Commit Graph

27 Commits

Author SHA1 Message Date
Evan c63b304a97 various homepage improvements (#3387)
## Description:

Various changes, applied more styling from the homewrecker branch

* dimmed background
* Content width: expands to 24cm on 2xl screens
* game card ocean color: French blue → sky-950
* Action buttons (Create/Ranked/Join): French blue → slate-700
* Modifier badges: teal → sky blue, to keep in color scheme
* CTA buttons (Start Game, Join Lobby): blue-600 → sky-600 across all
modals and <o-button>
* Nav font: font-bold tracking-widest → font-medium tracking-wider
* Username/flag inputs: font weight lightened to font-medium
tracking-wider
* Language flag: blue color filter applied


BEFORE:


<img width="1446" height="978" alt="Screenshot 2026-03-08 at 6 48 57 PM"
src="https://github.com/user-attachments/assets/ff748e1c-6cb5-4a66-ac27-9538e935b325"
/>

AFTER:

<img width="1629" height="988" alt="Screenshot 2026-03-08 at 6 46 53 PM"
src="https://github.com/user-attachments/assets/364bb57a-65ff-40cf-931b-067ed36e3c5b"
/>


## Please complete the following:


- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-08 19:00:24 -07:00
Ryan 70f2abb181 Homepage update & add 3 public lobbies (#3191)
## Description:

Update UI 
check https://homepageupdate.openfront.dev/ 

Improved mobile UI (now fills whole screen for all modals) e.g.:
<img width="432" height="852" alt="image"
src="https://github.com/user-attachments/assets/56de40af-4137-4c57-96b7-3910c9a665b8"
/>

Converted PublicLobby to be "GameModeSelector" to get a nicer 4x4 grid
div, where <GameModeSelector> now handles all the username validation
now (removed redundant code from modals such as matchmaking) also fixed
a bug where someone could have "[XX] X" as thier username (when the
minimum should be 3 chars for their name)

Now visually displays the 3 lobbies ffa/team/special (which is a
continuation from the work done in: #3196 )
<img width="818" height="563" alt="image"
src="https://github.com/user-attachments/assets/a15cd31b-6061-4fb8-83ee-ffde6225cfa7"
/>

updated the background:
<img width="1919" height="807" alt="image"
src="https://github.com/user-attachments/assets/358a7434-51b8-4540-baf2-d1be05053c44"
/>



slightly updated the glassy-look to be less glassy:
<img width="825" height="729" alt="image"
src="https://github.com/user-attachments/assets/1801871b-bbf8-43db-ac53-489337ae80a5"
/>



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-02-18 23:11:01 -06:00
Ryan fce157314f fix: validate base username length separately from clan tag (#3098)
## Description:

fix: validate base username length separately from clan tag)
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-02-03 13:42:12 +00:00
evanpelle dec926c54c bugfix: usernames are reset after each game 2026-01-28 12:13:59 -08:00
Evan cb3128f390 Better CrazyGames integration (#3055)
## Description:

Better integration with CrazyGames:

* Don't show login because accounts have not been integrated with
CrazyGames yet
* Integrate CG invite links & usernames
* Refactor match making logic to Matchmaking.ts
* Allow periods to support crazy game usernames
* Create a no-crazygames class that disabled elements when on crazygames

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-28 11:29:27 -08:00
Ryan 3e661752af UI refinements (#2859)
## Description:

UI Refinements requested by @evanpelle  check https://ui.openfront.dev

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-01-11 14:52:03 -08:00
Ryan 5e6c90d9bb Main Menu UI Overhaul (#2829)
## Description:

Overhauls the Main Menu UI, visit https://menu.openfront.dev to see
everything.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-01-09 20:26:34 -08:00
Wraith e79c805804 refactor(ui): migrate tailwindcss v3 to v4 (#2735)
## Description:

migrate tailwindcss v3 to v4

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

wraith4081

---------

Co-authored-by: iamlewis <lewismmmm@gmail.com>
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-01-06 14:21:52 -08:00
VariableVince 4f6a433dc8 Fixes & cleans up Username input (#2619)
## Description:

**Fix:**
Error box like "Username must be at least 3 characters long" sometimes
still remains after the game starts. See bug report with screenshot:
https://discord.com/channels/1284581928254701718/1449169462426079343/1449169462426079343

This is while in main.ts, element username-validation-error is already
set to hidden. Most of the time this works but apparently sometimes
there's a re-render which removes the 'hidden' tag again. Most probable
solution for this edge case: clear validationError first. Then to make
sure, still hide element username-validation-error.

**Cleanup username.ts:**
- Remove cat and clover emojis from validPattern. For single player
games, the only other validity checks are done from GameRunner calling
sanitize() from Util.ts. And from GameImpl where from addPlayer the
PlayerImpl are created, which uses sanitizeUserName also from
username.ts, which uses validPattern again. Both GameRunner and
PlayerImpl therefor allow emoji. But for muliplayer there's an extra
step where ClientJoinMessageSchema enforces UserNameSchema = SafeString.
Which does NOT allow cat or clover emoji. So for multiplayer you get an
error and can't join a game with cat or clover emoji. To align their
behavior more, just disallow the emojis from validPattern from the
start. Almost no-one ever used them anyway, they were once put in
because a developer liked to use them before the existance of
ClientJoinMessageSchema. There's more consolidation/refactoring possible
but this is an important first step.
- Remove sending arg max: MAX_USERNAME_LENGTH for translation key
invalid_chars, since the translation string doesn't contain params

**Cleanup UserNameInput.ts:**
- Remove userSettings: isn't used anywhere in the code
- Remove dispatchUsernameEvent: nowhere in the repo is event
'username-change' listened to. Also, dispatchUsernameEvent is only
called from connectedCallBack but not anywhere else. It seems like
handleChange was made for this. Also main.ts calls
usernameInput.getCurrentUsername() and doesn't listen for the event
either.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-12-14 18:38:25 -08:00
VariableVince 359af90727 Fix: Hide username validation error in-game (#1110)
## Description:

Empty username results in error box "Username must be at least 8
characters long.".

You can't open single player or private lobby modals, but you can still
join a public lobby. Your player name will then be "xxx".

The error box isn't hidden in-game however. This fixes it.

BEFORE

![Before
1](https://github.com/user-attachments/assets/8233749f-e625-41d6-8aef-f42e033c7c63)

![Before
2](https://github.com/user-attachments/assets/26a21669-1a86-4d1d-9f2c-1b208a503c4c)

AFTER


![After](https://github.com/user-attachments/assets/14a05491-cf05-46eb-ab8e-9847cd7cf094)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-06-08 19:30:45 -07:00
Demonessica 838973a11b Fix invalid username popup being behind public game button (#951)
## Description:
one hour of fucking around with git later: fixes the invalid username
popup being behind the public game button and accepts the close label
fix from #949

![image](https://github.com/user-attachments/assets/ab65ab56-79fc-4c72-8c99-a50521c2faaf)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

demonessica
2025-05-30 09:03:04 -07:00
Demonessica 3a481d3d16 Main menu UI cleanup (#857)
## Description:

- Fixes right side of the username box not being aligned with the rest
of the menu by fully hiding the news button
- Styled news button to match flag button (although a style more like
the secondary buttons would be better IMO, this is more of a temp fix)
- Invalid username popup no longer vertically shifts the rest of the
menu


![image](https://github.com/user-attachments/assets/451d0184-3f0f-44af-9b2c-a93f9dc38e49)


I uhhh kinda forgot how branches work and ended up pushing some changes
to the public lobby button to the same branch:

![image](https://github.com/user-attachments/assets/cee68ac3-361a-4185-a5c5-70602dbbb040)

![image](https://github.com/user-attachments/assets/fb9067e7-6e28-464e-b50e-dcd2ba5afdc3)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Demonessica

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-27 20:29:52 -07:00
Scott Anderson 70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
Evan 8b6895d745 add prettier import plugin 2025-03-31 13:09:27 -07:00
Aotumuri 9088adeb7a Translate all out-of-game UI (start screen, lobbies, etc.) (#316)
This PR adds full translation support for all out-of-game UI elements,
including the start screen, public/private lobby modals, and other
pre-game interfaces.

All static text has been externalized to en.json and ja.json for future
language support.
If you find any spots that are not yet translated (missing from the
JSON), please let me know.
Thanks a lot!

This is a follow-up to PR
[#305](https://github.com/openfrontio/OpenFrontIO/pull/305).

---------

Co-authored-by: Cldprv <dubois.cnm@tutanota.com>
Co-authored-by: jacks0n <rosty.west89@gmail.com>
2025-03-24 17:12:04 -07:00
NewHappyRabbit e9eb006cea Added dark mode 2025-02-20 00:48:45 +02:00
Evan 4ee37323f9 format codebase with prettier 2025-02-01 12:05:11 -08:00
evanpelle 031a452558 improve front page 2025-02-01 12:05:11 -08:00
evanpelle 633e93f21b use tailwind for frontpage 2025-02-01 12:05:11 -08:00
Evan 3aeff1df29 improve front page 2025-02-01 12:05:11 -08:00
Evan 95aa222f8e improve front page 2025-02-01 12:05:11 -08:00
Evan f6b739e263 validate usernames on change, fix public lobby highlight bug, validate
strings with zod for safety
2025-01-02 09:02:23 -08:00
Mittani 697b4c6111 * updata validation on public games 2024-12-31 13:07:17 -08:00
Mittani af6c519d77 * updata validation on public games 2024-12-31 13:06:43 -08:00
Mittani aba8e5dd81 + add validation server side 2024-12-31 13:06:43 -08:00
Mittani aa01ea7694 + add random bot names 2024-12-31 13:05:22 -08:00
evanpelle 6eaa14da73 create usernameinput lit element 2024-10-12 09:11:29 -07:00