mirror of
https://github.com/openfrontio/OpenFrontIO.git
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8dcc7cfb9a
## Description: - Removed all code related to generating a client ID on the client. The server now assigns the client ID and sends it to the client in lobby messages. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: w.o.n
841 lines
26 KiB
TypeScript
841 lines
26 KiB
TypeScript
import { html, TemplateResult } from "lit";
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import { customElement, property, query, state } from "lit/decorators.js";
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import {
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getActiveModifiers,
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getGameModeLabel,
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normaliseMapKey,
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renderDuration,
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renderNumber,
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translateText,
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} from "../client/Utils";
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import { EventBus } from "../core/EventBus";
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import {
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ClientInfo,
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GAME_ID_REGEX,
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GameConfig,
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GameInfo,
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GameRecordSchema,
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LobbyInfoEvent,
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} from "../core/Schemas";
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import { getServerConfigFromClient } from "../core/configuration/ConfigLoader";
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import {
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GameMapSize,
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GameMode,
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GameType,
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HumansVsNations,
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} from "../core/game/Game";
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import { getApiBase } from "./Api";
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import { crazyGamesSDK } from "./CrazyGamesSDK";
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import { JoinLobbyEvent } from "./Main";
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import { terrainMapFileLoader } from "./TerrainMapFileLoader";
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import { BaseModal } from "./components/BaseModal";
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import "./components/CopyButton";
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import "./components/LobbyConfigItem";
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import "./components/LobbyPlayerView";
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import { modalHeader } from "./components/ui/ModalHeader";
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@customElement("join-lobby-modal")
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export class JoinLobbyModal extends BaseModal {
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@query("#lobbyIdInput") private lobbyIdInput!: HTMLInputElement;
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@property({ attribute: false }) eventBus: EventBus | null = null;
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@state() private players: ClientInfo[] = [];
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@state() private playerCount: number = 0;
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@state() private gameConfig: GameConfig | null = null;
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@state() private currentLobbyId: string = "";
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@state() private currentClientID: string = "";
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@state() private nationCount: number = 0;
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@state() private lobbyStartAt: number | null = null;
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@state() private isConnecting: boolean = true;
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@state() private lobbyCreatorClientID: string | null = null;
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private leaveLobbyOnClose = true;
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private countdownTimerId: number | null = null;
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private handledJoinTimeout = false;
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private isPrivateLobby(): boolean {
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return this.gameConfig?.gameType === GameType.Private;
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}
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private readonly handleLobbyInfo = (event: LobbyInfoEvent) => {
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const lobby = event.lobby;
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this.currentClientID = event.myClientID;
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// Only stop showing spinner when we have player info
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if (this.isConnecting && lobby.clients) {
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this.isConnecting = false;
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}
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this.updateFromLobby({
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...lobby,
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startsAt: lobby.startsAt ?? undefined,
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});
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};
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render() {
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// Pre-join state: show lobby ID input form
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if (!this.currentLobbyId) {
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return this.renderJoinForm();
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}
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// Post-join state: show lobby info (identical for public & private)
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const secondsRemaining =
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this.lobbyStartAt !== null
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? Math.max(0, Math.floor((this.lobbyStartAt - Date.now()) / 1000))
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: null;
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const statusLabel =
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secondsRemaining === null
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? translateText("public_lobby.waiting_for_players")
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: secondsRemaining > 0
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? translateText("public_lobby.starting_in", {
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time: renderDuration(secondsRemaining),
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})
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: translateText("public_lobby.started");
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const maxPlayers = this.gameConfig?.maxPlayers ?? 0;
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const playerCount = this.players?.length ?? 0;
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const hostClientID = this.isPrivateLobby()
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? (this.lobbyCreatorClientID ?? "")
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: "";
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const content = html`
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<div
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class="h-full flex flex-col bg-black/60 backdrop-blur-md rounded-2xl border border-white/10 overflow-hidden select-none"
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>
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${modalHeader({
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title: translateText("public_lobby.title"),
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onBack: () => this.closeAndLeave(),
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ariaLabel: translateText("common.close"),
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rightContent:
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this.currentLobbyId && this.isPrivateLobby()
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? html`
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<copy-button .lobbyId=${this.currentLobbyId}></copy-button>
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`
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: undefined,
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})}
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<div class="flex-1 overflow-y-auto custom-scrollbar p-6 space-y-4 mr-1">
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${this.isConnecting
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? html`
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<div
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class="min-h-[240px] flex flex-col items-center justify-center gap-4"
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>
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<div
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class="w-12 h-12 border-4 border-white/20 border-t-white rounded-full animate-spin"
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></div>
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<p class="text-center text-white/80 text-sm">
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${translateText("public_lobby.connecting")}
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</p>
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</div>
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`
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: html`
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${this.gameConfig ? this.renderGameConfig() : html``}
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${this.players.length > 0
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? html`
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<lobby-player-view
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class="mt-6"
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.gameMode=${this.gameConfig?.gameMode ?? GameMode.FFA}
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.clients=${this.players}
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.lobbyCreatorClientID=${hostClientID}
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.currentClientID=${this.currentClientID}
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.teamCount=${this.gameConfig?.playerTeams ?? 2}
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.nationCount=${this.nationCount}
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.disableNations=${this.gameConfig?.disableNations ??
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false}
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.isCompactMap=${this.gameConfig?.gameMapSize ===
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GameMapSize.Compact}
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></lobby-player-view>
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`
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: ""}
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`}
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</div>
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${this.isPrivateLobby()
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? html`
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<div
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class="p-6 pt-4 border-t border-white/10 bg-black/20 shrink-0"
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>
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<button
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class="w-full py-4 text-sm font-bold text-white uppercase tracking-widest bg-blue-600 hover:bg-blue-500 disabled:opacity-50 disabled:cursor-not-allowed rounded-xl transition-all shadow-lg shadow-blue-900/20 hover:shadow-blue-900/40 hover:-translate-y-0.5 active:translate-y-0 disabled:transform-none"
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disabled
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>
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${translateText("private_lobby.joined_waiting")}
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</button>
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</div>
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`
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: html`
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<div
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class="p-6 pt-4 border-t border-white/10 bg-black/20 shrink-0"
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>
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<div
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class="w-full px-4 py-3 rounded-xl border border-white/10 bg-white/5 flex items-center justify-between gap-3"
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>
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<div class="flex flex-col">
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<span
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class="text-[10px] font-bold uppercase tracking-widest text-white/40"
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>${translateText("public_lobby.status")}</span
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>
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<span class="text-sm font-bold text-white"
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>${statusLabel}</span
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>
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</div>
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${maxPlayers > 0
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? html`
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<div
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class="flex items-center gap-2 text-white/80 text-xs font-bold uppercase tracking-widest"
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>
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<span>${playerCount}/${maxPlayers}</span>
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<svg
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class="w-4 h-4 text-white"
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fill="currentColor"
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viewBox="0 0 20 20"
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>
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<path
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d="M13 6a3 3 0 11-6 0 3 3 0 016 0zM18 8a2 2 0 11-4 0 2 2 0 014 0zM14 15a4 4 0 00-8 0v3h8v-3zM6 8a2 2 0 11-4 0 2 2 0 014 0zM16 18v-3a5.972 5.972 0 00-.75-2.906A3.005 3.005 0 0119 15v3h-3zM4.75 12.094A5.973 5.972 0 004 15v3H1v-3a3 3 0 013.75-2.906z"
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></path>
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</svg>
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</div>
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`
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: html``}
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</div>
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</div>
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`}
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</div>
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`;
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if (this.inline) {
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return content;
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}
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return html`
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<o-modal
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?hideHeader=${true}
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?hideCloseButton=${true}
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?inline=${this.inline}
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>
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${content}
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</o-modal>
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`;
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}
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private renderJoinForm() {
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const content = html`
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<div
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class="h-full flex flex-col bg-black/60 backdrop-blur-md rounded-2xl border border-white/10 overflow-hidden select-none"
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>
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${modalHeader({
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title: translateText("private_lobby.title"),
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onBack: () => this.closeAndLeave(),
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ariaLabel: translateText("common.close"),
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})}
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<div class="flex-1 overflow-y-auto custom-scrollbar p-6 space-y-4 mr-1">
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<div class="flex flex-col gap-3">
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<div class="flex gap-2">
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<input
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type="text"
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id="lobbyIdInput"
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placeholder=${translateText("private_lobby.enter_id")}
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@keyup=${this.handleChange}
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class="flex-1 px-4 py-3 bg-white/5 border border-white/10 rounded-xl text-white placeholder-white/40 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-transparent transition-all font-mono text-sm tracking-wider"
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/>
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<button
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@click=${this.pasteFromClipboard}
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class="px-4 py-3 bg-white/5 hover:bg-white/10 border border-white/10 hover:border-white/20 rounded-xl transition-all group"
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title=${translateText("common.paste")}
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>
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<svg
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class="text-white/60 group-hover:text-white transition-colors"
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stroke="currentColor"
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fill="currentColor"
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stroke-width="0"
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viewBox="0 0 32 32"
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height="18px"
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width="18px"
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xmlns="http://www.w3.org/2000/svg"
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>
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<path
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d="M 15 3 C 13.742188 3 12.847656 3.890625 12.40625 5 L 5 5 L 5 28 L 13 28 L 13 30 L 27 30 L 27 14 L 25 14 L 25 5 L 17.59375 5 C 17.152344 3.890625 16.257813 3 15 3 Z M 15 5 C 15.554688 5 16 5.445313 16 6 L 16 7 L 19 7 L 19 9 L 11 9 L 11 7 L 14 7 L 14 6 C 14 5.445313 14.445313 5 15 5 Z M 7 7 L 9 7 L 9 11 L 21 11 L 21 7 L 23 7 L 23 14 L 13 14 L 13 26 L 7 26 Z M 15 16 L 25 16 L 25 28 L 15 28 Z"
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></path>
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</svg>
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</button>
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</div>
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<o-button
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title=${translateText("private_lobby.join_lobby")}
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block
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@click=${this.joinLobbyFromInput}
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></o-button>
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</div>
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</div>
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</div>
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`;
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if (this.inline) {
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return content;
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}
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return html`
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<o-modal
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?hideHeader=${true}
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?hideCloseButton=${true}
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?inline=${this.inline}
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>
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${content}
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</o-modal>
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`;
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}
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public open(lobbyId: string = "", isPublic: boolean = false) {
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super.open();
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if (lobbyId) {
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this.startTrackingLobby(lobbyId);
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// If opened with lobbyInfo (public lobby case), auto-join the lobby
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if (isPublic) {
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this.joinPublicLobby(lobbyId);
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} else {
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// If opened with lobbyId but no lobbyInfo (URL join case), check if active and join
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this.handleUrlJoin(lobbyId);
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}
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}
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}
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private async handleUrlJoin(lobbyId: string): Promise<void> {
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try {
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const gameExists = await this.checkActiveLobby(lobbyId);
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if (gameExists) return;
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// Active lobby not found, check if it's an archived game
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switch (await this.checkArchivedGame(lobbyId)) {
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case "success":
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return;
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case "not_found":
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this.resetTrackingState();
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this.showMessage(translateText("private_lobby.not_found"), "red");
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return;
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case "version_mismatch":
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this.resetTrackingState();
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this.showMessage(
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translateText("private_lobby.version_mismatch"),
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"red",
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);
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return;
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case "error":
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this.resetTrackingState();
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this.showMessage(translateText("private_lobby.error"), "red");
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return;
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}
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} catch (error) {
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console.error("Error checking lobby from URL:", error);
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this.resetTrackingState();
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this.showMessage(translateText("private_lobby.error"), "red");
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}
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}
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private joinPublicLobby(lobbyId: string) {
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// Dispatch join-lobby event to actually connect to the lobby
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this.dispatchEvent(
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new CustomEvent("join-lobby", {
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detail: {
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gameID: lobbyId,
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source: "public",
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} as JoinLobbyEvent,
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bubbles: true,
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composed: true,
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}),
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);
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}
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private startTrackingLobby(lobbyId: string, lobbyInfo?: GameInfo) {
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this.currentLobbyId = lobbyId;
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// clientID will be assigned by server via lobby_info message
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this.currentClientID = "";
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this.gameConfig = null;
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this.players = [];
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this.nationCount = 0;
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this.lobbyStartAt = null;
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this.lobbyCreatorClientID = null;
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this.isConnecting = true;
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this.handledJoinTimeout = false;
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this.startLobbyUpdates();
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if (lobbyInfo) {
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this.updateFromLobby(lobbyInfo);
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// Only stop showing spinner when we have player info
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if (lobbyInfo.clients) {
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this.isConnecting = false;
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}
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}
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}
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private resetTrackingState() {
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this.stopLobbyUpdates();
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this.currentLobbyId = "";
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this.currentClientID = "";
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this.isConnecting = false;
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}
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private leaveLobby() {
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if (!this.currentLobbyId) {
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return;
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}
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this.dispatchEvent(
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new CustomEvent("leave-lobby", {
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detail: { lobby: this.currentLobbyId },
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bubbles: true,
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composed: true,
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}),
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);
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}
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protected onClose(): void {
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this.clearCountdownTimer();
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this.stopLobbyUpdates();
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if (this.leaveLobbyOnClose) {
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this.leaveLobby();
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this.updateHistory("/");
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}
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if (this.lobbyIdInput) this.lobbyIdInput.value = "";
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this.gameConfig = null;
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this.players = [];
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this.currentLobbyId = "";
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this.currentClientID = "";
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this.nationCount = 0;
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this.lobbyStartAt = null;
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this.lobbyCreatorClientID = null;
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this.isConnecting = true;
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this.leaveLobbyOnClose = true;
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}
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disconnectedCallback() {
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this.clearCountdownTimer();
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this.stopLobbyUpdates();
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super.disconnectedCallback();
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}
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public closeAndLeave() {
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this.leaveLobby();
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try {
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this.updateHistory("/");
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} catch (error) {
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console.warn("Failed to restore URL on leave:", error);
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}
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this.leaveLobbyOnClose = false;
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this.close();
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}
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public closeWithoutLeaving() {
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this.leaveLobbyOnClose = false;
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this.close();
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}
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private updateHistory(url: string): void {
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if (!crazyGamesSDK.isOnCrazyGames()) {
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history.replaceState(null, "", url);
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}
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}
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// --- Game config rendering ---
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private renderGameConfig(): TemplateResult {
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if (!this.gameConfig) return html``;
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const c = this.gameConfig;
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const mapName = translateText("map." + normaliseMapKey(c.gameMap));
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const modeName = getGameModeLabel(c);
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const modifiers = getActiveModifiers(c.publicGameModifiers);
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return html`
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<div class="grid grid-cols-2 sm:grid-cols-3 gap-2">
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<lobby-config-item
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.label=${translateText("map.map")}
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.value=${mapName}
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></lobby-config-item>
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<lobby-config-item
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.label=${translateText("host_modal.mode")}
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.value=${modeName}
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></lobby-config-item>
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${modifiers.map(
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(m) => html`
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<lobby-config-item
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.label=${translateText(m.labelKey)}
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.value=${m.value !== undefined
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? renderNumber(m.value)
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: translateText("common.enabled")}
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></lobby-config-item>
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`,
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)}
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${c.gameMode !== GameMode.FFA &&
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c.playerTeams &&
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c.playerTeams !== HumansVsNations
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? html`
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<lobby-config-item
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.label=${typeof c.playerTeams === "string"
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? translateText("host_modal.team_type")
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: translateText("host_modal.team_count")}
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.value=${typeof c.playerTeams === "string"
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? translateText("host_modal.teams_" + c.playerTeams)
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: c.playerTeams.toString()}
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></lobby-config-item>
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`
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: html``}
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</div>
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${this.renderDisabledUnits()}
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`;
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}
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private renderDisabledUnits(): TemplateResult {
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if (
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!this.gameConfig ||
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!this.gameConfig.disabledUnits ||
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this.gameConfig.disabledUnits.length === 0
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) {
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return html``;
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}
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const unitKeys: Record<string, string> = {
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City: "unit_type.city",
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Port: "unit_type.port",
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"Defense Post": "unit_type.defense_post",
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"SAM Launcher": "unit_type.sam_launcher",
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"Missile Silo": "unit_type.missile_silo",
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Warship: "unit_type.warship",
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Factory: "unit_type.factory",
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"Atom Bomb": "unit_type.atom_bomb",
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"Hydrogen Bomb": "unit_type.hydrogen_bomb",
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MIRV: "unit_type.mirv",
|
|
"Trade Ship": "player_stats_table.unit.trade",
|
|
Transport: "player_stats_table.unit.trans",
|
|
"MIRV Warhead": "player_stats_table.unit.mirvw",
|
|
};
|
|
|
|
return html`
|
|
<div class="mt-4 p-3 bg-red-500/10 border border-red-500/20 rounded-lg">
|
|
<div
|
|
class="text-xs font-bold text-red-400 uppercase tracking-widest mb-2"
|
|
>
|
|
${translateText("private_lobby.disabled_units")}
|
|
</div>
|
|
<div class="flex flex-wrap gap-2">
|
|
${this.gameConfig.disabledUnits.map((unit) => {
|
|
const key = unitKeys[unit];
|
|
const name = key ? translateText(key) : unit;
|
|
return html`
|
|
<span
|
|
class="px-2 py-1 bg-red-500/20 text-red-200 text-xs rounded font-bold border border-red-500/30"
|
|
>
|
|
${name}
|
|
</span>
|
|
`;
|
|
})}
|
|
</div>
|
|
</div>
|
|
`;
|
|
}
|
|
|
|
// --- Lobby event handling ---
|
|
|
|
private updateFromLobby(lobby: GameInfo) {
|
|
this.players = lobby.clients ?? [];
|
|
this.lobbyStartAt = lobby.startsAt ?? null;
|
|
this.syncCountdownTimer();
|
|
if (lobby.gameConfig) {
|
|
const mapChanged = this.gameConfig?.gameMap !== lobby.gameConfig.gameMap;
|
|
this.gameConfig = lobby.gameConfig;
|
|
if (mapChanged) {
|
|
this.loadNationCount();
|
|
}
|
|
}
|
|
|
|
this.lobbyCreatorClientID = lobby.lobbyCreatorClientID ?? null;
|
|
}
|
|
|
|
private startLobbyUpdates() {
|
|
this.stopLobbyUpdates();
|
|
if (!this.eventBus) {
|
|
console.warn(
|
|
"JoinLobbyModal: eventBus not set, cannot subscribe to lobby updates",
|
|
);
|
|
return;
|
|
}
|
|
this.eventBus.on(LobbyInfoEvent, this.handleLobbyInfo);
|
|
}
|
|
|
|
private stopLobbyUpdates() {
|
|
this.eventBus?.off(LobbyInfoEvent, this.handleLobbyInfo);
|
|
}
|
|
|
|
// --- Countdown timer ---
|
|
|
|
private syncCountdownTimer() {
|
|
if (this.lobbyStartAt === null) {
|
|
this.clearCountdownTimer();
|
|
return;
|
|
}
|
|
if (this.countdownTimerId !== null) {
|
|
return;
|
|
}
|
|
this.countdownTimerId = window.setInterval(() => {
|
|
this.checkForJoinTimeout();
|
|
this.requestUpdate();
|
|
}, 1000);
|
|
}
|
|
|
|
private clearCountdownTimer() {
|
|
if (this.countdownTimerId === null) {
|
|
return;
|
|
}
|
|
clearInterval(this.countdownTimerId);
|
|
this.countdownTimerId = null;
|
|
}
|
|
|
|
private checkForJoinTimeout() {
|
|
if (
|
|
this.handledJoinTimeout ||
|
|
!this.isConnecting ||
|
|
this.lobbyStartAt === null ||
|
|
!this.isModalOpen
|
|
) {
|
|
return;
|
|
}
|
|
if (Date.now() < this.lobbyStartAt) {
|
|
return;
|
|
}
|
|
this.handledJoinTimeout = true;
|
|
window.dispatchEvent(
|
|
new CustomEvent("show-message", {
|
|
detail: {
|
|
message: translateText("public_lobby.join_timeout"),
|
|
color: "red",
|
|
duration: 3500,
|
|
},
|
|
}),
|
|
);
|
|
this.closeAndLeave();
|
|
}
|
|
|
|
// --- Nation count ---
|
|
|
|
private async loadNationCount() {
|
|
if (!this.gameConfig) {
|
|
this.nationCount = 0;
|
|
return;
|
|
}
|
|
const currentMap = this.gameConfig.gameMap;
|
|
try {
|
|
const mapData = terrainMapFileLoader.getMapData(currentMap);
|
|
const manifest = await mapData.manifest();
|
|
if (this.gameConfig?.gameMap === currentMap) {
|
|
this.nationCount = manifest.nations.length;
|
|
}
|
|
} catch (error) {
|
|
console.warn("Failed to load nation count", error);
|
|
if (this.gameConfig?.gameMap === currentMap) {
|
|
this.nationCount = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// --- Private lobby join flow (lobby ID input) ---
|
|
|
|
private isValidLobbyId(value: string): boolean {
|
|
return GAME_ID_REGEX.test(value);
|
|
}
|
|
|
|
private normalizeLobbyId(input: string): string | null {
|
|
const trimmed = input.trim();
|
|
if (!trimmed) return null;
|
|
const extracted = this.extractLobbyIdFromUrl(trimmed).trim();
|
|
if (!this.isValidLobbyId(extracted)) return null;
|
|
return extracted;
|
|
}
|
|
|
|
private sanitizeForLog(value: string): string {
|
|
return value.replace(/[\r\n]/g, "");
|
|
}
|
|
|
|
private extractLobbyIdFromUrl(input: string): string {
|
|
if (!input.startsWith("http")) {
|
|
return input;
|
|
}
|
|
|
|
try {
|
|
const url = new URL(input);
|
|
const match = url.pathname.match(/game\/([^/]+)/);
|
|
const candidate = match?.[1];
|
|
if (candidate && GAME_ID_REGEX.test(candidate)) return candidate;
|
|
|
|
return input;
|
|
} catch (error) {
|
|
console.warn("Failed to parse lobby URL", error);
|
|
return input;
|
|
}
|
|
}
|
|
|
|
private setLobbyId(id: string) {
|
|
if (this.lobbyIdInput) {
|
|
this.lobbyIdInput.value = this.extractLobbyIdFromUrl(id);
|
|
}
|
|
}
|
|
|
|
private handleChange(e: Event) {
|
|
const value = (e.target as HTMLInputElement).value.trim();
|
|
this.setLobbyId(value);
|
|
}
|
|
|
|
private async pasteFromClipboard() {
|
|
try {
|
|
const clipText = await navigator.clipboard.readText();
|
|
this.setLobbyId(clipText);
|
|
} catch (err) {
|
|
console.error("Failed to read clipboard contents: ", err);
|
|
}
|
|
}
|
|
|
|
private async joinLobbyFromInput(): Promise<void> {
|
|
const lobbyId = this.normalizeLobbyId(this.lobbyIdInput.value);
|
|
if (!lobbyId) {
|
|
this.showMessage(translateText("private_lobby.not_found"), "red");
|
|
return;
|
|
}
|
|
|
|
this.lobbyIdInput.value = lobbyId;
|
|
console.log(`Joining lobby with ID: ${this.sanitizeForLog(lobbyId)}`);
|
|
|
|
// Initialize tracking state before checking/joining
|
|
this.startTrackingLobby(lobbyId);
|
|
|
|
try {
|
|
const gameExists = await this.checkActiveLobby(lobbyId);
|
|
if (gameExists) return;
|
|
|
|
switch (await this.checkArchivedGame(lobbyId)) {
|
|
case "success":
|
|
return;
|
|
case "not_found":
|
|
this.resetTrackingState();
|
|
this.showMessage(translateText("private_lobby.not_found"), "red");
|
|
return;
|
|
case "version_mismatch":
|
|
this.resetTrackingState();
|
|
this.showMessage(
|
|
translateText("private_lobby.version_mismatch"),
|
|
"red",
|
|
);
|
|
return;
|
|
case "error":
|
|
this.resetTrackingState();
|
|
this.showMessage(translateText("private_lobby.error"), "red");
|
|
return;
|
|
}
|
|
} catch (error) {
|
|
console.error("Error checking lobby existence:", error);
|
|
this.resetTrackingState();
|
|
this.showMessage(translateText("private_lobby.error"), "red");
|
|
}
|
|
}
|
|
|
|
private showMessage(message: string, color: "green" | "red" = "green") {
|
|
window.dispatchEvent(
|
|
new CustomEvent("show-message", {
|
|
detail: { message, duration: 3000, color },
|
|
}),
|
|
);
|
|
}
|
|
|
|
private async checkActiveLobby(lobbyId: string): Promise<boolean> {
|
|
const config = await getServerConfigFromClient();
|
|
const url = `/${config.workerPath(lobbyId)}/api/game/${lobbyId}/exists`;
|
|
|
|
const response = await fetch(url, {
|
|
method: "GET",
|
|
headers: { "Content-Type": "application/json" },
|
|
});
|
|
|
|
if (!response.ok) {
|
|
return false;
|
|
}
|
|
const contentType = response.headers.get("content-type") ?? "";
|
|
if (!contentType.includes("application/json")) {
|
|
return false;
|
|
}
|
|
|
|
let gameInfo: { exists?: boolean };
|
|
try {
|
|
gameInfo = await response.json();
|
|
} catch (error) {
|
|
console.warn("Failed to parse active lobby response", error);
|
|
return false;
|
|
}
|
|
|
|
if (gameInfo.exists) {
|
|
this.showMessage(translateText("private_lobby.joined_waiting"));
|
|
|
|
// Use the clientID that was already set by startTrackingLobby in open()
|
|
this.dispatchEvent(
|
|
new CustomEvent("join-lobby", {
|
|
detail: {
|
|
gameID: lobbyId,
|
|
source: "private",
|
|
} as JoinLobbyEvent,
|
|
bubbles: true,
|
|
composed: true,
|
|
}),
|
|
);
|
|
|
|
// Event tracking is already started by open() -> startTrackingLobby()
|
|
// LobbyInfoEvents will update the UI as they arrive
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private async checkArchivedGame(
|
|
lobbyId: string,
|
|
): Promise<"success" | "not_found" | "version_mismatch" | "error"> {
|
|
const archiveResponse = await fetch(`${getApiBase()}/game/${lobbyId}`, {
|
|
method: "GET",
|
|
headers: {
|
|
"Content-Type": "application/json",
|
|
},
|
|
});
|
|
|
|
if (archiveResponse.status === 404) {
|
|
return "not_found";
|
|
}
|
|
if (archiveResponse.status !== 200) {
|
|
return "error";
|
|
}
|
|
|
|
const archiveData = await archiveResponse.json();
|
|
const parsed = GameRecordSchema.safeParse(archiveData);
|
|
if (!parsed.success) {
|
|
return "version_mismatch";
|
|
}
|
|
|
|
if (
|
|
window.GIT_COMMIT !== "DEV" &&
|
|
parsed.data.gitCommit !== window.GIT_COMMIT
|
|
) {
|
|
const safeLobbyId = this.sanitizeForLog(lobbyId);
|
|
console.warn(
|
|
`Git commit hash mismatch for game ${safeLobbyId}`,
|
|
archiveData.details,
|
|
);
|
|
return "version_mismatch";
|
|
}
|
|
|
|
// If the modal closes as part of joining the replay, do not leave/reset URL
|
|
this.leaveLobbyOnClose = false;
|
|
|
|
this.dispatchEvent(
|
|
new CustomEvent("join-lobby", {
|
|
detail: {
|
|
gameID: lobbyId,
|
|
gameRecord: parsed.data,
|
|
source: "private",
|
|
} as JoinLobbyEvent,
|
|
bubbles: true,
|
|
composed: true,
|
|
}),
|
|
);
|
|
return "success";
|
|
}
|
|
}
|