## Description:
This pull request enhances the `JoinLobbyModal` component by using the
`<form>` component and the `@submit` event. It allows the user to use
the enter (return) key to submit instead of grabbing its mouse to click
on "Join Lobby".
It also introduces a new `submit` argument to the `Button` component.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
@nolhan__
PS: The tests from `tests/InputHandler.test.ts` are failing on both
`main` and my branch. EDIT: They no longer fail through the workflow so
I guess I didn't have the correct environment
## Description:
Update UI
check https://homepageupdate.openfront.dev/
Improved mobile UI (now fills whole screen for all modals) e.g.:
<img width="432" height="852" alt="image"
src="https://github.com/user-attachments/assets/56de40af-4137-4c57-96b7-3910c9a665b8"
/>
Converted PublicLobby to be "GameModeSelector" to get a nicer 4x4 grid
div, where <GameModeSelector> now handles all the username validation
now (removed redundant code from modals such as matchmaking) also fixed
a bug where someone could have "[XX] X" as thier username (when the
minimum should be 3 chars for their name)
Now visually displays the 3 lobbies ffa/team/special (which is a
continuation from the work done in: #3196 )
<img width="818" height="563" alt="image"
src="https://github.com/user-attachments/assets/a15cd31b-6061-4fb8-83ee-ffde6225cfa7"
/>
updated the background:
<img width="1919" height="807" alt="image"
src="https://github.com/user-attachments/assets/358a7434-51b8-4540-baf2-d1be05053c44"
/>
slightly updated the glassy-look to be less glassy:
<img width="825" height="729" alt="image"
src="https://github.com/user-attachments/assets/1801871b-bbf8-43db-ac53-489337ae80a5"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
- Removed all code related to generating a client ID on the client. The
server now assigns the client ID and sends it to the client in lobby
messages.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Added source for join context
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Currently only the master process sends public lobby updates to clients.
This is not scalable since it could overload the master process.
In this PR, the master uses IPC to send public lobby info to all
workers. Then clients connect to a random worker to get public lobby
updates via websocket. This way clients never connect directly to the
master websocket.
The flow looks like this:
Every 100ms:
1. Master schedules a public game on a random worker if new games are
needed
2. Master broadcasts public lobby info to all workers (all public games
& num clients connected to each game)
3. Each worker responds to that update with the number of clients
connected to its own public games
4. Master then updates its public lobby state so it knows how many
clients are connected to each public game
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)
## Description:
add import, somehow missing??
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
- Add getClientIDForGame function to Auth.ts that generates and stores a
consistent clientID per gameID using sessionStorage
- Update HostLobbyModal to use getClientIDForGame for lobby creation
- Update Matchmaking to use getClientIDForGame when joining games
- Update PublicLobby to use getClientIDForGame when joining lobbies
This enables reconnection support by ensuring the same clientID is used
when rejoining a game session.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
---------
Co-authored-by: Evan <evanpelle@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
## Description:
Hide the host badge when joining public lobbies
before
<img width="802" height="635" alt="スクリーンショット 2026-02-03 21 45 45"
src="https://github.com/user-attachments/assets/2b8bd5a0-3023-4bd3-9042-1bbd0649e499"
/>
after
<img width="668" height="702" alt="スクリーンショット 2026-02-03 21 44 00"
src="https://github.com/user-attachments/assets/65eb9b66-99b0-46ce-a786-55974a443010"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Replaced the src/client/JoinPrivateLobbyModal.ts with a new
src/client/JoinLobbyModal.ts which handles both public + private
lobbies.
<img width="771" height="714" alt="image"
src="https://github.com/user-attachments/assets/7ac55d91-3f0c-4f99-b960-cea9e617538d"
/>
also made a "connecting" to the lobby
<img width="772" height="708" alt="image"
src="https://github.com/user-attachments/assets/a2812462-c5f4-459a-b63a-49d93bb2a6a2"
/>
It also needed to be updated to address the issue with the modal using
both polling + websockets
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n