Inject server env vars into index.html, including instance id (#2888)

## Description:

Should fix the broken 1v1 on staging. The issue was that we had multiple
staging environments, and the matchmaker would often route a player to a
game on a different staging server, so the client couldn't find the
game.

So now each deployment has a unique id, and the matchmaker only connects
players & servers that have the same instance id.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
Evan
2026-01-13 13:03:58 -08:00
committed by GitHub
parent 85def73bd9
commit a77c6c3d9d
10 changed files with 97 additions and 70 deletions
+3
View File
@@ -0,0 +1,3 @@
{
"html.validate.scripts": false
}
+6
View File
@@ -56,6 +56,12 @@
/>
<meta property="og:type" content="game" />
<!-- Injected from Server env -->
<script>
window.GIT_COMMIT = <%- gitCommit %>;
window.INSTANCE_ID = <%- instanceId %>;
</script>
<!-- CrazyGames SDK -->
<script
src="https://sdk.crazygames.com/crazygames-sdk-v3.js"
+1 -7
View File
@@ -22,6 +22,7 @@
"compression": "^1.8.1",
"dompurify": "^3.1.7",
"dotenv": "^16.5.0",
"ejs": "^3.1.10",
"express": "^4.22.1",
"express-rate-limit": "^7.5.0",
"fastpriorityqueue": "^0.7.5",
@@ -5389,7 +5390,6 @@
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/balanced-match/-/balanced-match-1.0.2.tgz",
"integrity": "sha512-3oSeUO0TMV67hN1AmbXsK4yaqU7tjiHlbxRDZOpH0KW9+CeX4bRAaX0Anxt0tx2MrpRpWwQaPwIlISEJhYU5Pw==",
"dev": true,
"license": "MIT"
},
"node_modules/base64-js": {
@@ -5557,7 +5557,6 @@
"version": "2.0.2",
"resolved": "https://registry.npmjs.org/brace-expansion/-/brace-expansion-2.0.2.tgz",
"integrity": "sha512-Jt0vHyM+jmUBqojB7E1NIYadt0vI0Qxjxd2TErW94wDz+E2LAm5vKMXXwg6ZZBTHPuUlDgQHKXvjGBdfcF1ZDQ==",
"dev": true,
"license": "MIT",
"dependencies": {
"balanced-match": "^1.0.0"
@@ -7061,7 +7060,6 @@
"version": "3.1.10",
"resolved": "https://registry.npmjs.org/ejs/-/ejs-3.1.10.tgz",
"integrity": "sha512-UeJmFfOrAQS8OJWPZ4qtgHyWExa088/MtK5UEyoJGFH67cDEXkZSviOiKRCZ4Xij0zxI3JECgYs3oKx+AizQBA==",
"dev": true,
"license": "Apache-2.0",
"dependencies": {
"jake": "^10.8.5"
@@ -7765,7 +7763,6 @@
"version": "1.0.4",
"resolved": "https://registry.npmjs.org/filelist/-/filelist-1.0.4.tgz",
"integrity": "sha512-w1cEuf3S+DrLCQL7ET6kz+gmlJdbq9J7yXCSjK/OZCPA+qEN1WyF4ZAf0YYJa4/shHJra2t/d/r8SV4Ji+x+8Q==",
"dev": true,
"license": "Apache-2.0",
"dependencies": {
"minimatch": "^5.0.1"
@@ -7775,7 +7772,6 @@
"version": "5.1.6",
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-5.1.6.tgz",
"integrity": "sha512-lKwV/1brpG6mBUFHtb7NUmtABCb2WZZmm2wNiOA5hAb8VdCS4B3dtMWyvcoViccwAW/COERjXLt0zP1zXUN26g==",
"dev": true,
"license": "ISC",
"dependencies": {
"brace-expansion": "^2.0.1"
@@ -8537,7 +8533,6 @@
"version": "10.9.4",
"resolved": "https://registry.npmjs.org/jake/-/jake-10.9.4.tgz",
"integrity": "sha512-wpHYzhxiVQL+IV05BLE2Xn34zW1S223hvjtqk0+gsPrwd/8JNLXJgZZM/iPFsYc1xyphF+6M6EvdE5E9MBGkDA==",
"dev": true,
"license": "Apache-2.0",
"dependencies": {
"async": "^3.2.6",
@@ -10156,7 +10151,6 @@
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/picocolors/-/picocolors-1.1.1.tgz",
"integrity": "sha512-xceH2snhtb5M9liqDsmEw56le376mTZkEX/jEb/RxNFyegNul7eNslCXP9FDj/Lcu0X8KEyMceP2ntpaHrDEVA==",
"dev": true,
"license": "ISC"
},
"node_modules/picomatch": {
+1
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@@ -104,6 +104,7 @@
"compression": "^1.8.1",
"dompurify": "^3.1.7",
"dotenv": "^16.5.0",
"ejs": "^3.1.10",
"express": "^4.22.1",
"express-rate-limit": "^7.5.0",
"fastpriorityqueue": "^0.7.5",
+5 -23
View File
@@ -524,22 +524,12 @@ export class JoinPrivateLobbyModal extends BaseModal {
private async checkArchivedGame(
lobbyId: string,
): Promise<"success" | "not_found" | "version_mismatch" | "error"> {
const archivePromise = fetch(`${getApiBase()}/game/${lobbyId}`, {
const archiveResponse = await fetch(`${getApiBase()}/game/${lobbyId}`, {
method: "GET",
headers: {
"Content-Type": "application/json",
},
});
const gitCommitPromise = fetch(`/commit.txt`, {
method: "GET",
headers: { "Content-Type": "application/json" },
cache: "no-cache",
});
const [archiveResponse, gitCommitResponse] = await Promise.all([
archivePromise,
gitCommitPromise,
]);
if (archiveResponse.status === 404) {
return "not_found";
@@ -554,19 +544,11 @@ export class JoinPrivateLobbyModal extends BaseModal {
return "version_mismatch";
}
let myGitCommit = "";
if (gitCommitResponse.status === 404) {
// commit.txt is not found when running locally
myGitCommit = "DEV";
} else if (gitCommitResponse.status === 200) {
myGitCommit = (await gitCommitResponse.text()).trim();
} else {
console.error("Error getting git commit:", gitCommitResponse.status);
return "error";
}
// Allow DEV to join games created with a different version for debugging.
if (myGitCommit !== "DEV" && parsed.data.gitCommit !== myGitCommit) {
if (
window.GIT_COMMIT !== "DEV" &&
parsed.data.gitCommit !== window.GIT_COMMIT
) {
const safeLobbyId = this.sanitizeForLog(lobbyId);
console.warn(
`Git commit hash mismatch for game ${safeLobbyId}`,
+2
View File
@@ -160,6 +160,8 @@ function updateAccountNavButton(userMeResponse: UserMeResponse | false) {
declare global {
interface Window {
GIT_COMMIT: string;
INSTANCE_ID: string;
turnstile: any;
enableAds: boolean;
PageOS: {
+3 -1
View File
@@ -120,7 +120,9 @@ export class MatchmakingModal extends BaseModal {
private async connect() {
const config = await getServerConfigFromClient();
this.socket = new WebSocket(`${config.jwtIssuer()}/matchmaking/join`);
this.socket = new WebSocket(
`${config.jwtIssuer()}/matchmaking/join?instance_id=${window.INSTANCE_ID}`,
);
this.socket.onopen = async () => {
console.log("Connected to matchmaking server");
setTimeout(() => {
+60 -14
View File
@@ -1,11 +1,14 @@
import cluster from "cluster";
import crypto from "crypto";
import ejs from "ejs";
import express from "express";
import rateLimit from "express-rate-limit";
import fs from "fs/promises";
import http from "http";
import path from "path";
import { fileURLToPath } from "url";
import { WebSocket, WebSocketServer } from "ws";
import { GameEnv } from "../core/configuration/Config";
import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
import { GameInfo } from "../core/Schemas";
import { generateID } from "../core/Util";
@@ -23,23 +26,29 @@ const log = logger.child({ comp: "m" });
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
app.use(express.json());
// Middleware to handle HTML files with EJS templating
app.use(async (req, res, next) => {
if (req.path === "/") {
try {
await renderHtml(res, path.join(__dirname, "../../static/index.html"));
} catch (error) {
log.error("Error rendering index.html:", error);
res.status(500).send("Internal Server Error");
}
} else {
next();
}
});
app.use(
express.static(path.join(__dirname, "../../static"), {
maxAge: "1y", // Set max-age to 1 year for all static assets
setHeaders: (res, path) => {
// You can conditionally set different cache times based on file types
if (path.endsWith(".html")) {
// Set HTML files to no-cache to ensure Express doesn't send 304s
res.setHeader(
"Cache-Control",
"no-store, no-cache, must-revalidate, proxy-revalidate",
);
res.setHeader("Pragma", "no-cache");
res.setHeader("Expires", "0");
// Prevent conditional requests
res.setHeader("ETag", "");
} else if (path.match(/\.(js|css|svg)$/)) {
if (path.match(/\.(js|css|svg)$/)) {
// JS, CSS, SVG get long cache with immutable
res.setHeader("Cache-Control", "public, max-age=31536000, immutable");
} else if (path.match(/\.(bin|dat|exe|dll|so|dylib)$/)) {
@@ -50,7 +59,6 @@ app.use(
},
}),
);
app.use(express.json());
app.set("trust proxy", 3);
app.use(
@@ -133,11 +141,20 @@ export async function startMaster() {
const ADMIN_TOKEN = crypto.randomBytes(16).toString("hex");
process.env.ADMIN_TOKEN = ADMIN_TOKEN;
const INSTANCE_ID =
config.env() === GameEnv.Dev
? "DEV_ID"
: crypto.randomBytes(4).toString("hex");
process.env.INSTANCE_ID = INSTANCE_ID;
log.info(`Instance ID: ${INSTANCE_ID}`);
// Fork workers
for (let i = 0; i < config.numWorkers(); i++) {
const worker = cluster.fork({
WORKER_ID: i,
ADMIN_TOKEN,
INSTANCE_ID,
});
log.info(`Started worker ${i} (PID: ${worker.process.pid})`);
@@ -190,6 +207,7 @@ export async function startMaster() {
const newWorker = cluster.fork({
WORKER_ID: workerId,
ADMIN_TOKEN,
INSTANCE_ID,
});
log.info(
@@ -321,6 +339,34 @@ async function schedulePublicGame(playlist: MapPlaylist) {
}
// SPA fallback route
app.get("*", function (req, res) {
res.sendFile(path.join(__dirname, "../../static/index.html"));
app.get("*", async function (_req, res) {
try {
const htmlPath = path.join(__dirname, "../../static/index.html");
await renderHtml(res, htmlPath);
} catch (error) {
log.error("Error rendering SPA fallback:", error);
res.status(500).send("Internal Server Error");
}
});
// Helper function to render HTML with EJS templating
async function renderHtml(
res: express.Response,
htmlPath: string,
): Promise<void> {
const htmlContent = await fs.readFile(htmlPath, "utf-8");
const rendered = ejs.render(htmlContent, {
gitCommit: JSON.stringify(process.env.GIT_COMMIT ?? "undefined"),
instanceId: JSON.stringify(process.env.INSTANCE_ID ?? "undefined"),
});
res.setHeader(
"Cache-Control",
"no-store, no-cache, must-revalidate, proxy-revalidate",
);
res.setHeader("Pragma", "no-cache");
res.setHeader("Expires", "0");
res.setHeader("ETag", "");
res.setHeader("Content-Type", "text/html");
res.send(rendered);
}
+1
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@@ -479,6 +479,7 @@ async function pollLobby(gm: GameManager) {
id: workerId,
gameId: gameId,
ccu: gm.activeClients(),
instanceId: process.env.INSTANCE_ID,
}),
signal: controller.signal,
});
+15 -25
View File
@@ -1,5 +1,4 @@
import tailwindcss from "@tailwindcss/vite";
import { execSync } from "child_process";
import path from "path";
import { fileURLToPath } from "url";
import { defineConfig, loadEnv } from "vite";
@@ -11,19 +10,6 @@ import tsconfigPaths from "vite-tsconfig-paths";
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
let gitCommit = process.env.GIT_COMMIT;
if (!gitCommit) {
try {
gitCommit = execSync("git rev-parse HEAD").toString().trim();
} catch (error) {
if (process.env.NODE_ENV !== "production") {
console.warn("Unable to determine git commit:", error.message);
}
gitCommit = "unknown";
}
}
export default defineConfig(({ mode }) => {
const env = loadEnv(mode, process.cwd(), "");
const isProduction = mode === "production";
@@ -50,16 +36,21 @@ export default defineConfig(({ mode }) => {
plugins: [
tsconfigPaths(),
createHtmlPlugin({
minify: isProduction,
entry: "/src/client/Main.ts",
template: "index.html",
inject: {
data: {
// In case we need to inject variables into HTML
},
},
}),
...(isProduction
? []
: [
createHtmlPlugin({
minify: false,
entry: "/src/client/Main.ts",
template: "index.html",
inject: {
data: {
gitCommit: JSON.stringify("DEV"),
instanceId: JSON.stringify("DEV_ID"),
},
},
}),
]),
viteStaticCopy({
targets: [
{
@@ -76,7 +67,6 @@ export default defineConfig(({ mode }) => {
isProduction ? "" : "localhost:3000",
),
"process.env.GAME_ENV": JSON.stringify(isProduction ? "prod" : "dev"),
"process.env.GIT_COMMIT": JSON.stringify(gitCommit),
"process.env.STRIPE_PUBLISHABLE_KEY": JSON.stringify(
env.STRIPE_PUBLISHABLE_KEY,
),