## Description:
Enable the `prefer-destructuring` eslint rule.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Enable the `@stylistic/ts/quotes` eslint rule.
Fixes#1788
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Enable the `sort-imports` eslint rule.
Fixes#1784
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Enable the `@typescript-eslint/no-unsafe-member-access` eslint rule.
Fixes#1783
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Enable the `@typescript-eslint/no-unsafe-assignment` eslint rule.
Fixes#1781
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Enable the `@typescript-eslint/no-explicit-any` eslint rule.
Fixes#1789
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Description:
Enable `@total-typescript/ts-reset`
Fixes#1760
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
Enable the `sort-keys` eslint rule.
Fixes#1629
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
Fixes#952
Enabled @typescript-eslint/prefer-nullish-coalescing rule and worked
through every error, introducing ?? and ??= operators or disabling
errors with inline comments where appropriate, to the best of my
ability.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
g_santos_m
## Description:
Validate incoming parameters.
https://github.com/openfrontio/OpenFrontIO/security/code-scanning/17
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
Validate incoming API data with zod.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.
Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.
Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.
Fixes#466
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
## Description:
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Co-authored-by: evan <openfrontio@gmail.com>
## Description:
Implement Duos team mode.
Also assign teams to nations at the start instead of assigning them
randomly on spawn. This gives more consistent team sizes
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Co-authored-by: evan <openfrontio@gmail.com>
## Description:
- Allow up to seven teams for players, and one for bots.
- Add team count selection to the single player dialog.
- Select random number of teams in server rotation.
Fixes#456
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors


## Please put your Discord username so you can be contacted if a bug or
regression is found:
fake.neo
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Creates new MapPlaylist class, which contains the expanded may playlist
logic. Currently implements two distinct playlists, one for big maps,
and another for small. Designed with future need for more types of
playlist in mind.
It pulls from the big playlist two for every one time it pulls from the
small playlist.
Moved out of the Master.ts as requested.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aPuddle
## Description:
Implementation of separate lobby playlists, one for large maps another
for small, with the implementation framework being easily adjusted for
additional playlist categories in the future (such as fantasy maps).
Addition of new map 'Between Two Seas' a small map, replacing Black Sea
in the public lobby rotation (Black Sea retained for singleplayer or
private lobbies.
Adjustments to lobbyMaxPlayer configuration function. Broke out into
tranches by map pixel count, commented to communicate to other collabs
which tranch to place their map in. This change pairs well with the
adjustment to lobby map selection to alternate between big and small
maps. For the Potato (and mobile) players.
Revision to Mena, adding lakes and rivers.
Revisions to Japan, adding lakes and rivers, slight change of bounds to
include more mainland and less ocean.



The below no longer applies, I talked to Duwibi (Nikola123) who
explained the source of the issue is outside my control, but that he was
taking the action necessary to resolve.
The only issue still present after testing the the display of the map
name for Between Two Seas on the Public Lobby button. I've asked for
assistance with this issue on the Discord and will submit a fix as soon
as I can figure out its cause. Does not impact gameplay and its 3:30am
so hopefully this issue is not enough to prevent a merge as aside from a
quick fix PR, I don't think I'll be able to do any more work until after
this weekend.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aPuddle
## Description:
- Revised 55 Flags (US States and Territories) to resolve aspect ratio
scaling issues in game. Has introduced some minor visual issues with
crosses drawing past the bounds of the flag, but this is a lesser issue
than misrproportioned scaling and is only obvious in menus.
- Added 43 New flags made by N0ur
- Revised countries.json to make the new flags available for users to
select
- Revised 9 existing flags with ones made by N0ur
- New North America map (v3), which is 250,000 pixels smaller than v2,
significant additions of lakes and rivers, addressing complaints about
missing Ohio river and inaccurate Missouri river. West coast and
Central/South America now also have rivers. Updated Json to give most
bots flags.
- New South America map (v2), which has a fully realized Amazon river
system, two separate ocean exits. Southern Fjords turned up to 11.
- New Africa Map (v3), with more fleshed out river systems. size
decreased by 250,000 pixels. Great Rift lake now link up to the Congo
basin, and the rivers to their south, making most of Africa connected by
one river system with a Northern, Southern and Eastern Exit
- New Europe Map (v2), extended map bounds south, include entire North
African coast. bounds drawn in on the West, cutting off Iceland and much
ocean in favor of more detail on the continent. Rivers and lakes
implemented. Western-most edge of the Russia-Siberia massive river
network included (preview). Additional nation bots added to the map, to
fill empty areas. Coastline details significantly improved.
- Edits to the Gateway to the Atlantic json to add flags for most of the
Nation bots.
All maps were tested in game, flag selection menu item was visually
inspected for image loading issues.




## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aPuddle
This map was made by mashing up the world map and putting it in the
general shape of the super-continent
[Pangaea](https://en.wikipedia.org/wiki/Pangaea) It's not super accurate
but the continents are generally in the right places and the nations are
more or less the same as on World, placed in the general location where
they would have been. Hope this is good enough to be added into the
game; even if only among custom lobby maps!
- **improve and fix dynamic lobby**
- **Revert "Change BorderTiles from Array to Set (#230)"**
I'm obviously forced to include the revert patch otherwise I can't
compile. but you should first merge PR dedicated to revert before tthis