## What The API now returns an explicit `canCreatePublicLobbies` boolean on `/users/@me` (player) and on each subscription tier in `cosmetics.json`. This PR gates public lobby listing on that entitlement instead of inferring it from subscription status (`active`/`trialing`), and advertises the perk on the store's subscription tiles. ## Changes **Entitlement check** - `UserMeResponseSchema` gains a required `canCreatePublicLobbies` boolean (same pattern as `unlimitedRanked`) - The worker's listing endpoint and `HostLobbyModal`'s Public toggle both check the boolean directly; the Dev bypass is unchanged - `hasActiveSubscription()` is removed — these were its only call sites - The server error stays `subscription_required` (subscribing is still how you get the entitlement; renaming would ripple through i18n for no behavior change) **Store** - `SubscriptionSchema` (cosmetics catalog) gains a required `canCreatePublicLobbies` boolean - Subscription tiles show a "Create public lobbies" badge below "Unlimited ranked" when the tier grants it (`cosmetics.public_lobbies` added to en.json) **Tests** - Schema tests for both new fields (accepts true, rejects missing, rejects non-boolean); `UserMeResponse` fixtures updated ## Deploy ordering Both new schema fields are required, so this client must deploy after the API serves them (same constraint as `unlimitedRanked` / infra#427). The API already returns both fields. ## Verified Typecheck, ESLint, and the affected test files pass (165 tests). Confirmed the live payloads against a local API: `/users/@me` returns `player.canCreatePublicLobbies` and both subscription tiers in `cosmetics.json` carry the field. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.
This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
License
OpenFront source code is licensed under the GNU Affero General Public License v3.0
Current copyright notices appear in:
- Footer: "© OpenFront and Contributors"
- Loading screen: "© OpenFront and Contributors"
Modified versions must preserve these notices in reasonably visible locations.
See the LICENSE for complete requirements.
For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.
🌟 Features
- Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
- Alliance System: Form alliances with other players for mutual defense
- Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
- Resource Management: Balance your expansion with defensive capabilities
- Cross-platform: Play in any modern web browser
📋 Prerequisites
- npm (v10.9.2 or higher)
- A modern web browser (Chrome, Firefox, Edge, etc.)
🚀 Installation
-
Clone the repository
git clone https://github.com/openfrontio/OpenFrontIO.git cd OpenFrontIO -
Install dependencies
npm run instDo NOT use
npm installnornpm ibut instead use ournpm run inst. It runs the safernpm ci --ignore-scriptsto install dependencies exactly according to the versions inpackage-lock.jsonand doesn't run scripts. This can prevent being hit by a supply chain attack.
🎮 Running the Game
Development Mode
Run both the client and server in development mode with live reloading:
npm run dev
This will:
- Start the webpack dev server for the client
- Launch the game server with development settings
- Open the game in your default browser (to disable this behavior, set
SKIP_BROWSER_OPEN=truein your environment)
Client Only
To run just the client with hot reloading:
npm run start:client
Server Only
To run just the server with development settings:
npm run start:server-dev
Connecting to staging or production backends
Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.
To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the
gitCommitvalue viahttps://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.
To connect to staging api servers:
npm run dev:staging
To connect to production api servers:
npm run dev:prod
🛠️ Development Tools
-
Format code:
npm run format -
Lint code:
npm run lint -
Lint and fix code:
npm run lint:fix -
Testing
npm test
🏗️ Project Structure
/src/client- Frontend game client/src/core- Deterministic game simulation/src/server- Backend game server/resources- Static assets (images, maps, etc.)
🤝 Contributing
Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.