9c14ab04e0 feat(client): account-level custom usernames (base.suffix + premium bare names) (#4644)
## Summary

Client integration for account-level usernames (backend:
openfrontio/infra#434). Players get one canonical account name stored as
a base plus a server-assigned 4-digit suffix (`bob.4821`); subscribers
display the bare base (`bob`) with an exclusive case-insensitive claim
on it.

- **Schemas** (`src/core/ApiSchemas.ts`): new `player` username fields
on `GET /users/@me`, `UsernameStatusSchema`,
`PutUsernameResponseSchema`, and an `isTemporaryUsername()` helper. The
display name is rendered exactly as the server resolves it — the client
never assembles `base.suffix`. Discriminators stay strings (leading
zeros).
- **API** (`src/client/Api.ts`): `updateUsername()` for `PUT
/users/@me/username`, returning a discriminated result covering every
documented failure: `invalid` (400), `profane` (400 +
`USERNAME_PROFANE`), `taken` (both 409 bodies), `cooldown` (429 +
`Retry-After`), `failed`.
- **UI** (`src/client/components/UsernamePanel.ts`, in the Account tab):
set/change form prefilled with the base, live 3–20 / `[a-zA-Z0-9_-]`
validation (`validateAccountUsername`), form locked with the date while
the 30-day cooldown runs, grace-period warning for lapsed claim holders,
and a free-rename notice after a server-side `TEMPORARY####` rename. The
confirm dialog composes warnings by state: 30-day lock always,
case-only-change notice, and abandon-reservation warning for `claimed`
players. Suffixes are never mentioned in user-facing copy — subscribers
should feel like they own the bare name outright.
- **Load prompt** (`src/client/Main.ts`): on a clean homepage load, a
subscriber renamed to `TEMPORARY####` is prompted to pick a new name
(free); takes priority over the rewards popup (the account modal shows
rewards anyway).

## Deploy notes

**No deploy-order constraint.** All new `/users/@me` fields are optional
in the schema: against the current API the response still parses and the
panel simply doesn't render (`usernameStatus === undefined`). The client
can ship before or after infra#434.

## Test plan

- New schema tests (old-API absence, leading-zero discriminators,
unknown statuses, PUT payload) and validation tests (dots, spaces,
unicode, trim) — full suite passes (2,031 + 171).
- Drove the real app headless with synthetic `/users/@me` payloads:
verified all panel states (unclaimed, never-set, claimed+grace,
TEMPORARY, cooldown-locked, old API hidden), the confirm-dialog
warnings, and the inline error path on a failed PUT.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 15:05:31 -07:00
2025-06-22 08:14:08 -07:00
2026-07-13 15:22:52 -07:00
2026-05-31 15:09:08 +01:00
2025-05-15 23:09:39 -04:00
2025-03-06 15:50:29 -08:00
2025-05-15 23:09:39 -04:00
2026-03-23 13:40:21 -07:00
2026-04-29 12:49:19 -06:00
2026-01-21 10:00:55 -08:00
2026-05-31 15:09:08 +01:00
2026-05-31 15:09:08 +01:00

OpenFrontIO Logo

OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.

This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.

CI Crowdin CLA assistant License: AGPL v3 Assets: CC BY-SA 4.0

License

OpenFront source code is licensed under the GNU Affero General Public License v3.0

Current copyright notices appear in:

  • Footer: "© OpenFront and Contributors"
  • Loading screen: "© OpenFront and Contributors"

Modified versions must preserve these notices in reasonably visible locations.

See the LICENSE for complete requirements.

For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.

🌟 Features

  • Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
  • Alliance System: Form alliances with other players for mutual defense
  • Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
  • Resource Management: Balance your expansion with defensive capabilities
  • Cross-platform: Play in any modern web browser

📋 Prerequisites

  • npm (v10.9.2 or higher)
  • A modern web browser (Chrome, Firefox, Edge, etc.)

🚀 Installation

  1. Clone the repository

    git clone https://github.com/openfrontio/OpenFrontIO.git
    cd OpenFrontIO
    
  2. Install dependencies

    npm run inst
    

    Do NOT use npm install nor npm i but instead use our npm run inst. It runs the safer npm ci --ignore-scripts to install dependencies exactly according to the versions in package-lock.json and doesn't run scripts. This can prevent being hit by a supply chain attack.

🎮 Running the Game

Development Mode

Run both the client and server in development mode with live reloading:

npm run dev

This will:

  • Start the webpack dev server for the client
  • Launch the game server with development settings
  • Open the game in your default browser (to disable this behavior, set SKIP_BROWSER_OPEN=true in your environment)

Client Only

To run just the client with hot reloading:

npm run start:client

Server Only

To run just the server with development settings:

npm run start:server-dev

Connecting to staging or production backends

Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.

To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the gitCommit value via https://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.

To connect to staging api servers:

npm run dev:staging

To connect to production api servers:

npm run dev:prod

🛠️ Development Tools

  • Format code:

    npm run format
    
  • Lint code:

    npm run lint
    
  • Lint and fix code:

    npm run lint:fix
    
  • Testing

    npm test
    

🏗️ Project Structure

  • /src/client - Frontend game client
  • /src/core - Deterministic game simulation
  • /src/server - Backend game server
  • /resources - Static assets (images, maps, etc.)

🤝 Contributing

Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.

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