mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-24 23:34:36 +00:00
86599fe15bfb10a799084ef921896597ffdde435
6 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
bcc453e8cf |
Add modal URL router (#modal=name&tab=key) (#3924)
## Description Adds a modal URL router so modals can be opened, deep-linked, and bookmarked via the hash. URLs of the form `#modal=<name>&tab=<key>&...` open the named modal and pass remaining keys as args to `onOpen`. The reverse direction also syncs: opening a modal via the UI updates the URL, closing it clears the hash, and switching tabs updates `&tab=`. Builds on the BaseModal refactor from #3923. ### What's new **`ModalRouter.ts`** — small registry + two-way sync helper. - `register(name, { tag, pageId? })` declares a modal as router-managed - `routeFromHash()` parses `#modal=...` and dispatches to `modal.open(args)` - `syncOpened/syncClosed/syncTab` push state back into the URL via `history.replaceState` (no history entries) - A `routingFromUrl` flag prevents URL→modal→URL feedback loops - Unknown modal names silently strip the hash **`BaseModal`** — opt-in URL sync via a `routerName` property. - When set, BaseModal calls into `modalRouter.syncOpened/syncClosed/syncTab` from `open` / `close` / `setActiveTab` - Modals that own their own URL state (lobby modals) just leave `routerName` undefined **`Main.ts`** — registers all routable modals and wires the router. - `handleUrl()`: adds a `modalRouter.routeFromHash()` branch after the path-based lobby join - `onHashUpdate`: when the hash is router-managed, routes via the router instead of tearing down lobby state ### Routable modals 13 inline modals: store, settings, leaderboard, clan, account, help, news, language, single-player, ranked, troubleshooting, territory-patterns, flag-input. Excluded by design: join-lobby, host-lobby (own URL state via `/game/<id>`), matchmaking (no URL state). ### Example uses - Deep link to store flags tab: `/#modal=store&tab=flags` - Settings keybinds tab: `/#modal=settings&tab=keybinds` - Cosmetics.ts now redirects to `#modal=store&tab=packs` when a hard-currency purchase fails for insufficient plutonium (after the alert), so users can top up directly ### URL behavior - `replaceState` everywhere — no history entries added when modals open / close / switch tabs - Browser back/forward still works for the existing path-based game flow - `hashchange` events are router-aware so external hash changes (back button, manual edit) correctly switch between routed modals without tearing down lobby state ## Please complete the following: - [x] I have added screenshots for all UI updates _(no visual changes; smoke-tested in dev)_ - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file _(no new user-visible strings)_ - [ ] I have added relevant tests to the test directory _(no test coverage; manually tested URL load, UI open, tab switch, close, hashchange, insufficient-plutonium redirect)_ - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: DISCORD_USERNAME |
||
|
|
bbe727cc84 |
Refactor modal system: BaseModal renders shell, unified open(args) API (#3923)
## Description
Refactors the modal system so that `BaseModal` owns the `<o-modal>`
shell rendering, tab state, and lifecycle. Modal subclasses now provide
content via small hook methods (`renderHeaderSlot()`, `renderBody(tab)`,
`modalConfig()`) instead of each rebuilding the `<o-modal>` template and
inline-mode branching.
This sets up the foundation for a future modal URL router (e.g.
`#modal=store&tab=flags`), which will be a follow-up PR.
### What changed
**`BaseModal`** — `src/client/components/BaseModal.ts`
- Now renders the `<o-modal>` shell itself; subclasses no longer
duplicate it
- Owns `activeTab` state and dispatches per-tab rendering via
`renderBody(tab)`
- Single `modalConfig()` method returns `{ title?, tabs?, hideHeader?,
hideCloseButton?, alwaysMaximized?, maxWidth? }`
- Uniform `open(args?)` / `close(args?)` interface; subclasses interpret
args in `onOpen(args)` / `onClose(args)`
- Tabbed modals can lazy-load via `onTabEnter(tab)` lifecycle hook
- Re-entrancy guard on `open()` so `showPage()` re-invocations don't
clobber state set by the outer call
- Initial tab defaults to first entry in `modalConfig().tabs` so the
active tab is highlighted on first open
**17 modals migrated** to the new shape:
- Tabbed: Store, UserSetting, Leaderboard, Clan
- Non-tabbed: FlagInput, Account, TokenLogin, News, TerritoryPatterns,
Troubleshooting, SinglePlayer, Matchmaking, RankedModal, Help, Language
- Lobby: JoinLobbyModal, HostLobbyModal (kept their `confirmBeforeClose`
/ `closeAndLeave` / `closeWithoutLeaving` methods)
Per-modal diffs are mostly mechanical:
- Drop the `<o-modal>` wrapper template and the `if (this.inline) return
content` branch
- Drop the inner `<div class="${this.modalContainerClass}">` wrapper
(shell styling now lives on `<o-modal>`)
- Move header content into `renderHeaderSlot()` so it lives in the
sticky header area
- Convert `super.open()`/`super.close()` overrides into
`onOpen(args)`/`onClose(args)` hooks
- For tabbed modals: drop subclass `@state activeTab`, manual
`handleTabChange`, and the `render()` switch — all owned by BaseModal
now
**Other changes:**
- `Store`: in affiliate mode (`#affiliate=X`), tabs are hidden and a
single combined grid of purchasable affiliate items is shown
- `Main.ts`: `joinModal.open(lobbyId, lobbyInfo)` callsites converted to
the new `open({ lobbyId, lobbyInfo })` shape
### Follow-up
Modal URL router (`#modal=X&tab=Y&...`) is a separate PR on top of this
foundation.
## Please complete the following:
- [x] I have added screenshots for all UI updates _(no visual changes;
smoke-tested in dev)_
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file _(no new user-visible strings)_
- [ ] I have added relevant tests to the test directory _(no test
coverage; tested in browser)_
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
|
||
|
|
62299c9714 |
standardize UI colors to fit brand guidelines (#3754)
## Description: We have brand colors: <img width="738" height="900" alt="Screenshot 2026-04-25 at 12 52 29 PM" src="https://github.com/user-attachments/assets/aac69e87-91f2-4c3f-9f1e-f69f48f5943e" /> So update the homepage & in-game UI to use those colors: <img width="1185" height="946" alt="Screenshot 2026-04-25 at 12 51 06 PM" src="https://github.com/user-attachments/assets/89a0b12c-2db1-43d4-9500-fcf405c0f7ff" /> Also updated buttons to use the o-button element ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan |
||
|
|
05e2bc9f0a |
Improve cacheability with content-hashed public assets and a cacheable app shell (#3494)
## Description: This reworks asset delivery and cacheability across the app and moves non-bundled public resources onto immutable, content-hashed URLs. Vite bundle outputs continue to live under `/assets/**` and remain content-hashed by Vite. Public resources that were previously fetched from stable paths in `resources/` now go through a custom hashed namespace under `/_assets/**`, backed by a generated asset manifest that is available to the server, browser, and worker runtime. In parallel, the root app shell is now cacheable shared HTML instead of request-time `no-store` HTML. Dynamic and live routes remain explicitly uncached. ## Why - Improve browser and Cloudflare cacheability for static assets. - Remove query-string and release-version cache busting for runtime-fetched assets. - Allow unchanged public assets to keep the same URL across releases. - Reduce avoidable work on `/` by serving a shared app shell instead of rendering HTML on every request. - Make cache behavior explicit instead of relying on mixed framework defaults and file-extension heuristics. ## What Changed ### 1. Content-hashed public asset pipeline - Added a build-time public asset manifest and hashing pipeline for non-Vite resources. - Production now emits hashed public assets under `/_assets/**`. - Added runtime manifest loading for Node so server-rendered paths resolve against built hashed files instead of rebuilding from source at runtime. - Emitted the runtime asset manifest as an ESM module for server consumption. Result: - `/assets/**` = Vite-managed hashed bundle outputs - `/_assets/**` = custom content-hashed public resources ### 2. Runtime asset URL migration - Added a shared `assetUrl(...)` resolution path. - Migrated runtime references away from query-string versioning and stable source paths. - Updated browser, worker, and server-side rendering paths to resolve through the asset manifest. - Moved map manifests, map binaries, thumbnails, sprites, sounds, fonts, flags, icons, screenshots, and other runtime-fetched resources onto hashed URLs. ### 3. Map and preview fixes - Fixed directory and per-file map asset resolution so map manifest and binary fetches resolve to the correct hashed URLs. - Updated preview metadata and map thumbnail paths to use the hashed asset namespace. - Fixed runtime manifest loading in prod after deployment. ### 4. Explicit cache policies - Added explicit immutable cache headers for: - `/assets/**` - `/_assets/**` - worker-prefixed equivalents under `/wN/...` - Added explicit `no-store` headers for live and dynamic APIs. - Removed the old `/api/env` bootstrap request and baked `gameEnv` into the HTML bootstrap instead. ### 5. Cacheable root app shell - Refactored the root HTML path to serve a shared app shell with: - `Cache-Control: public, max-age=0, s-maxage=300, stale-while-revalidate=86400` - `/` and the SPA fallback now serve shared cacheable HTML instead of request-time `no-store` rendering. - `/game/:id` remains dynamic and `no-store`, but now reuses the shared shell before injecting preview tags. ### 6. Matchmaking instance handling - Because the app shell is now cacheable, `INSTANCE_ID` was removed from shared HTML. - Added `/api/instance` as a temporary `no-store` runtime lookup used only by matchmaking. - This preserves correctness with the current random-per-boot `INSTANCE_ID` model while keeping `/` cacheable, but it is not the intended long-term design. ## Behavior Changes ### Asset URL contract Production URLs for non-Vite public resources now change from stable paths such as: - `/maps/...` - `/images/...` - `/manifest.json` to content-hashed paths under: - `/_assets/...` Examples: - `/_assets/maps/<map>/manifest.<hash>.json` - `/_assets/images/Favicon.<hash>.svg` ### Bootstrap/config - `/api/env` is removed. - `gameEnv` is now bootstrapped from HTML. ### HTML caching - `/` and the SPA fallback are now cacheable shared HTML. - `/game/:id` remains dynamic. ## Cache Matrix After This Branch - `/_assets/**`: `public, max-age=31536000, immutable` - `/assets/**`: `public, max-age=31536000, immutable` - live `/api/**`: explicit `no-store` - `/api/health`: explicit `no-store` - `/api/instance`: explicit `no-store` - `/game/:id`: explicit `no-store` - `/` and SPA fallback: `public, max-age=0, s-maxage=300, stale-while-revalidate=86400` ## Notes / Tradeoffs - `/api/instance` is a temporary compromise. It exists because `INSTANCE_ID` is currently random per boot, which is not safe to embed into cacheable shared HTML. - The current matchmaking flow still asks the client to provide `instance_id` during `matchmaking/join`. That is functional, but it is the wrong ownership boundary: instance selection should be handled by the matchmaking service, not by the browser. - The cleaner end-state would be: - make `matchmaking/join` stop requiring `instance_id` from the client, and let the matchmaking service select a healthy instance from worker check-ins - This branch makes the origin behavior edge-cache-friendly, but Cloudflare still needs matching cache rules if HTML itself should be cached at the edge. ## Validation Verified during development with: - `npx tsc --noEmit` - `node node_modules\\vite\\bin\\vite.js build` - `node node_modules\\vitest\\vitest.mjs run tests/server/RenderHtml.test.ts tests/server/NoStoreHeaders.test.ts tests/server/StaticAssetCache.test.ts tests/core/configuration/ConfigLoader.test.ts` Additional targeted tests added: - `tests/AssetUrls.test.ts` - `tests/core/game/FetchGameMapLoader.test.ts` - `tests/core/configuration/ConfigLoader.test.ts` - `tests/server/NoStoreHeaders.test.ts` - `tests/server/StaticAssetCache.test.ts` - `tests/server/RenderHtml.test.ts` ## Known Existing Warnings The production build still reports pre-existing warnings that are not addressed by this branch: - inconsistent JSON import attributes for `resources/countries.json` - inconsistent JSON import attributes for `resources/QuickChat.json` - large chunk warnings from Vite ## Rollout Notes - Cache rules should treat `/_assets/**` and `/assets/**` as immutable. - Cloudflare will still classify HTML as dynamic after deploy unless matching edge cache rules are configured for it. ## Follow-ups - Remove `/api/instance` by changing `matchmaking/join` so the server selects the target instance, or by making `INSTANCE_ID` deploy-stable if the current contract must remain. ## Please complete the following: - [ ] I have added screenshots for all UI updates - [ ] I process any text displayed to the user through translateText() and I've added it to the en.json file - [ ] I have added relevant tests to the test directory - [ ] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: DISCORD_USERNAME |
||
|
|
70f2abb181 |
Homepage update & add 3 public lobbies (#3191)
## Description: Update UI check https://homepageupdate.openfront.dev/ Improved mobile UI (now fills whole screen for all modals) e.g.: <img width="432" height="852" alt="image" src="https://github.com/user-attachments/assets/56de40af-4137-4c57-96b7-3910c9a665b8" /> Converted PublicLobby to be "GameModeSelector" to get a nicer 4x4 grid div, where <GameModeSelector> now handles all the username validation now (removed redundant code from modals such as matchmaking) also fixed a bug where someone could have "[XX] X" as thier username (when the minimum should be 3 chars for their name) Now visually displays the 3 lobbies ffa/team/special (which is a continuation from the work done in: #3196 ) <img width="818" height="563" alt="image" src="https://github.com/user-attachments/assets/a15cd31b-6061-4fb8-83ee-ffde6225cfa7" /> updated the background: <img width="1919" height="807" alt="image" src="https://github.com/user-attachments/assets/358a7434-51b8-4540-baf2-d1be05053c44" /> slightly updated the glassy-look to be less glassy: <img width="825" height="729" alt="image" src="https://github.com/user-attachments/assets/1801871b-bbf8-43db-ac53-489337ae80a5" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: w.o.n |
||
|
|
db745dcf4a |
Add a troubleshooting panel (#2951)
## Description: Add a troobleshooting panel with the most common problems, and a button to copy the infos for better sharing <img width="893" height="583" alt="image" src="https://github.com/user-attachments/assets/7a37f88c-45b2-448c-86fc-6a3736bc9b25" /> <img width="654" height="697" alt="image" src="https://github.com/user-attachments/assets/11dc1898-579b-42c0-953f-f8237eca2922" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: Mr. Box |