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## Description: The red alert frame for betrayals was added in https://github.com/openfrontio/OpenFrontIO/pull/1195. It also flashes red for incoming land attacks since https://github.com/openfrontio/OpenFrontIO/pull/2358. The same color for betrayals and attacks leads to confusion. And possibly red alert fatigue. But when players find themselves fatigued and want to shut it off for awhile, they can't because the setting doesn't exist in-game. Also, the setting description on the homepage settings didn't yet reflect that the alert frame flashes for attacks too. This PR fixes this by: - making the color for land attacks orange. This is well discernable from red for various colorblindness types, while still looking alarming. - adding the setting to in-game SettingsModal - adding land attack to setting description Reference to comments on it on Dev Discord: https://discord.com/channels/1359946986937258015/1381347989464809664/1441232666065240064 https://discord.com/channels/1359946986937258015/1360078040222142564/1434574256704061523 Orange alert frame on being attacked over land: https://github.com/user-attachments/assets/e0772d62-5b25-4213-a393-dd5af13e8bc9 Settings description change and addition to in-game toggles: <img width="560" height="160" alt="Added to description what was added in PR 2358" src="https://github.com/user-attachments/assets/bc6e2206-b7ac-498d-9009-d2b6e302d3cf" /> <img width="665" height="425" alt="In SettingsModal and with attacks added to description" src="https://github.com/user-attachments/assets/d489830c-e359-4a5f-8eb4-3caa7d0c21b2" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: tryout33