## Description: Cleanup code & small perf improvement Gave it v26 milestone because it gives a little perf bump at no cost, all the removed code isn't used anywhere so can be safely deleted. Triple checked. - Remove 'setFocusedPlayer' and 'checkTileUnderCursor' (not to be confused by still in use 'getTileUnderCursor') from ClientGameRunner, '_focusedPlayer' and 'setFocusedPlayer' (not to be confused with still-in-use 'focusedPlayer') from GameView, and 'setFocusedPlayer' from TransformHander. These are remnants of PR #304, the first one that added highlighting territory. The remants are still ran for every mouse-move, costing some performance for no reason. _focusedPlayer is never used anywhere anymore, only calculated and set. It was later adapted from #387. But ultimately almost completely disabled because it was too performance-costly, from commits15c2cc1and thenec895af. The thing that remained was permanent highlight of the player's own border. For that, function 'focusedPlayer' in GameView is still used by 'drawFocusedPlayerHighlight' in TerritoryLayer. But it simply returns myPlayer instead of the obsolete _focusedPlayer that it returned earlier. Function 'focusedPlayer' still had the annotation "// TODO: renable when performance issues are fixed." which i removed. Because another PR for highlighting other's territory already followed it up with its own functions, so chances of needing to change 'focusedPlayer' back are very slim. Later PR #1320 introduced a new attempt for highlighting territory in the alternate view. It used its own equivalent functions in TerritoryLayer for MouseOver and updateHighlightedTerritory (the latter being the equivalent of the old checkTileUnderCursor in ClientGameRunner). That was also disabled in part due to perfomance cost, and now only shows border color changes. All this to say: the remnants of PR 320 and 387 have long been redundant. - Main: removed uncommented chatModal code, which was never used and leftover from tests during development probably. - PlayerActionHandler: removed handleQuickChat and the sendQuickChatEvent import it needed. It was added in PR Multi-level radial menu #1018. But the new Radial menu in the meantime moved to using ChatIntegration.ts to send the chat event, or from there opened the original Chat Modal which then sent the chat event. Later on, chat was even removed from the Radial menu. 'handleQuickChat' is used nowhere anymore and isn't needed. This is maybe also the case for ChatIntegration, but i didn't remove it because it may still be enabled again in the future for UI changes or something. - OptionsMenu: removed, also from index.html (options-menu). This menu has been succeeded by GameRightSidebar (game-right-sidebar for index.html) for awhile now. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: tryout33
OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.
This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
🌟 Features
- Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
- Alliance System: Form alliances with other players for mutual defense
- Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
- Resource Management: Balance your expansion with defensive capabilities
- Cross-platform: Play in any modern web browser
📋 Prerequisites
- npm (v10.9.2 or higher)
- A modern web browser (Chrome, Firefox, Edge, etc.)
🚀 Installation
-
Clone the repository
git clone https://github.com/openfrontio/OpenFrontIO.git cd OpenFrontIO -
Install dependencies
npm i
🎮 Running the Game
Development Mode
Run both the client and server in development mode with live reloading:
npm run dev
This will:
- Start the webpack dev server for the client
- Launch the game server with development settings
- Open the game in your default browser
Client Only
To run just the client with hot reloading:
npm run start:client
Server Only
To run just the server with development settings:
npm run start:server-dev
Connecting to staging or production backends
Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.
To connect to staging api servers:
npm run dev:staging
To connect to production api servers:
npm run dev:prod
🛠️ Development Tools
-
Format code:
npm run format -
Lint code:
npm run lint -
Lint and fix code:
npm run lint:fix -
Testing
npm test
🏗️ Project Structure
/src/client- Frontend game client/src/core- Shared game logic/src/server- Backend game server/resources- Static assets (images, maps, etc.)
📝 License
This project is licensed under the terms found in the LICENSE file.
🤝 Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
- Request to join the development Discord.
- Fork the repository
- Create your feature branch (
git checkout -b amazing-feature) - Commit your changes (
git commit -m 'Add some amazing feature') - Push to the branch (
git push origin amazing-feature) - Open a Pull Request
🌐 Translation
Translators are welcome! Please feel free to help translate into your language. How to help?
- Request to join the dev Discord (in the application form, say you want to help translate)
- Go to the project's Crowdin translation page: https://crowdin.com/project/openfront-mls
- Login if you already have an account/ Sign up if you don't have one
- Select the language you want to translate in/ If your language isn't on the list, click the "Request New Language" button and enter the language you want added there.
- Translate the strings
Project Governance
- The project maintainer (evan) has final authority on all code changes and design decisions
- All pull requests require maintainer approval before merging
- The maintainer reserves the right to reject contributions that don't align with the project's vision or quality standards
Contribution Path for New Contributors
To ensure code quality and project stability, we use a progressive contribution system:
-
New Contributors: Limited to UI improvements and small bug fixes only
- This helps you become familiar with the codebase
- UI changes are easier to review and less likely to break core functionality
- Small, focused PRs have a higher chance of being accepted
-
Established Contributors: After several successful PRs and demonstrating understanding of the codebase, you may work on more complex features
-
Core Contributors: Only those with extensive experience with the project may modify critical game systems
How to Contribute Successfully
-
Before Starting Work:
- Open an issue describing what you want to contribute
- Wait for maintainer feedback before investing significant time
- Small improvements can proceed directly to PR stage
-
Code Quality Requirements:
- All code must be well-commented and follow existing style patterns
- New features should not break existing functionality
- Code should be thoroughly tested before submission
- All code changes in src/core MUST be tested.
-
Pull Request Process:
- Keep PRs focused on a single feature or bug fix
- Include screenshots for UI changes
- Describe what testing you've performed
- Be responsive to feedback and requested changes
-
Testing Requirements:
- Verify your changes work as expected
- Test on multiple systems/browsers if applicable
- Document your testing process in the PR
Communication
- Be respectful and constructive in all project interactions
- Questions are welcome, but please search existing issues first
- For major changes, discuss in an issue before starting work
Final Notes
Remember that maintaining this project requires significant effort. The maintainer appreciates your contributions but must prioritize long-term project health and stability. Not all contributions will be accepted, and that's okay.
Thank you for helping make OpenFront better!