function createLobby(): Promise<GameInfo> {
|
||||
// Send JWT token for creator identification - server extracts persistentID from it
|
||||
// persistentID should never be exposed to other clients
|
||||
const token = await getPlayToken();
|
||||
try {
|
||||
const response = await fetch(
|
||||
`/${ClientEnv.workerPath(gameID)}/api/create_game/${gameID}`,
|
||||
{
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
Authorization: `Bearer ${token}`,
|
||||
},
|
||||
// No worker prefix and no id: nginx (prod) / the vite dev proxy randomly
|
||||
// routes to a worker, which mints a self-owned id and returns it.
|
||||
const response = await fetch(`/api/create_game`, {
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
Authorization: `Bearer ${token}`,
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
const errorText = await response.text();
|
||||
|
||||
@@ -82,10 +82,6 @@ export async function startMaster() {
|
||||
|
||||
lobbyService = new MasterLobbyService(playlist, log);
|
||||
|
||||
// Generate admin token for worker authentication
|
||||
const ADMIN_TOKEN = crypto.randomBytes(16).toString("hex");
|
||||
process.env.ADMIN_TOKEN = ADMIN_TOKEN;
|
||||
|
||||
const INSTANCE_ID =
|
||||
ServerEnv.env() === GameEnv.Dev
|
||||
? "DEV_ID"
|
||||
@@ -98,7 +94,6 @@ export async function startMaster() {
|
||||
for (let i = 0; i < ServerEnv.numWorkers(); i++) {
|
||||
const worker = cluster.fork({
|
||||
WORKER_ID: i,
|
||||
ADMIN_TOKEN,
|
||||
INSTANCE_ID,
|
||||
});
|
||||
|
||||
@@ -125,7 +120,6 @@ export async function startMaster() {
|
||||
// Restart the worker with the same ID
|
||||
const newWorker = cluster.fork({
|
||||
WORKER_ID: workerId,
|
||||
ADMIN_TOKEN,
|
||||
INSTANCE_ID,
|
||||
});
|
||||
|
||||
|
||||
@@ -156,16 +156,6 @@ export class ServerEnv {
|
||||
static apiKey(): string {
|
||||
return process.env.API_KEY ?? "";
|
||||
}
|
||||
static adminHeader(): string {
|
||||
return "x-admin-key";
|
||||
}
|
||||
static adminToken(): string {
|
||||
const token = process.env.ADMIN_TOKEN;
|
||||
if (!token) {
|
||||
throw new Error("ADMIN_TOKEN not set");
|
||||
}
|
||||
return token;
|
||||
}
|
||||
static allowedFlares(): string[] | undefined {
|
||||
const raw = process.env.ALLOWED_FLARES;
|
||||
if (!raw) return undefined;
|
||||
|
||||
+36
-49
@@ -139,73 +139,60 @@ export async function startWorker() {
|
||||
next();
|
||||
});
|
||||
|
||||
app.post("/api/create_game/:id", async (req, res) => {
|
||||
const id = req.params.id;
|
||||
|
||||
// Extract persistentID from Authorization header token
|
||||
// Never accept persistentID directly from client
|
||||
let creatorPersistentID: string | undefined;
|
||||
// Create a new private game. The worker mints an id that belongs to itself
|
||||
// and returns it, so callers don't need to know the sharding. nginx (and the
|
||||
// vite dev proxy) randomly route here to spread new games across workers.
|
||||
app.post("/api/create_game", async (req, res) => {
|
||||
// Identify the creator from their token. Never accept persistentID directly.
|
||||
const authHeader = req.headers.authorization;
|
||||
if (authHeader?.startsWith("Bearer ")) {
|
||||
const token = authHeader.substring("Bearer ".length);
|
||||
const result = await verifyClientToken(token);
|
||||
if (result.type === "success") {
|
||||
creatorPersistentID = result.persistentId;
|
||||
} else {
|
||||
log.warn(`Invalid creator token: ${result.message}`);
|
||||
return res.status(401).json({ error: "Invalid creator token" });
|
||||
}
|
||||
} else if (
|
||||
!req.headers[ServerEnv.adminHeader()] // Public games use admin token instead
|
||||
) {
|
||||
if (!authHeader?.startsWith("Bearer ")) {
|
||||
return res
|
||||
.status(400)
|
||||
.json({ error: "Authorization header required to create a game" });
|
||||
}
|
||||
|
||||
if (!id) {
|
||||
log.warn(`cannot create game, id not found`);
|
||||
return res.status(400).json({ error: "Game ID is required" });
|
||||
const auth = await verifyClientToken(
|
||||
authHeader.substring("Bearer ".length),
|
||||
);
|
||||
if (auth.type !== "success") {
|
||||
log.warn(`Invalid creator token: ${auth.message}`);
|
||||
return res.status(401).json({ error: "Invalid creator token" });
|
||||
}
|
||||
// eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
|
||||
const clientIP = req.ip || req.socket.remoteAddress || "unknown";
|
||||
const result = CreateGameInputSchema.safeParse(req.body);
|
||||
if (!result.success) {
|
||||
const error = z.prettifyError(result.error);
|
||||
return res.status(400).json({ error });
|
||||
const creatorPersistentID = auth.persistentId;
|
||||
|
||||
const parsed = CreateGameInputSchema.safeParse(req.body);
|
||||
if (!parsed.success) {
|
||||
return res.status(400).json({ error: z.prettifyError(parsed.error) });
|
||||
}
|
||||
const gc = parsed.data;
|
||||
// Public games are scheduled by the master over IPC, never created here.
|
||||
if (gc?.gameType === GameType.Public) {
|
||||
return res
|
||||
.status(400)
|
||||
.json({ error: "Cannot create public games via this endpoint" });
|
||||
}
|
||||
|
||||
const gc = result.data;
|
||||
if (
|
||||
gc?.gameType === GameType.Public &&
|
||||
req.headers[ServerEnv.adminHeader()] !== ServerEnv.adminToken()
|
||||
) {
|
||||
log.warn(
|
||||
`cannot create public game ${id}, ip ${ipAnonymize(clientIP)} incorrect admin token`,
|
||||
);
|
||||
return res.status(401).send("Unauthorized");
|
||||
const id = generateGameIdForWorker();
|
||||
if (id === null) {
|
||||
log.warn(`Failed to mint game id on worker ${workerId}`);
|
||||
return res.status(500).json({ error: "Could not allocate game id" });
|
||||
}
|
||||
|
||||
// Double-check this worker should host this game
|
||||
const expectedWorkerId = ServerEnv.workerIndex(id);
|
||||
if (expectedWorkerId !== workerId) {
|
||||
log.warn(
|
||||
`This game ${id} should be on worker ${expectedWorkerId}, but this is worker ${workerId}`,
|
||||
);
|
||||
return res.status(400).json({ error: "Worker, game id mismatch" });
|
||||
}
|
||||
|
||||
// Pass creatorPersistentID to createGame
|
||||
const game = gm.createGame(id, gc, creatorPersistentID);
|
||||
if (game === null) {
|
||||
log.warn(`cannot create game, id ${id} already exists`);
|
||||
return res.status(409).json({ error: "Game ID already exists" });
|
||||
}
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/prefer-nullish-coalescing
|
||||
const clientIP = req.ip || req.socket.remoteAddress || "unknown";
|
||||
log.info(
|
||||
`Worker ${workerId}: IP ${ipAnonymize(clientIP)} creating ${game.isPublic() ? GameType.Public : GameType.Private}${gc?.gameMode ? ` ${gc.gameMode}` : ""} game with id ${id}${creatorPersistentID ? `, creator: ${creatorPersistentID.substring(0, 8)}...` : ""}`,
|
||||
`Worker ${workerId}: IP ${ipAnonymize(clientIP)} creating private${gc?.gameMode ? ` ${gc.gameMode}` : ""} game with id ${id}, creator: ${creatorPersistentID.substring(0, 8)}...`,
|
||||
);
|
||||
res.json(game.gameInfo());
|
||||
res.json({
|
||||
...game.gameInfo(),
|
||||
workerIndex: workerId,
|
||||
workerPath: ServerEnv.workerPath(id),
|
||||
});
|
||||
});
|
||||
|
||||
app.get("/api/game/:id/exists", async (req, res) => {
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
import { execFileSync } from "child_process";
|
||||
import fs from "fs";
|
||||
import os from "os";
|
||||
import path from "path";
|
||||
import { fileURLToPath } from "url";
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
const __dirname = path.dirname(fileURLToPath(import.meta.url));
|
||||
const SCRIPT = path.resolve(__dirname, "../generate-nginx-upstream.sh");
|
||||
|
||||
// Run the script with the given NUM_WORKERS (undefined = unset) and return the
|
||||
// generated config text.
|
||||
function generate(numWorkers?: string): string {
|
||||
const dir = fs.mkdtempSync(path.join(os.tmpdir(), "nginx-upstream-"));
|
||||
const out = path.join(dir, "00-workers.conf");
|
||||
const env = { ...process.env };
|
||||
if (numWorkers === undefined) {
|
||||
delete env.NUM_WORKERS;
|
||||
} else {
|
||||
env.NUM_WORKERS = numWorkers;
|
||||
}
|
||||
try {
|
||||
execFileSync("sh", [SCRIPT, out], { env });
|
||||
return fs.readFileSync(out, "utf8");
|
||||
} finally {
|
||||
fs.rmSync(dir, { recursive: true, force: true });
|
||||
}
|
||||
}
|
||||
|
||||
describe("generate-nginx-upstream.sh", () => {
|
||||
it("generates the upstream + worker port map for NUM_WORKERS=3", () => {
|
||||
expect(generate("3")).toBe(
|
||||
`upstream openfront_workers {
|
||||
random;
|
||||
server 127.0.0.1:3001;
|
||||
server 127.0.0.1:3002;
|
||||
server 127.0.0.1:3003;
|
||||
}
|
||||
|
||||
map $worker $worker_port {
|
||||
default 3001;
|
||||
0 3001;
|
||||
1 3002;
|
||||
2 3003;
|
||||
}
|
||||
`,
|
||||
);
|
||||
});
|
||||
|
||||
it("defaults to a single worker when NUM_WORKERS is unset", () => {
|
||||
expect(generate(undefined)).toBe(
|
||||
`upstream openfront_workers {
|
||||
random;
|
||||
server 127.0.0.1:3001;
|
||||
}
|
||||
|
||||
map $worker $worker_port {
|
||||
default 3001;
|
||||
0 3001;
|
||||
}
|
||||
`,
|
||||
);
|
||||
});
|
||||
});
|
||||
+40
-1
@@ -1,5 +1,6 @@
|
||||
import tailwindcss from "@tailwindcss/vite";
|
||||
import fs from "fs";
|
||||
import http from "http";
|
||||
import { lookup as lookupMime } from "mrmime";
|
||||
import path from "path";
|
||||
import { fileURLToPath } from "url";
|
||||
@@ -51,9 +52,44 @@ function serveProprietaryDir(
|
||||
};
|
||||
}
|
||||
|
||||
// Dev-only stand-in for the nginx random create-game routing. Forwards
|
||||
// POST /api/create_game to a randomly chosen worker port so the worker can
|
||||
// mint a self-owned id. Runs as direct middleware (before vite's /api proxy).
|
||||
function randomWorkerCreateProxy(numWorkers: number): Plugin {
|
||||
return {
|
||||
name: "random-worker-create-proxy",
|
||||
configureServer(server) {
|
||||
server.middlewares.use((req, res, next) => {
|
||||
if (req.method !== "POST") return next();
|
||||
if ((req.url ?? "").split("?")[0] !== "/api/create_game") return next();
|
||||
const port = 3001 + Math.floor(Math.random() * numWorkers);
|
||||
const proxyReq = http.request(
|
||||
{
|
||||
host: "localhost",
|
||||
port,
|
||||
path: "/api/create_game",
|
||||
method: "POST",
|
||||
headers: req.headers,
|
||||
},
|
||||
(proxyRes) => {
|
||||
res.writeHead(proxyRes.statusCode ?? 502, proxyRes.headers);
|
||||
proxyRes.pipe(res);
|
||||
},
|
||||
);
|
||||
proxyReq.on("error", (err) => {
|
||||
res.statusCode = 502;
|
||||
res.end(`create proxy error: ${err.message}`);
|
||||
});
|
||||
req.pipe(proxyReq);
|
||||
});
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export default defineConfig(({ mode }) => {
|
||||
const env = loadEnv(mode, process.cwd(), "");
|
||||
const isProduction = mode === "production";
|
||||
const devNumWorkers = parseInt(env.NUM_WORKERS ?? "2", 10);
|
||||
const resourcesDir = getResourcesDir(__dirname);
|
||||
const proprietaryDir = getProprietaryDir(__dirname);
|
||||
const sourceDirs = [resourcesDir, proprietaryDir];
|
||||
@@ -168,7 +204,10 @@ export default defineConfig(({ mode }) => {
|
||||
|
||||
plugins: [
|
||||
...(!isProduction
|
||||
? [serveProprietaryDir(proprietaryDir, resourcesDir)]
|
||||
? [
|
||||
serveProprietaryDir(proprietaryDir, resourcesDir),
|
||||
randomWorkerCreateProxy(devNumWorkers),
|
||||
]
|
||||
: []),
|
||||
...(isProduction
|
||||
? []
|
||||
|
||||
Reference in New Issue
Block a user