Commit Graph

189 Commits

Author SHA1 Message Date
Evan cce46ef126 Refactor: use promises instead of callbacks for joining a game (#3452)
## Description:

Simplifies the interface a bit.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-17 10:08:30 -07:00
Evan 5396931909 add footer ad to homepage (#3385)
Ad a footer ad to the bottom of the homescreen


<img width="1568" height="984" alt="Screenshot 2026-03-08 at 2 28 05 PM"
src="https://github.com/user-attachments/assets/a8009e37-778e-47f0-add8-42885d4f0c11"
/>

<img width="716" height="834" alt="Screenshot 2026-03-08 at 2 28 56 PM"
src="https://github.com/user-attachments/assets/5e910d6a-5019-4e06-ad9a-8980470371ca"
/>

<img width="862" height="834" alt="Screenshot 2026-03-08 at 2 29 31 PM"
src="https://github.com/user-attachments/assets/85e87052-ff7a-4266-8a2d-432831e3c7d6"
/>




## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-09 09:31:02 -07:00
Ryan b3c01d4c85 improve streamer mode (#3353)
## Description:

improves streamer mode (doesn't show the gameID in the url, it just says
"streamer-mode"


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-04 19:27:53 -08:00
evanpelle f09177f8fe Merge branch 'v29' 2026-02-26 17:40:57 -06:00
Evan 7f03072e9b revert skin trials (#3293)
## Description:

Skin trials has been a failure, very low fill rate and cause a major
drop in sales.

reverts 


https://github.com/openfrontio/OpenFrontIO/commit/97d0a05d58e926e3de4ba46d8dd14a04d60d6698

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-24 15:47:21 -06:00
Ryan 70f2abb181 Homepage update & add 3 public lobbies (#3191)
## Description:

Update UI 
check https://homepageupdate.openfront.dev/ 

Improved mobile UI (now fills whole screen for all modals) e.g.:
<img width="432" height="852" alt="image"
src="https://github.com/user-attachments/assets/56de40af-4137-4c57-96b7-3910c9a665b8"
/>

Converted PublicLobby to be "GameModeSelector" to get a nicer 4x4 grid
div, where <GameModeSelector> now handles all the username validation
now (removed redundant code from modals such as matchmaking) also fixed
a bug where someone could have "[XX] X" as thier username (when the
minimum should be 3 chars for their name)

Now visually displays the 3 lobbies ffa/team/special (which is a
continuation from the work done in: #3196 )
<img width="818" height="563" alt="image"
src="https://github.com/user-attachments/assets/a15cd31b-6061-4fb8-83ee-ffde6225cfa7"
/>

updated the background:
<img width="1919" height="807" alt="image"
src="https://github.com/user-attachments/assets/358a7434-51b8-4540-baf2-d1be05053c44"
/>



slightly updated the glassy-look to be less glassy:
<img width="825" height="729" alt="image"
src="https://github.com/user-attachments/assets/1801871b-bbf8-43db-ac53-489337ae80a5"
/>



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-02-18 23:11:01 -06:00
evanpelle 8e889fe857 Merge branch 'v29' 2026-02-14 12:14:19 -08:00
Evan 97d0a05d58 Rewarded videos ads to test a skin (#3120)
## Description:

Added rewarded video ads for skin trials via Playwire's
manuallyCreateRewardUi API. Users can now click "Try me" to watch a
video ad and receive a temporary skin trial. Upon completion a temporary
flare is granted to the player so they have ~5 minutes to use the skin.

added getPlayerCosmeticsRefs and getPlayerCosmetics to Cosmetics.ts to
centralize cosmetic retrieval & validation.

<img width="801" height="534" alt="Screenshot 2026-02-10 at 7 58 14 PM"
src="https://github.com/user-attachments/assets/51cc378c-2feb-4692-8cf2-20ee54cea3b8"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-11 20:52:48 -08:00
evanpelle f051bd8a1b Merge branch 'v29' 2026-02-09 12:54:34 -08:00
Ryan 8dcc7cfb9a Fix client reconnection after page refresh (#3117)
## Description:

- Removed all code related to generating a client ID on the client. The
server now assigns the client ID and sends it to the client in lobby
messages.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-02-09 01:10:11 +00:00
Skigim 32adfa2f79 Add requeue button to Ranked victory/defeat modal (#3121)
## Description:

Adds a "Play Again" requeue button to the victory/defeat modal for
Ranked 1v1 games. When clicked, it navigates the player back to the
homepage and automatically opens the matchmaking modal to queue for
another ranked match.

Changes:

- WinModal.ts: Added isRankedGame state, purple "Play Again" button
(only shown for ranked 1v1), and _handleRequeue() method
- Main.ts: Added ?requeue URL parameter handling to trigger matchmaking
modal on page load
- en.json: Added "requeue": "Play Again" translation string
- added tests to WinModal.test.ts

Note: temporarily set isRanked flag to true to get the modal to pop in a
solo match on dev server and confirmed that ?requeue URL parameter
called _handleRequeue() correctly, which opened the sign in process
since actually signing in and queuing for a ranked match isn't possible
on dev server.

<img width="771" height="364" alt="play-again"
src="https://github.com/user-attachments/assets/6e3f5a02-f1ae-465a-9b28-656126c11d3d"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

skigim
2026-02-07 12:51:02 -08:00
evanpelle d358ef79de destroy ads properly 2026-02-03 19:52:07 -08:00
Evan 294a1b4784 move lobby websockets to worker (#2974)
## Description:

Currently only the master process sends public lobby updates to clients.
This is not scalable since it could overload the master process.

In this PR, the master uses IPC to send public lobby info to all
workers. Then clients connect to a random worker to get public lobby
updates via websocket. This way clients never connect directly to the
master websocket.

The flow looks like this:

Every 100ms:
1. Master schedules a public game on a random worker if new games are
needed
2. Master broadcasts public lobby info to all workers (all public games
& num clients connected to each game)
3. Each worker responds to that update with the number of clients
connected to its own public games
4. Master then updates its public lobby state so it knows how many
clients are connected to each public game

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-03 18:26:38 -08:00
Ryan 2baaebfef3 JoinLobbyModal for public and private lobbies (#3097)
## Description:

Replaced the src/client/JoinPrivateLobbyModal.ts with a new
src/client/JoinLobbyModal.ts which handles both public + private
lobbies.

<img width="771" height="714" alt="image"
src="https://github.com/user-attachments/assets/7ac55d91-3f0c-4f99-b960-cea9e617538d"
/>

also made a "connecting" to the lobby 
<img width="772" height="708" alt="image"
src="https://github.com/user-attachments/assets/a2812462-c5f4-459a-b63a-49d93bb2a6a2"
/>


It also needed to be updated to address the issue with the modal using
both polling + websockets

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-02-02 21:02:20 -08:00
Ryan 106938c395 Add Ranked 1v1 Leaderboard (#3008)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)

@wraith4081 's pr

updates the stats modal to show both 1v1 and clan stats

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:

w.o.n

---------

Co-authored-by: Wraith <54374743+wraith4081@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
2026-02-01 15:02:43 -08:00
Ryan e4280c28e1 Add Ranked 1v1 Leaderboard (#3008)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)

## Description:

@wraith4081 's pr

updates the stats modal to show both 1v1 and clan stats

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n

---------

Co-authored-by: Wraith <54374743+wraith4081@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
2026-02-01 14:58:54 -08:00
evanpelle 986d509a1c Merge branch 'v29' 2026-01-31 14:43:00 -08:00
Evan 3388fd728c Create Video ad lit component (#3074)
## Description:

Creates an embedded Playwire video ad with status callbacks

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-31 12:25:34 -08:00
evanpelle c54c73d157 Merge branch 'v29' 2026-01-28 16:06:32 -08:00
Evan cb3128f390 Better CrazyGames integration (#3055)
## Description:

Better integration with CrazyGames:

* Don't show login because accounts have not been integrated with
CrazyGames yet
* Integrate CG invite links & usernames
* Refactor match making logic to Matchmaking.ts
* Allow periods to support crazy game usernames
* Create a no-crazygames class that disabled elements when on crazygames

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-28 11:29:27 -08:00
Vivacious Box db745dcf4a Add a troubleshooting panel (#2951)
## Description:

Add a troobleshooting panel with the most common problems, and a button
to copy the infos for better sharing

<img width="893" height="583" alt="image"
src="https://github.com/user-attachments/assets/7a37f88c-45b2-448c-86fc-6a3736bc9b25"
/>
<img width="654" height="697" alt="image"
src="https://github.com/user-attachments/assets/11dc1898-579b-42c0-953f-f8237eca2922"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr. Box
2026-01-27 15:51:11 -08:00
Evan 3d9f0aec6c Migrate from publift to playwire ads (#3039)
## Description:

Use playwire ad integration

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-26 13:34:04 -08:00
Mattia Migliorini a72c87baa0 Change join-changed event listener to fix Game Replay functionality (#2968)
Resolves #2967 

## Description:

The "Replay" action on recent games doesn't work anymore after the
release of v29.

The problem arises because `AccountModal.viewGame()` correctly calls
`history.pushState()` with the game URL and then dispatches the
`join-changed` event.
The `join-changed` event listener in `Main.ts` calls `onHashUpdate()`,
which first calls `JoinPrivateLobbyModal.close()` and then handles the
new URL.

The problem is that `JoinPrivateLobbyModal.onClose()` resets the modal
UI, but also replaces the history state with `/`, therefore
`handleUrl()` receives the homepage URL instead of the game URL.

This PR fixes the above by creating a dedicated callback for the
`join-changed` event (which is dispatched only by `AccountModal` ATM),
skipping the `JoinPrivateLobbyModal.close()` call.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
2026-01-25 20:40:44 -08:00
Mattia Migliorini 1dadb5bc73 Change join-changed event listener to fix Game Replay functionality (#2968)
Resolves #2967 

## Description:

The "Replay" action on recent games doesn't work anymore after the
release of v29.

The problem arises because `AccountModal.viewGame()` correctly calls
`history.pushState()` with the game URL and then dispatches the
`join-changed` event.
The `join-changed` event listener in `Main.ts` calls `onHashUpdate()`,
which first calls `JoinPrivateLobbyModal.close()` and then handles the
new URL.

The problem is that `JoinPrivateLobbyModal.onClose()` resets the modal
UI, but also replaces the history state with `/`, therefore
`handleUrl()` receives the homepage URL instead of the game URL.

This PR fixes the above by creating a dedicated callback for the
`join-changed` event (which is dispatched only by `AccountModal` ATM),
skipping the `JoinPrivateLobbyModal.close()` call.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
2026-01-20 20:32:59 -08:00
evanpelle 2c0d3c22da Merge branch 'v29' 2026-01-18 13:08:12 -08:00
Ryan c179249cdd [BugFix] Join Lobby Bugfix (#2947)
## Description:

If a WebSocket was "connecting", but the user un-clicks the lobby in
that time, it doesn't remove them from the lobby, and they would still
be put into the game.

@evanpelle needed for v29 imo.

It also fixes an issue where it wouldn't update your URL back to the
home url when unclicking the lobby (websocket issue or not).

This is a hotfix to fix that.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-01-18 11:07:52 +00:00
Mattia Migliorini b1d63533d5 Handle confirmation on popstate event if player is active in a game (#2777)
Please merge it into v29, since in that version the back navigation out
of a game is currently **broken** after switching from hash-based to
path-based routing via #2740

## Description:

Protect against players accidentally leaving an active game by pressing
the browser back button. Uses the same confirmation dialog as the game
exit button.

Partially handles issue #1877 (protects against back button, not closing
tab or editing the URL directly).

<img width="861" height="373" alt="image"
src="https://github.com/user-attachments/assets/167cc137-6df3-44a7-a594-91ffd904857d"
/>

Partial credit to PR #2141

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
2026-01-16 17:09:08 -08:00
Ryan 6719f4177b [Bugfix] Login Modal (#2903)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #2889

## Description:

fixes login in modal:
<img width="782" height="330" alt="image"
src="https://github.com/user-attachments/assets/60f1825f-5678-4853-a78b-bbed5198b0fb"
/>
(theres also one more afterwards but that leaks my email and cba to edit
it out)

## Please complete the following:


- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-01-14 16:56:50 -08:00
Ryan 247c78151c Discord(et al.) embedded URLs (#2740)
## Description:

Changes URL embeds within other platforms, e.g. Discord, WhatsApp & X.

Updates game URLs to `/game/<code>` instead of `/#join=<code>` (required
for embedded URLs). An added benefit of this is that you would be able
to change a url from `openfront.io/game/RQDUy8nP?replay` to
`api.openfront.io/game/RQDUy8nP?replay` (add api. In front) and be in
the right place for the API data.

Updates URLs when joining/leaving private lobbies

Appends a random string to the end of the URL when inside a private
lobby and options change - this is to force discord to update the
embedded details.

Updates URL in different game states to ?lobby / ?live and ?replay.
These do nothing other than being used as a _cache-busting_ solution.


-----------------------------------------------
### **Lobby Info**

Discord:
<img width="556" height="487" alt="image"
src="https://github.com/user-attachments/assets/efd4a06d-506c-4036-9403-ee7c9a669e21"
/>

WhatsApp:
<img width="353" height="339" alt="image"
src="https://github.com/user-attachments/assets/3b2d0c69-988c-424f-9dee-f4e6a6868f6b"
/>


x.com:
<img width="588" height="325" alt="image"
src="https://github.com/user-attachments/assets/d9e78169-20be-4a3e-8df4-8ad41d08a750"
/>


-------------------------
### **Game Win Details**
Discord:
<img width="506" height="468" alt="image"
src="https://github.com/user-attachments/assets/69947774-c943-4a50-b470-5634ed3bf3d7"
/>

WhatsApp:
<img width="770" height="132" alt="image"
src="https://github.com/user-attachments/assets/eec28bf8-bf64-4ab8-954e-03dfdd1aae40"
/>

x.com
<img width="584" height="350" alt="image"
src="https://github.com/user-attachments/assets/168063e2-b707-422b-b7a1-0025f3ebeb92"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-01-13 19:48:00 -08:00
Evan a77c6c3d9d Inject server env vars into index.html, including instance id (#2888)
## Description:

Should fix the broken 1v1 on staging. The issue was that we had multiple
staging environments, and the matchmaker would often route a player to a
game on a different staging server, so the client couldn't find the
game.

So now each deployment has a unique id, and the matchmaker only connects
players & servers that have the same instance id.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-13 13:03:58 -08:00
Ryan 3e661752af UI refinements (#2859)
## Description:

UI Refinements requested by @evanpelle  check https://ui.openfront.dev

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-01-11 14:52:03 -08:00
Ryan 5e6c90d9bb Main Menu UI Overhaul (#2829)
## Description:

Overhauls the Main Menu UI, visit https://menu.openfront.dev to see
everything.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-01-09 20:26:34 -08:00
evanpelle 24716f848d bugfix: hide language button when starting game 2026-01-06 09:33:25 -08:00
Vahant Sharma b990fe6ae5 Use WebSocket intent for lobby game configuration updates (#2761)
Fixes #2758

## Description:
This PR migrates lobby configuration updates from the HTTP PUT
`/game/:id` endpoint to a WebSocket-based intent flow.

The lobby creator is already authenticated via the game WebSocket, so
updating configuration through intents removes redundant authentication
and aligns with existing real-time lobby actions such as `kick_player`
and `toggle_pause`.

## Changes Made
- Added `update_game_config` WebSocket intent schema
- Wired client → transport → server intent handling
- Refactored `putGameConfig()` to emit WebSocket intent instead of HTTP
fetch
- Preserved all existing validation, partial-update semantics, and
client-side debouncing
- Left the REST endpoint untouched for backward compatibility

## Testing
- All existing automated tests pass
- Manual verification completed:
  - Lobby creator can update all lobby settings
  - Non-creators are rejected
  - Updates are rejected after game start
  - Bots slider debounce (300ms) remains intact
  - No `PUT /api/game/:id` requests are made from the lobby UI

## Checklist:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2026-01-01 16:46:53 -08:00
evanpelle f5f89e4aa7 Merge branch 'v28' 2026-01-01 14:25:45 -08:00
evanpelle 435f2c4fa1 Revert "Christmas Themed Homepage (#2608)"
This reverts commit f256f497ce.
2026-01-01 14:04:13 -08:00
Evan 4f3d9df46a vite: fix docker build (#2738)
## Description:

The sync-assets wasn't executing on docker-build. so instead just import
it from resources/ directory, vite logs a warning but I think that's
okay for now.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-12-29 18:37:51 -08:00
Wraith 26f5d40819 build: migrate build system to Vite and test runner to Vitest & Remove depracated husky usage (#2703)
- Replace Webpack with Vite for faster client bundling and HMR.
- Migrate tests from Jest to Vitest and update configuration.
- Update Web Worker instantiation to standard ESM syntax.
- Implement Env utility in `src/core` for safe, hybrid environment
variable access (Vite vs Node).
- Refactor configuration loaders to remove direct `process.env`
dependencies in shared code.
- Update TypeScript environment definitions and project scripts for the
new toolchain.
- Remove the [depracated usage of the
husky](https://github.com/typicode/husky/releases/tag/v9.0.1).

## Description:

migrate build system to Vite and test runner to Vitest & Remove
depracated husky usage

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

wraith4081

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-12-28 22:10:26 -08:00
evanpelle fcabf49a74 Merge branch 'v28' 2025-12-25 12:49:12 -08:00
Evan a810e0ad34 crazy games integrations (#2675)
## Description:

Integrate with crazy games SDK

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-12-23 09:11:00 -08:00
DevelopingTom f532dab704 Add end of game report window (#2598)
Resolves #1664

## Description:

Add a game ranking window, accessible through the player game history:
<img width="508" height="140" alt="image"
src="https://github.com/user-attachments/assets/51a628d9-628d-44c3-9776-d9b359b94e65"
/>

There is a lot of data players could be ranked with.
Three main ranking categories  with their own sub-categories:

<img width="371" height="264" alt="image"
src="https://github.com/user-attachments/assets/8b3b7c53-c52f-4b96-8039-23180c9181cf"
/>

### Duration:
Rank players according to their survival time

<img width="284" height="281" alt="image"
src="https://github.com/user-attachments/assets/6dfa0d11-7f5b-4f4f-81f8-f31e24ade6bf"
/>


### War:
#### Conquests:
Number of conquered players and bots

#### Bombs:
Show all bomb launched by each players. Can be sorted with each
category.
<img width="289" height="193" alt="image"
src="https://github.com/user-attachments/assets/fc0f9663-9a50-4098-b5c6-f434354accff"
/>

### Economy:
Show all gold earned by each players with trade, conquests, pirate or
total:

<img width="276" height="195" alt="image"
src="https://github.com/user-attachments/assets/a925249d-b2d2-4c61-92a5-4dbf5922b32b"
/>


### Responsiveness:


![ranking_showcase_resize](https://github.com/user-attachments/assets/5316d7f4-803f-4223-b834-783040226b7d)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-12-18 19:41:29 -08:00
Restart2008 f256f497ce Christmas Themed Homepage (#2608)
## Description:
Adds the following:
- Snowflake animation with snowflakes falling from the top to the bottom
of the screen
- Changed homepage color theme from blue and white to Green and Red.
Also changed the openfront logo to a red, green, and white gradient.
- Added a santa hat on the announcements button

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

<img width="1616" height="836" alt="Screenshot 2025-12-12 at 3 01 17 PM"
src="https://github.com/user-attachments/assets/82e29db3-3bc0-4392-b5bf-dd57c15784a3"
/>

<img width="1616" height="836" alt="Screenshot 2025-12-12 at 2 58 54 PM"
src="https://github.com/user-attachments/assets/232da646-6923-4966-acba-5240074e7e3f"
/>


## Please put your Discord username so you can be contacted if a bug or
regression is found:

Restart

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-12-15 20:26:42 -08:00
VariableVince 4f6a433dc8 Fixes & cleans up Username input (#2619)
## Description:

**Fix:**
Error box like "Username must be at least 3 characters long" sometimes
still remains after the game starts. See bug report with screenshot:
https://discord.com/channels/1284581928254701718/1449169462426079343/1449169462426079343

This is while in main.ts, element username-validation-error is already
set to hidden. Most of the time this works but apparently sometimes
there's a re-render which removes the 'hidden' tag again. Most probable
solution for this edge case: clear validationError first. Then to make
sure, still hide element username-validation-error.

**Cleanup username.ts:**
- Remove cat and clover emojis from validPattern. For single player
games, the only other validity checks are done from GameRunner calling
sanitize() from Util.ts. And from GameImpl where from addPlayer the
PlayerImpl are created, which uses sanitizeUserName also from
username.ts, which uses validPattern again. Both GameRunner and
PlayerImpl therefor allow emoji. But for muliplayer there's an extra
step where ClientJoinMessageSchema enforces UserNameSchema = SafeString.
Which does NOT allow cat or clover emoji. So for multiplayer you get an
error and can't join a game with cat or clover emoji. To align their
behavior more, just disallow the emojis from validPattern from the
start. Almost no-one ever used them anyway, they were once put in
because a developer liked to use them before the existance of
ClientJoinMessageSchema. There's more consolidation/refactoring possible
but this is an important first step.
- Remove sending arg max: MAX_USERNAME_LENGTH for translation key
invalid_chars, since the translation string doesn't contain params

**Cleanup UserNameInput.ts:**
- Remove userSettings: isn't used anywhere in the code
- Remove dispatchUsernameEvent: nowhere in the repo is event
'username-change' listened to. Also, dispatchUsernameEvent is only
called from connectedCallBack but not anywhere else. It seems like
handleChange was made for this. Also main.ts calls
usernameInput.getCurrentUsername() and doesn't listen for the event
either.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-12-14 18:38:25 -08:00
evanpelle 04370eda17 Merge branch 'v27' 2025-12-12 16:20:43 -08:00
Evan dab04eddb4 bugfix: user receives unauthorized on reconnection (#2601)
## Description:
When rejoining, the client did not refresh the play token, so the jwt
could be expired, causing the server to reject it.

Also improved the error log when token fails

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-12-11 20:00:53 -08:00
Evan a09f0c67f1 Update auth & login to follow best practices (#2559)
## Description:

The previous login system used long lived jwts which could be stolen by
XSS. The current system uses long lived refresh tokens that are stored
as http-only cookies. Then the client calls /refresh to get a short
lived jwt using the refresh token. The jwt is stored in memory only so
it's discarded on page close. This way a XSS can only steal the
short-lived jwt.

It also updates how accounts work: players get an account automatically
when they join the webpage. They can see their stats even if not logged
in. If a player wants to keep their account, they can tie it to their
Discord or email, allowing them to log in if cookies are lost.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-12-11 11:25:27 -08:00
evanpelle 1d7685a5bf Merge branch 'v27' 2025-12-09 15:39:49 -08:00
evanpelle 73be130916 print and alert cloudflare turnstile error callback 2025-12-09 14:30:32 -08:00
evanpelle 50fe3581cc bugfix: only prefetch turnstile token once to prevent multiple checkboxes 2025-12-09 07:54:22 -08:00
evanpelle afa3e70b62 Check if turnstile is defined 2025-12-08 18:08:23 -08:00