Commit Graph

21 Commits

Author SHA1 Message Date
Aotumuri f1d162825e feat: remove spawn timer on singleplayer (#3199)
Resolves #1041 

## Description:

Remove the singleplayer spawn countdown so the game starts when the
player spawns, spawn nations immediately after player spawn, and align
game timer/max-timer timing with the new start point.

Added a singleplayer regression test for spawn-immunity timing
(GameImpl.test.ts) and updated spawn-phase loop tests to use gameType:
GameType.Public where singleplayer behavior is not under test (e.g.
MIRV/AI/Spawn/WinCheck-related suites), eliminating inSpawnPhase()
timeout hangs after the new singleplayer start logic.


https://github.com/user-attachments/assets/c07a585f-1153-490e-88ca-a91fc7ae5756

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2026-05-11 12:44:44 -07:00
Ryan 49b69b6fa1 [Bugfix] Force end 170mins (#3326)
## Description:

instead of just killing the server, lets save 10m before, then kill the
server at 3hr mark, so at least we have a proper savegame.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-02 10:51:23 -08:00
Evan 42c944c9cc Create ranked type enum, last person not afk wins in 1v1 (#2892)
## Description:

* Add RankedType enum, for now it's just 1v1
* Add new method to MapPlaylist to create 1v1 game config
* Update WinCheck so the last player is declared a winner on 1v1.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-13 19:48:14 -08:00
Vivacious Box f161c94ff4 Max timer (#1289)
## Description:

Adds a max timer setting
The timer starts at max timer and goes down, becoming red if reaching <
1 min
The player with the biggest territory wins at the end of the timer


![image](https://github.com/user-attachments/assets/888099fc-95ae-4303-8c80-c850e58d36e2)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com>
2025-10-17 17:09:10 -07:00
Scott Anderson 70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
evanpelle d6a412aa50 implement duos (#630)
## Description:
Implement Duos team mode.
Also assign teams to nations at the start instead of assigning them
randomly on spawn. This gives more consistent team sizes

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-30 13:47:35 -07:00
Evan c7356a7348 have Team be an enum instead of an object, this was causing equality problems. 2025-04-05 21:39:12 -07:00
Evan 8b6895d745 add prettier import plugin 2025-03-31 13:09:27 -07:00
PilkeySEK d59a3bb623 fix: Make bot team not able to win (#375)
## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
PilkeySEK

Bot team has over 80% of the map:

![image](https://github.com/user-attachments/assets/a3f3e18b-e23e-4645-89a6-fd876ec73ff7)
How it was before (the bug):

![image](https://github.com/user-attachments/assets/ff872d2d-a9a9-4f3f-96ff-3153d3bff333)
2025-03-30 09:13:41 -07:00
evanpelle d8fe41de7a teams (#349) 2025-03-27 20:43:56 -07:00
ilan schemoul 1b76c46bc5 feat: remove LocalPersistantStats so we locally save GameRecords
GameRecords also now include PlayerStats
2025-03-08 17:39:41 +01:00
Evan 4ee37323f9 format codebase with prettier 2025-02-01 12:05:11 -08:00
Evan 3aeff1df29 improve front page 2025-02-01 12:05:11 -08:00
Evan 7a2f4210ed update win condtion: 80% non fallout tiles 2025-02-01 12:05:11 -08:00
evanpelle de1dbff570 combine Game & MutableGame 2025-02-01 12:05:11 -08:00
evanpelle 7d15c0c065 combine Player & MutablePlayer interfaces 2025-02-01 12:05:11 -08:00
evanpelle 2068e42982 use GameMap for storage in worker thread 2025-02-01 12:05:11 -08:00
evanpelle 162b6dc349 in progress 2025-02-01 12:05:11 -08:00
evanpelle 29ad62c2a4 leaderboard works with view 2025-02-01 12:05:11 -08:00
evanpelle f3307300ef refactored GameImpl into multiple files 2024-09-17 19:49:16 -07:00
evanpelle 534d97abb3 create basic win popup 2024-09-16 11:51:24 -07:00