## What
A trusted, server-side HTTP API so a bot authenticated with a shared
secret can **create private games, change their settings, start them,
kick players, and pause/resume** — without opening a WebSocket or
joining as a player.
Two endpoints under `/api/adminbot/`, reaching the owning worker via the
existing `/wN/` nginx routing. They reuse the existing Zod schemas and
`GameServer` methods, mirroring the WebSocket intent flow rather than
inventing a new wire protocol.
| Endpoint | Purpose |
| --- | --- |
| `POST /api/adminbot/create_game` | Create a private game; the worker
mints a self-owned id and returns it (body:
`GameConfigSchema.partial()`) |
| `POST /api/adminbot/game/:id/intent` | Send a lobby-management intent
(body: base `IntentSchema`) |
## How it works
- **Auth:** `ADMIN_BOT_API_KEY` env var via the `x-admin-bot-key` header
(timing-safe compare). The whole API is **disabled — 404 — when the var
is unset**, so non-configured environments expose nothing. It's distinct
from the per-instance `ADMIN_TOKEN`, which an external bot can't know.
- **`GameServer.handleIntent`** is the unified intent dispatch for both
the WebSocket `case "intent"` path and the admin-bot HTTP API. An
`IntentActor` carries identity + authority (per-connection
lobby-creator/role checks for the WS path; admin authority for the bot).
It honors `update_game_config`, `toggle_game_start_timer`,
`kick_player`, and `toggle_pause` — **on private games only**
(`isPublic()` → 403). Gameplay intents and `mark_disconnected` are
rejected (400).
- **Private games only.** `create_game` rejects any `gameType` other
than `Private` (Public *and* Singleplayer → 400); an omitted `gameType`
defaults to `Private`.
- **The bot is never a player.** It sends no `clientID`; the server
stamps a placeholder `ADMIN_BOT_CLIENT_ID = "ADMINBOT"` (collision-proof
— contains `I`/`O`, which `generateID()` never emits). A gameplay intent
stamped with it would resolve to no player, so puppeteering is
structurally impossible on top of the explicit 400.
- **Determinism unchanged:** the only intent that reaches the sim is
`toggle_pause`, via the same `addIntent` → turn queue →
`ServerTurnMessage` path the WS uses.
## Notable details for review
- **`hostCheats` is assigned unconditionally — on purpose.**
`updateGameConfig` sets `this.gameConfig.hostCheats =
gameConfig.hostCheats` unconditionally, unlike its sibling fields (which
are guarded on `!== undefined`). The WS host clears cheats by re-sending
the *full* config with `hostCheats: undefined`, so here `undefined` must
mean "clear", not "leave unchanged". **Caveat for the admin bot**, which
is a *partial*-update client: a partial `update_game_config` that omits
`hostCheats` will clear it — the bot should send `hostCheats` explicitly
(or a full config) when it wants to keep a previously-set value.
- **Deploy wiring:** `ADMIN_BOT_API_KEY` is piped through the deploy
steps' `env:` in `deploy.yml`/`release.yml` → `deploy.sh` heredoc →
container via `update.sh`'s `--env-file`. The remaining manual step is
creating the GitHub secret itself.
## Tests
19 new tests:
- `GameServer.handleIntent` admin-bot behavior (per-intent,
private-only, post-start guards, placeholder clientID, rejected
gameplay/`mark_disconnected` intents).
- `create_game` gameType guard (Public and Singleplayer both rejected).
- `requireAdminBotKey` middleware (404 disabled / 401 missing / 401
wrong / pass).
tsc + eslint clean.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Both vars are written to the container env file by deploy.sh but were
missing from the env: blocks of all four deploy jobs in release.yml,
causing the server to crash on boot with "NUM_WORKERS not set".
## Description
Re-enables Turnstile verification (was temporarily disabled in v31 to
diagnose intermittent `invalid-input-response` rejections) and moves the
verification call off the game servers.
Game servers no longer hold `TURNSTILE_SECRET_KEY` or hit
`challenges.cloudflare.com` directly. Instead they POST to
`${jwtIssuer}/turnstile` on the api-worker (authenticated with the
existing `apiKey`), which holds the secret and proxies to Cloudflare.
Shrinks blast radius and removes the secret from every game host + GH
Actions workflow.
Response from the api-worker is Zod-validated; null tokens short-circuit
to `rejected` locally.
## Please complete the following:
- [x] I have added screenshots for all UI updates (n/a — server only)
- [x] I process any text displayed to the user through translateText()
(n/a — no user-visible text)
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Discord:
evanpelle
## Description:
Add an optional CDN_BASE env var that prefixes hashed asset URLs from
asset-manifest.json, so the app can serve static assets from R2/CDN
instead of the app origin. The value is determined at runtime via the
EJS template (window.CDN_BASE) — empty string means "same origin,"
matching today's behavior.
A hack to load the worker bundle:
A same-origin Blob script that dynamic-import()s the cross-origin worker
module and buffers early postMessage calls until the imported module's
handler attaches, sidestepping the browser's refusal to construct a
Worker directly from a cross-origin URL.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
We now use traefik to route between containers, so we can remove
cloudflare tunnels
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Node 20 will reach EOL in April 2026. Node.js 20 actions are deprecated
and will be forced to run on Node.js 24 starting June 2, 2026:
https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Update our workflows in this PR.
- For _deployment-action_ and _deployment-status_: stop using these and
. They seem quite unmaintained which could pose risks and there is no
Node 24 version yet:
https://github.com/chrnorm/deployment-action/issues/93 and
https://github.com/chrnorm/deployment-status/issues/53. It will probably
be updated to Node 24, but why wait if we don't actually need to be
dependent on them per se.
- Instead of the above, use actions/github-script@v8 with default API.
Maybe a bit more maintainance work, if any, but better than to be
dependent on unmaintained outside actions. For reference see
https://docs.github.com/en/rest/deployments/deployments?apiVersion=2026-03-10#create-a-deployment
- For _auto-author-assign_, use v3.0.1
(4d585cc37690897bd9015942ed6e766aa7cdb97f). From v3.0.0 it uses Node 24:
https://github.com/toshimaru/auto-author-assign/releases
- For _stale_, use v10.2.0 (b5d41d4e1d5dceea10e7104786b73624c18a190f).
From v10.0.0 it uses Node 24: https://github.com/actions/stale/releases
- For other actions, use their appropriate version for Node 24.
- Tested all with FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Migrate to a beefier machine
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
Resolves#2610
## Description:
Add NUM_WORKERS env override for server worker count.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: Evan <evanpelle@gmail.com>
## Description:
* Remove unused otel creds
* Remove unused R2 creds
* remove left-over BASIC_AUTH
* Generate an admin token on startup
* Removed kick_player since lobby creators already have ability to kick
player
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Switch to GHCR for faster pulls/pushes and increased rate limits
Use cache-builder driver for better caching, so npm ci is cached if
dependencies don't change.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
When user tries to join either a public or private multiplayer game, the
turnstile callback is triggered, and the turnstile token is passed to
the server when joining a game.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Added the possibility to have an additional docker version tag in the
`build.sh` script
Added `latest` as an additional version tag when building and publishing
a docker image for a new release
The conditional in the github action is taken as is from the original
docs example:
https://docs.github.com/en/actions/reference/workflows-and-actions/expressions#example
The conditional bash expression has been tested locally with mock data
using a partial `test.sh` script containing only the affected lines and
necessary variables for testing without the `--push` option. I confirm
that the produced result is as expected with or without the new option
provided
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
[fedot_compot](https://discord.com/users/298153303341137922)
## Description:
This removes the dependencies on R2, and allows contributors to replay
games without R2 access.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Add new vars to migrate to Grafana Cloud
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Change news title to release notes
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
Separate prod release environments to allow each one to be approved
independently.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
Remove unused MON_* credentials
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
Add GitHub deployment support. Fixes#1098
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
Update the release workflow.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Add a 30 minute timeout to all GitHub actions.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Add a new release workflow to test releases.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>