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9563c189eb
## Description Have the Game Server archive when it receives a win event instead of when the game completes. It will still archive when the game completes if there are no winners. It only uses the winner message from clients that are in sync and are not kicked. * Fixed a bug with the stats collection, the arrays were not expanded enough causing NaN to be inserted into the array which caused Zod validation to fail * Fixed a bug with the win modal, was incorrectly showing player as winner even if they lost. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: <DISCORD USERNAME>
Gatekeeper
Security module for botting, rate limiting, fingerprinting, etc.