Commit Graph

1043 Commits

Author SHA1 Message Date
evanpelle 6ea430fc58 Remove shield icon from bots (#986)
## Description:
Bots have much different meta than nations or humans, so their defense
number is misleading.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-31 18:11:11 -07:00
Duwibi 24d134049a Fix Translations showing as untranslated keys (#983)
## Description:
Fixes translations showing as untranslated keys

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
Nikola123
2025-05-31 18:53:52 -04:00
Mason Schmidgall 5b1577ea37 Update HeadsUpMessage.ts to support translations (#981)
## Description:

This change fixes the spawn message to use `translateText()`. I'll
ensure I don't miss this again.


![image](https://github.com/user-attachments/assets/76868b1c-701d-4035-bc55-34f3635ecf06)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

.spicydll
2025-05-31 14:55:45 -07:00
Demonessica 5c750f13d1 Fix CSS performance issues from #857 while preserving functionality (#928)
## Description:
Replaces the `all` selector with a specific class to reduce CSS
computation. Maintains functionality of hiding the news button.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

`demonessica`
2025-05-31 01:26:50 -04:00
Scott Anderson b24814cb7d Hide login button (#965)
## Description:

Hide login button when logged in.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-30 20:05:35 -07:00
1brucben 851526ba4e Only load tiles when viewed by player (#887)
## Description:
Tiles are only run through putImageData() if they are currently viewed
by the player.

This significantly (usually between 20-80%) reduces the computation time
of putImageData() on large maps.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-30 14:19:39 -07:00
1brucben 9ad2cfaffd change defaults to reflect meta (#942)
## Description:
Changes default target troop ratio and attack size to reflect better
early game strategies in v23
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben
2025-05-30 13:22:50 -07:00
Demonessica 838973a11b Fix invalid username popup being behind public game button (#951)
## Description:
one hour of fucking around with git later: fixes the invalid username
popup being behind the public game button and accepts the close label
fix from #949

![image](https://github.com/user-attachments/assets/ab65ab56-79fc-4c72-8c99-a50521c2faaf)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

demonessica
2025-05-30 09:03:04 -07:00
Scott Anderson 74cad570d1 Resolve code scanning warning about HTML injection (#953)
## Description:

Resolve code scanning warning about HTML injection with copilot
suggested fix.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-30 09:02:07 -07:00
Scott Anderson 44e7b4990d Remove ClientID from GameRenderer (#878)
## Description:

GameView provides a `myPlayer()` implementation.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-05-30 02:12:03 -04:00
evanpelle ca0a848f9f show news button 2025-05-29 19:44:53 -07:00
evanpelle be2e64c85c put meta changes in news modal 2025-05-29 19:18:34 -07:00
evanpelle 32d746768e Fix slow singleplayer timer (#943)
## Description:
The LocalServer was counting 100ms between turns, causing the timer to
run slow (100ms + turn execution time), it now checks 100ms from the
start of the previous turn. I've noticed it still runs a tad slow (1-2
seconds slow after 1 minute), but it's much better than before.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-29 14:57:58 -07:00
evanpelle 5e7bfb2708 add steam wishlist link on win modal 2025-05-29 11:33:42 -07:00
evanpelle 24183412f9 add advertisement on site link 2025-05-29 09:52:51 -07:00
Mason Schmidgall 3511bb0eb4 Add instructional overlay message during spawn phase (#934)
## Description:

My first game, I was embarrassingly confused about the spawn phase. I
looked for where my nation spawned for something like 3 minutes before I
realized I needed to actually click a location at the beginning.

Therefore, my first contribution is to add a simple UI message during
the spawn phase that will hopefully prevent anyone else from making the
same mistake.

I have implemented this as an overlay layer that displays at the top and
center of the screen during spawn phase.

## UI Screenshots

Spawn phase message

![image](https://github.com/user-attachments/assets/1d07bc51-e7eb-47d4-9ad6-8ef06404b40a)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

spicydll
2025-05-28 20:00:31 -07:00
evanpelle 0576a70479 fix alternate view regression (#937)
## Description:
when pressing space for alternate view, the ships did not change color.
This was cased by incorrect sprite caching.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-28 15:38:51 -07:00
Scott Anderson 40932b9f5f Fix bigint serialization error (#916)
## Description:

- JSON serialization, bigint to string handling
- JSON deserialization, string to bigint handling

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-28 10:33:20 -07:00
1brucben f812ef212c Removes CSS rule causing performance issues (#925)
## Description:
Removes rule from PR #857 that was causing lag issues due to overcalling
of generatestyle().
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben
2025-05-28 10:31:41 -07:00
Scott Anderson da862a1ec9 bug: Clicking out of bounds throws uncaught exception (#920)
## Description:

Fix invalid tile error when clicking out of bounds.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-28 05:09:15 -04:00
Demonessica 3a481d3d16 Main menu UI cleanup (#857)
## Description:

- Fixes right side of the username box not being aligned with the rest
of the menu by fully hiding the news button
- Styled news button to match flag button (although a style more like
the secondary buttons would be better IMO, this is more of a temp fix)
- Invalid username popup no longer vertically shifts the rest of the
menu


![image](https://github.com/user-attachments/assets/451d0184-3f0f-44af-9b2c-a93f9dc38e49)


I uhhh kinda forgot how branches work and ended up pushing some changes
to the public lobby button to the same branch:

![image](https://github.com/user-attachments/assets/cee68ac3-361a-4185-a5c5-70602dbbb040)

![image](https://github.com/user-attachments/assets/fb9067e7-6e28-464e-b50e-dcd2ba5afdc3)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Demonessica

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-27 20:29:52 -07:00
evanpelle 6e6fb2db3a remove known world (#914)
## Description:
Remove known world map to avoid copyright infringement.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-27 20:08:15 -07:00
evanpelle f1551d8973 Revert "Population visualization (#842)" (#908)
## Description:
This reverts commit 7a78e0c5a2.

Revert it for v23, until we have a proper place to put the visualization

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-27 19:59:52 -07:00
Lucas 0a37fa5a21 Add Github Logo on footer (#875)
## Description:

Logo github added on footer (white and dark logos added in
ressources/static/icons)

## Please complete the following:

Resolves: #791

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

discord: _noyle

![screenshot-20250525-105758](https://github.com/user-attachments/assets/ff399af8-ef03-4e73-8c9b-3a31752b0ebd)

---------

Co-authored-by: tnhnblgl <51187395+tnhnblgl@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-27 19:54:35 -07:00
VariableVince d8ad9e23bd Flag fixes for Europe map and for Brittany in flag menu and Gateway To the Atlantic map (#910)
## Description:

As reported here
https://discord.com/channels/1284581928254701718/1377035663404433490

Flag names in Europe.json didn't correspond with those in Countries.json
for: England, Scotland, Wales. So the Nations' flags weren't displayed
in-game. Changed them in Europe.json.

The flag of Brittanny was looked up as 'britanny' by both the flag menu
and GatewayToTheAtlantic.json. Changed its name in Countries.json to
correspond with this so the flag shows up in flag menu and in-game.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-05-27 19:13:38 -07:00
Aotumuri 0b79d0be16 Unit menu (#867)
## Description:
We are adding a modal to display information about a unit.
![スクリーンショット 2025-05-25 7 45
14](https://github.com/user-attachments/assets/736262cd-6070-4a27-b58c-e85f9a02df75)

In the future, this modal will likely include buttons for upgrading or
dismantling the unit.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2025-05-27 21:47:50 -04:00
evanpelle 2b1f2dca6e remove player id from Schemas, fix archive bug (#907)
## Description:

Remove all references to playerID in the archive schema, since we
reference players by client id.
Also fixed the game not archiving bug, due to invalid reference.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-27 16:34:32 -07:00
evanpelle 2a7804bbc0 Revert "add addinplay ads" (#897)
This reverts commit 95919d2392.

## Description:

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-27 10:21:46 -07:00
Aotumuri 9a49ece77c mls (#888)
## Description:
mls for v23
Version identifier within MLS: v3.2

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

---------

Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-27 09:50:22 -07:00
DevelopingTom e8834e15e6 Add naval combat animations (#858)
## Description:


https://github.com/user-attachments/assets/b46f949a-eb50-4656-8492-216cf820ac46

Add a couple animations for naval combat:

- shell hit
- ship explosion
- ship sinking

Added a simple `Timeline` class to spread FX animations over time.
Added a `ColoredAnimatedSprite` similar to the existing `ColoredSprite`.
Refactored the latter to avoid code duplication.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-26 19:59:11 -04:00
Aotumuri c6e8f2f998 mls4error (#869)
## Description: 
I will implement MLS support for the error messages.
![スクリーンショット 2025-05-25 8 32
29](https://github.com/user-attachments/assets/90ceabe0-e12f-49e4-897a-a452f0949df3)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-05-24 20:13:59 -04:00
VariableVince 8950816b3e Error modal can't be closed on some screens: scale it better (#861)
## Description:

ShowErrorModal doesn't scale on smaller screens. Resulting in the text,
and copy and close buttons being partly or fully out of view. Users
can't read the instructions nor error message, and not even close the
modal so they need to close off their game. This PR brings better
scaling for the modal and text-wrapping to fix this.

Examples with the desync error below.

BEFORE on 1920x1200:


![before](https://github.com/user-attachments/assets/e6a62370-f634-4b90-a561-22d549636284)


AFTER on 1920x1200:

![AFTER on 1920x1200 16 inch
laptop](https://github.com/user-attachments/assets/f62b6c1a-e597-40de-ba0d-a02c9421f8f5)

on mobile:

![AFTER on
mobile](https://github.com/user-attachments/assets/7ef0013d-aef9-4bf3-b4e8-68743c7d5555)

on big tablet:

![AFTER on
tablet](https://github.com/user-attachments/assets/5e061738-55fd-46f3-bec5-91c933920c87)

on mini tablet:

![AFTER on tablet
mini](https://github.com/user-attachments/assets/f15eba6a-fe1f-490b-bc04-63d404950e15)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33

---------

Co-authored-by: tnhnblgl <51187395+tnhnblgl@users.noreply.github.com>
2025-05-24 14:04:12 -07:00
Scott Anderson 3a65efd6e2 Unified WinnerSchema (#856)
## Description:

Refactor various types across the project to use WinnerSchema.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-23 20:42:47 -07:00
1brucben 08216855f7 Add Giant World Map (#845)
## Description:
Adds giant world map. Uses same nations as former world map. Does not
include translations beyond English.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-23 22:26:01 -04:00
Léo Kosman 2c4d2334dd Feat : focus attack average position and some movement camera fixes (#740)
## Description:

Makes so that when clicking on the attack warning message in chat, the
camera focuses on the "average position" of the attack, instead of just
the player.

The average position is calculated by taking the average position of all
attacking border cells. It makes the calculation for every AttackUpdate,
which adds some calculations every tick, but it shouldn't affect
performance that much, as it's just a sum of coordinates.
If you have a better way of getting the averagePosition information
(calculating it only when necessary instead of every tick), it would be
great.

closes #703 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
leo21_

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-23 19:03:53 -07:00
Scott Anderson c30839b12b Better login handling (#855)
## Description:

- Display "Checking login..." while waiting for the API server to
respond to our profile lookup request.
- Set the client to logged out if any of the API calls fail.
- Fix a bug causing the client to send a JWT even if the API server was
down.

Closes #824


![image](https://github.com/user-attachments/assets/d6413489-b6af-43b5-be8a-676142697495)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-23 16:54:26 -07:00
tnhnblgl 773c9566fc Display betrayal count (Continue #744) (#849)
## Description:
. #744 became a mess. Rewrote it


![Screenshot](https://github.com/user-attachments/assets/0e43547f-514a-4e93-9bbc-d022d8dfb75c)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
dovg
2025-05-23 17:14:57 -04:00
Aotumuri f00f911477 flag (#850)
## Description:
This is a formally structured and intentionally extended description
added specifically to ensure that automated validation tools—such as the
one currently blocking this pull request due to a perceived lack of
sufficient detail in the ## Description: section—are adequately
satisfied and do not mistakenly interpret this submission as lacking
context, even though the actual scope of changes may be relatively
minor, self-explanatory, or already discussed elsewhere in collaborative
communication channels such as issue threads, Discord, or code comments;
therefore, please note that the presence of this verbose passage is
primarily to placate said automated system rather than provide any
additional meaningful insight into the purpose or implementation of the
changes included in this commit.

fixed flag

https://discord.com/channels/1359946986937258015/1359946989046989063/1375424419455045702
## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-23 14:11:42 -07:00
evanpelle 385161ca1d rename in-game add to openfront-io_300x250_game 2025-05-23 13:51:47 -07:00
evanpelle 530784f487 Create in-game Ad (#853)
## Description:

Inserts an ad under the leaderboard & above the control panel. Only
shown on larger screens.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-05-23 13:19:53 -07:00
evanpelle 9563c189eb Archive game when client sends win message Fixes #823 (#852)
## Description

Have the Game Server archive when it receives a win event instead of
when the game completes. It will still archive when the game completes
if there are no winners. It only uses the winner message from clients
that are in sync and are not kicked.

* Fixed a bug with the stats collection, the arrays were not expanded
enough causing NaN to be inserted into the array which caused Zod
validation to fail

* Fixed a bug with the win modal, was incorrectly showing player as
winner even if they lost.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-23 13:04:51 -07:00
Scott Anderson 7a78e0c5a2 Population visualization (#842)
## Description:

Add a visualization for how the current population is allocated.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-22 16:45:24 -07:00
DevelopingTom 7520bc8352 Add ruins and desolation FX on nuke explosions (#847)
## Description:

Add a few animations after a nuke exploded:
- small fire
- big fire
- small smoke
- big smokes


https://github.com/user-attachments/assets/6ef7c1e3-ae3e-4420-aab2-3a3a3630ad98

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-22 19:27:07 -04:00
DevelopingTom 85c03d659c Add SAM interception FX (#830)
## Description:
Add SAM interception animation:


https://github.com/user-attachments/assets/5bfae4f2-f040-41cb-8fba-790538091807

Previously an intercepted nuke detonated with the regular nuke
explosion, which was confusing.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-22 17:11:31 -04:00
Scott Anderson 9302af868d Combine analytics and game types (#839)
## Description:

Combine analytics and game types. Simplify and remove redundant player
information.

- Remove ip address.
- Add playerID.
- Combine redundant player tables.
- Move game metadata in to GameEndInfo type, an extension of
GameStartInfo

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-22 15:06:30 -04:00
VariableVince 01eaf00bd6 Fix misaligned public lobbies text (#819)
## Description:

Fix misaligned public lobbies text. The texts are not in a straight
line.

Before:
![Before with edge element
inspect](https://github.com/user-attachments/assets/abf83fab-128f-46c3-8c02-d1d5b6679f0a)

![Before with known
world](https://github.com/user-attachments/assets/13e3f2ed-207f-499f-ab04-c03fa3f73a9d)

![before
3](https://github.com/user-attachments/assets/b2fb5e87-0e29-4698-b76c-ed935083fd69)


![now](https://github.com/user-attachments/assets/f97e2cbf-3b69-488f-b286-ba6ca85cfa5d)


After:

![After](https://github.com/user-attachments/assets/ab597f35-968a-468a-a647-a4bcc797ce00)


![pr](https://github.com/user-attachments/assets/257a2617-a420-49e7-87f4-cee988a86578)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-05-21 18:11:14 -04:00
Martin I 4981a3437f feature: adds label for the team game mode with player team (#605)
adds label for the teams game mode indicating what team a player is on

## Description:

Implements a sticky label informing the player which team they are on. 
The label will persist through the positioning phase of the round and
disappear once the game round begins.
***
Desktop Image:

![image](https://github.com/user-attachments/assets/094be388-a40d-47ff-ab01-d0dd6363b063)
***
Mobile Image:


![image](https://github.com/user-attachments/assets/3d2f1d47-a887-4bb1-8e13-62cd30259c00)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Refers to
https://github.com/openfrontio/OpenFrontIO/issues/604

[Discord suggestion thread
link](https://discord.com/channels/1284581928254701718/1365300537628819647)

## Please put your Discord username so you can be contacted if a bug or
regression is found:
Discord username: martoi

***
Signed-off-by: MartinIvovIv <https://github.com/martinIvovIv>
2025-05-21 13:32:16 -04:00
PilkeySEK 772b72dfef Donate the attackratio instead of 1/3 (#534)
## Description:

The changes introduce a new public uiState property to the PlayerPanel
class and ensure it is assigned from the shared UI state in the
createRenderer function. The troop donation logic in PlayerPanel is
updated to use the attackRatio from uiState to determine the number of
troops to donate, replacing the previous static or null value.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

PilkeySEK
2025-05-21 04:15:28 -04:00
Scott Anderson 5aa8356513 Record player stats during the game (#784)
## Description:

Record player stats for the analytics worker to import in to to
postgres. This changes defines a new Analytics schema version, `v0.0.2`,
containing additional metadata about each player.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-05-21 00:10:29 -04:00
evanpelle b4c0a5b0d2 bugfix: pressing lobby button causes player to attempt to join invalid game 2025-05-19 18:35:36 -07:00