Commit Graph
3 Commits
Author SHA1 Message Date
Himansu RawalandGitHub 8aa3e26e70 feat: Prevent GameServer from restarting after ending by introducin… (#2923)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)
#2919 


In GameManager.tick(), when a game becomes active but hasn't started, a
setTimeout for game.start() is scheduled with a 2-second delay. If the
game finishes or is cancelled within those 2 seconds, game.end() is
called, which clears the existing interval. However:

1.The 2-second timeout still fires. game.start() executes.
2. A NEW setInterval is created for turn execution.
3.Since the game is already ending/finished, it's removed from
GameManager.games, but the interval continues to run forever in the
background


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

codimo
2026-01-20 19:54:57 -08:00
Himansu RawalandGitHub e1d31ef1ee fix: replace setInterval with recursive setTimeout in Master.ts to pr… (#2869)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #2868 

## Description:

This PR addresses a critical memory leak in the Master server process
(causing ~30GB RAM usage).

The issue was caused by `setInterval` calling `fetchLobbies()` every
100ms. When `fetchLobbies` took longer than 100ms to complete (due to
network latency or load), requests would pile up indefinitely, creating
a massive queue of pending Promises and open sockets.

I have refactored the polling logic into a generic `startPolling`
utility (in `src/server/PollingLoop.ts`) that uses a recursive
`setTimeout` pattern. This ensures that the next `fetchLobbies` call is
only scheduled *after* the previous one has completed (successfully or
failed), preventing any request pile-up.

## Please complete the following:

- [x] I have added screenshots for all UI updates (N/A - backend only)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file (N/A - no user facing text)
- [x] I have added relevant tests to the test directory
(`tests/PollingLoop.test.ts`)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

codimo
2026-01-14 09:50:43 -08:00
a40f5b7b8d Add CONTRIBUTING.md file to guide new contributors (#2883)
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-01-13 10:13:00 +00:00