Commit Graph

8 Commits

Author SHA1 Message Date
evanpelle 812773a9ab Update building colors for colored skins (#2073)
## Description:

Skins with custom colors sometimes have lighter secondary color making
the structure icons hard to read. so instead we keep the lighter color
as structure background

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-20 11:42:42 -07:00
evanpelle a26585a47b Add support for colored patterns (#2062)
## Description:

Add support for colored territory patterns/skins

* Refactored & updated territory pattern rendering to render colored
skins
* rename public from pattern to skin (keep pattern name internally, too
difficult to rename)
* Moved all territory color logic to PlayerView
* Updated WinModal to show colored skins
* Refactored decode logic into a separate function: decodePatternData
* Refactored/updated how cosmetics are sent to server. Players now send
a PlayerCosmeticRefsSchema in the ClientJoinMessage.
PlayerCosmeticRefsSchema just contains names of the cosmetics, and the
server replaces the names/references with actual cosmetic data
* Refactored PastelThemeDark: have it extend Pastel theme so duplicate
logic can be removed.
* 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-18 20:00:15 -07:00
Vivacious Box b479d04c6c Icons update (#1562)
## Description:

Add option toggle for structure sprites
Add new icons
Add new shapes
Add scaling for text and bigger text

<img width="853" height="548" alt="image"
src="https://github.com/user-attachments/assets/2f3e0b3d-af34-485b-a897-11fd74f6c51a"
/>
<img width="690" height="375" alt="image"
src="https://github.com/user-attachments/assets/9dea3fc2-6054-473d-9530-0222e49948ac"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr. Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-08-04 10:06:53 -07:00
Vivacious Box 105286ed29 Add new icon shapes and filter for filtering icons on the layer (#1348)
## Description:

Add triangle shape for missile silos, square for sam, octagon for
defense posts, and add a filter in the topbar to highlight structures


![image](https://github.com/user-attachments/assets/d0986037-d4d7-41c6-b353-2a69b1eeb7c4)

![highlight](https://github.com/user-attachments/assets/0018e68a-31d4-478f-be57-56c3f71ee32a)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-07-07 09:36:55 -07:00
Vivacious Box 3108921637 Add levels on structure sprites (#1346)
## Description:

Add levels on structure sprite zoom level

![image](https://github.com/user-attachments/assets/780b10ce-108b-48dc-8f33-e95ca3e326c1)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-07-04 20:14:33 -07:00
Vivacious Box 501fb3a078 Improve icons readability (#1321)
## Description:

REQUIRES THE LEVEL PR TO BE MERGED FIRST (as it is using the same layer)
https://github.com/openfrontio/OpenFrontIO/pull/1305

#### Icons only zoom level

![image](https://github.com/user-attachments/assets/2ce30a5b-281c-425a-add6-55745c930859)

#### Icons and sprite zoom level

![image](https://github.com/user-attachments/assets/ad8018d7-0537-4baf-b97e-d38b0ccec6cd)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-07-02 20:27:49 -07:00
Vivacious Box c5c04a8d83 Show structure levels (#1305)
## Description:

Show structure levels on the structureIconsLayer
Add new bitmap font (modified from this font:
https://frostyfreeze.itch.io/pixel-bitmap-fonts-png-xml CC0 license)

![image](https://github.com/user-attachments/assets/8c077ec9-00bb-4f36-a9e7-6d81aec3a90f)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-07-01 17:09:18 -07:00
Vivacious Box 77dddbf3ee New icons (#1287)
## Description:

Add a new pixi layer for rendering structure icons
Add new sprites for structures

![image](https://github.com/user-attachments/assets/d5171b31-c83b-431a-a0f6-87b85b460a3f)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-27 17:00:01 -07:00