Ilan Schemoul 2dd0c56583 fix: lobby were twice as long because of dynamic timer (#252)
We previously had a system where lobbyLifetime = gameCreationRate * 2
It was to always have one lobby ready.
With dynamic timer (start if enough player or timer's over) we cannot
rely on this system (which used setInterval) so we have one lobby and
check every 100ms if we need to create another lobby.
Might add 100ms+time of creating a lobby ms latency. Which is fine I
guess.
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OpenFrontIO

OpenFrontIO Logo

Prettier Check

OpenFront is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.

This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.

🌟 Features

  • Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
  • Alliance System: Form alliances with other players for mutual defense
  • Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
  • Resource Management: Balance your expansion with defensive capabilities
  • Cross-platform: Play in any modern web browser

📋 Prerequisites

  • Bun.js (v1.2.4 or higher)
  • A modern web browser (Chrome, Firefox, Edge, etc.)

🚀 Installation

  1. Clone the repository

    git clone https://github.com/openfrontio/OpenFrontIO.git
    cd OpenFrontIO
    
  2. Install dependencies

    bun i
    

🎮 Running the Game

Development Mode

Run both the client and server in development mode with live reloading:

bun run dev

This will:

  • Start the webpack dev server for the client
  • Launch the game server with development settings
  • Open the game in your default browser

Client Only

To run just the client with hot reloading:

bun run start:client

Server Only

To run just the server with development settings:

bun run start:server-dev

🛠️ Development Tools

  • Format code:

    bun run format
    
  • Lint code:

    npm run lint
    
  • Lint and fix code:

    npm run lint:fix
    

🏗️ Project Structure

  • /src/client - Frontend game client
  • /src/core - Shared game logic
  • /src/server - Backend game server
  • /resources - Static assets (images, maps, etc.)

📝 License

This project is licensed under the terms found in the LICENSE file.

🤝 Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

  1. Fork the repository
  2. Create your feature branch (git checkout -b amazing-feature)
  3. Commit your changes (git commit -m 'Add some amazing feature')
  4. Push to the branch (git push origin amazing-feature)
  5. Open a Pull Request
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