## Description:
**Fix:**
Error box like "Username must be at least 3 characters long" sometimes
still remains after the game starts. See bug report with screenshot:
https://discord.com/channels/1284581928254701718/1449169462426079343/1449169462426079343
This is while in main.ts, element username-validation-error is already
set to hidden. Most of the time this works but apparently sometimes
there's a re-render which removes the 'hidden' tag again. Most probable
solution for this edge case: clear validationError first. Then to make
sure, still hide element username-validation-error.
**Cleanup username.ts:**
- Remove cat and clover emojis from validPattern. For single player
games, the only other validity checks are done from GameRunner calling
sanitize() from Util.ts. And from GameImpl where from addPlayer the
PlayerImpl are created, which uses sanitizeUserName also from
username.ts, which uses validPattern again. Both GameRunner and
PlayerImpl therefor allow emoji. But for muliplayer there's an extra
step where ClientJoinMessageSchema enforces UserNameSchema = SafeString.
Which does NOT allow cat or clover emoji. So for multiplayer you get an
error and can't join a game with cat or clover emoji. To align their
behavior more, just disallow the emojis from validPattern from the
start. Almost no-one ever used them anyway, they were once put in
because a developer liked to use them before the existance of
ClientJoinMessageSchema. There's more consolidation/refactoring possible
but this is an important first step.
- Remove sending arg max: MAX_USERNAME_LENGTH for translation key
invalid_chars, since the translation string doesn't contain params
**Cleanup UserNameInput.ts:**
- Remove userSettings: isn't used anywhere in the code
- Remove dispatchUsernameEvent: nowhere in the repo is event
'username-change' listened to. Also, dispatchUsernameEvent is only
called from connectedCallBack but not anywhere else. It seems like
handleChange was made for this. Also main.ts calls
usernameInput.getCurrentUsername() and doesn't listen for the event
either.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Empty username results in error box "Username must be at least 8
characters long.".
You can't open single player or private lobby modals, but you can still
join a public lobby. Your player name will then be "xxx".
The error box isn't hidden in-game however. This fixes it.
BEFORE


AFTER

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
one hour of fucking around with git later: fixes the invalid username
popup being behind the public game button and accepts the close label
fix from #949

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
demonessica
## Description:
- Fixes right side of the username box not being aligned with the rest
of the menu by fully hiding the news button
- Styled news button to match flag button (although a style more like
the secondary buttons would be better IMO, this is more of a temp fix)
- Invalid username popup no longer vertically shifts the rest of the
menu

I uhhh kinda forgot how branches work and ended up pushing some changes
to the public lobby button to the same branch:


## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Demonessica
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.
Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.
Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.
Fixes#466
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
This PR adds full translation support for all out-of-game UI elements,
including the start screen, public/private lobby modals, and other
pre-game interfaces.
All static text has been externalized to en.json and ja.json for future
language support.
If you find any spots that are not yet translated (missing from the
JSON), please let me know.
Thanks a lot!
This is a follow-up to PR
[#305](https://github.com/openfrontio/OpenFrontIO/pull/305).
---------
Co-authored-by: Cldprv <dubois.cnm@tutanota.com>
Co-authored-by: jacks0n <rosty.west89@gmail.com>