have master remove game id if it fails to fetch game from worker

This commit is contained in:
evanpelle
2025-05-19 14:33:43 -07:00
parent ca66656b5c
commit bcf7a238c9
+2 -1
View File
@@ -196,7 +196,7 @@ app.post(
async function fetchLobbies(): Promise<number> {
const fetchPromises: Promise<GameInfo | null>[] = [];
for (const gameID of publicLobbyIDs) {
for (const gameID of new Set(publicLobbyIDs)) {
const controller = new AbortController();
setTimeout(() => controller.abort(), 5000); // 5 second timeout
const port = config.workerPort(gameID);
@@ -211,6 +211,7 @@ async function fetchLobbies(): Promise<number> {
.catch((error) => {
log.error(`Error fetching game ${gameID}:`, error);
// Return null or a placeholder if fetch fails
publicLobbyIDs.delete(gameID);
return null;
});