Commit Graph
8 Commits
Author SHA1 Message Date
ReadixyeeandGitHub 72b4c68172 Sprite system optimizations (#564)
## Description:

fixes issue #563 and optimizes clearrect and the cachekeys for sprites

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Readix
2025-04-22 20:39:32 -07:00
ReadixyeeandGitHub a8c87e3bf1 Sprite system (#512)
## Description:

This adds the spriteLoader that loads and caches sprites to be used in
the unitlayer for rendering units as well as sprites for all units and
an alternative mirv sprite to show what can be done using sprites

color codes for grayscaled sprites:
b4b4b4 = territory color
464646 = border color
828282 = spawnhighlight color

The sprites are grayscaled and recolored to have a single base png for
all units

Fixes #505 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Readix
2025-04-15 11:41:06 -07:00
ReadixyeeandGitHub ebdaa3c950 Border highlight rework (#385)
## Description:

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Readix
2025-03-31 10:24:55 -07:00
0891637eb2 MissileSilo cooldown (#309)
changed the sam cooldown to be a general cooldown function and added a
missilesilo cooldown

The function either adds the current tick as the starting point of the
cooldown or sets the cooldown to null and updates the unit. That way
getcooldown function can be used to get back the tick the cooldown was
started and can be compared to the cooldown set in the config.

changed the sam test / added a missilesilo test

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-29 15:19:07 -07:00
ReadixyeeandGitHub 665a8c3823 Executions dont switch owner (#326)
when an building is taken over by another player the execution for it
doesnt change its owner this makes it so when a sam is captured it tries
to intercept your own nukes and doesnt intercept the ones by the
previous player

this change makes executions of buildings automaticly switch their owner
2025-03-27 16:03:15 -07:00
ReadixyeeandGitHub 6b07446965 unitgrid instead of defensepostgrid (#265)
added a unitgrid instead of a defensepostgrid for all units to be able
to see if a tile is inside the range of a unit by a custom distance

this is used for the sam launcher to draw a circle around the area it
protects

removed all parts that use the defensepostgrid and made it use the
unitgrid instead
2025-03-26 10:00:37 -07:00
ReadixyeeandGitHub e02361c2f4 Disable nukes option (#237)
This makes it possible to disable all nukes as well as missile silos
from the game in privat lobbies and singleplayer games
2025-03-21 13:52:36 -07:00
84951fed9f Sam anti nuke missile launcher (#176)
now with better name

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-09 13:25:51 -07:00