Readixyee
665a8c3823
Executions dont switch owner ( #326 )
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when an building is taken over by another player the execution for it
doesnt change its owner this makes it so when a sam is captured it tries
to intercept your own nukes and doesnt intercept the ones by the
previous player
this change makes executions of buildings automaticly switch their owner
2025-03-27 16:03:15 -07:00
Readixyee
6b07446965
unitgrid instead of defensepostgrid ( #265 )
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added a unitgrid instead of a defensepostgrid for all units to be able
to see if a tile is inside the range of a unit by a custom distance
this is used for the sam launcher to draw a circle around the area it
protects
removed all parts that use the defensepostgrid and made it use the
unitgrid instead
2025-03-26 10:00:37 -07:00
Readixyee
e02361c2f4
Disable nukes option ( #237 )
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This makes it possible to disable all nukes as well as missile silos
from the game in privat lobbies and singleplayer games
2025-03-21 13:52:36 -07:00
Ilan Schemoul
68621f326a
sam do not target twice same nuke ( #270 )
2025-03-21 10:17:33 -07:00
Ilan Schemoul
26bfb84b7b
SAM rebalance (circle radius, faster speed, smaller range) ( #266 )
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see commit
2025-03-18 20:37:49 -07:00
Ilan Schemoul
24f25d677a
sam is red when reloading ( #268 )
2025-03-18 14:16:02 -07:00
Ilan Schemoul
6ad4ac86f4
feat: when player has no port warship do not capture trade or heal anymore ( #280 )
2025-03-18 12:07:51 -07:00
Evan
c4381a9ad3
encirclement bug: ensure player is inscribed before losing territory
2025-03-16 20:39:20 -07:00
Ilan Schemoul
46889077f0
sam can't touch mirv (only mirv warhead) ( #259 )
2025-03-15 19:32:45 -07:00
Ilan Schemoul
b2d9bb670a
nerf SAM ( #258 )
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More costly (start at 1.5M), increase cost cap (4.5M), biggest timeout
(5s->10s), much lower chance to stop hydrogen (70%->10%), triple
construction time (10s->30s) otherwise it's trivial to build a SAM right
before a nuke hits
2025-03-15 18:22:14 -07:00
Ilan Schemoul
275de50fcd
feat: move warship ( #196 )
2025-03-14 16:30:30 -07:00
Ilan Schemoul
da50aa28d2
feat: more trade when there are few ports worldwide ( #242 )
2025-03-14 09:45:40 -07:00
Ilan Schemoul
70c3c43a5f
feat: handle embargo fake human ( #240 )
2025-03-13 14:53:27 -07:00
Ilan Schemoul
7ec3f0c81f
Revert "Change BorderTiles from Array to Set ( #230 )" ( #238 )
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This reverts commit 8124651382 which
breaks compilation, has wrong indentation and uses flatMap without
Array.from which is also wrong.
2025-03-13 14:51:35 -07:00
Ilan Schemoul
cb3f36a74f
fix: update dst port when ship captured ( #217 )
2025-03-13 06:31:41 -07:00
ByGoalZ
8124651382
Change BorderTiles from Array to Set ( #230 )
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Changed border constant from Array to Set, to avoid potential
duplicates.
2025-03-13 06:05:10 -07:00
Ilan Schemoul
3ce5785d1e
nuke icon ( #207 )
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- **feat: white nuke icon next to name if player nukes you**

- **feat: red nuke icon if player sends nuke towards you**
-

2025-03-11 15:44:45 -07:00
Ilan Schemoul
c4b8d6b92e
cancel trade if port is captured (no trade inside same country) ( #194 )
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If the port of destination and of source have same owner it means a
player captures port of another player, we cease all trade that happens
inside same country.
Also added a check in the canTrade code to be more reliable and correct
even outside of the specific case of capturing a port.
2025-03-11 12:33:45 -07:00
Ilan Schemoul
87d1a8d69d
feat: retreat stops attack + show when ennemy retreats ( #209 )
2025-03-10 17:25:21 -07:00
evanpelle
9b71c8e78f
use ticks instead of Date when retreating for determinism ( #208 )
2025-03-10 14:38:41 -07:00
Ilan Schemoul
4375797d92
feat: show a message when attack is canceled (with number of deaths) ( #193 )
2025-03-10 13:30:07 -07:00
evanpelle
e2f18df426
use center eucl dist on spawn tiles, looks nicer ( #202 )
2025-03-10 06:37:43 -07:00
Readixyee
84951fed9f
Sam anti nuke missile launcher ( #176 )
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now with better name
---------
Co-authored-by: evanpelle <evanpelle@gmail.com >
2025-03-09 13:25:51 -07:00
evanpelle
4281095666
update maps: remove small lakes as it breaks encirclement. More money… ( #188 )
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… more frequent trade ships, lakes prevent encirclement, warships start
at full health
2025-03-08 16:45:23 -08:00
evanpelle
09132495c0
Revert "have MIRV target all non allied players, increase price to 25… ( #181 )
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… million"
This reverts commit 226112beb5 .
2025-03-08 10:58:46 -08:00
Ilan Schemoul
afe4f85919
fix: warship icon ( #178 )
2025-03-08 10:27:16 -08:00
PilkeySEK
8fca3f6c3d
Fix minor typo in MIRVExecution
2025-03-08 18:21:49 +01:00
ilan schemoul
1b76c46bc5
feat: remove LocalPersistantStats so we locally save GameRecords
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GameRecords also now include PlayerStats
2025-03-08 17:39:41 +01:00
Evan
3dd02ec4df
remove max boat distance
2025-03-07 10:38:26 -08:00
Evan
673a7a400c
largest attacker gets cluster
2025-03-07 10:22:46 -08:00
BeGj
619891741f
linting
2025-03-07 16:53:10 +00:00
PilkeySEK
e979e1184c
Add guard clause instead of nesting
2025-03-07 14:16:18 +01:00
evanpelle
7d79c299f4
Merge pull request #143 from ilan-schemoul/warship-target
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feat: WarShips red color outside if target current player
2025-03-04 15:53:47 -08:00
ilan schemoul
d2208755c4
feat: WarShips red color outside if target current player
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Hard to know when warship captures your trade so if they target one of
your trade or war ship they are highlighted in red.
Known limitation: doesn't work well if the WarShip is already in red
(player's color)
2025-03-05 00:45:35 +01:00
evanpelle
fe0e0f0dca
Merge pull request #140 from BeGj/fix/missile-silo-wrong-log-text
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corrects port to missile silo
2025-03-04 06:08:45 -08:00
BeGj
8bd1d84dae
corrects port to missile silo
2025-03-04 14:06:35 +00:00
evanpelle
718b572b59
Merge pull request #117 from ilan-schemoul/cance-attacks
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feat: cancel attack
2025-03-04 05:20:01 -08:00
Evan
226112beb5
have MIRV target all non allied players, increase price to 25 million
2025-03-03 20:46:28 -08:00
Evan
3aa375b210
have warships favor attacking transport ships
2025-03-03 20:23:27 -08:00
Evan
c1383d76f1
allow boating on lakes
2025-03-03 19:19:16 -08:00
Evan
399cf4aab0
optimize trade ships
2025-03-03 14:37:24 -08:00
ilan schemoul
9a1f916f4d
feat: cancel attack
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Canceling attack takes time and incurs a malus (loose some troops).
Also prettier fixed a file HostLobbyModal.
2025-03-03 22:06:35 +01:00
evanpelle
ef50ceffbc
Merge pull request #119 from BrunoJurkovic/show-attack-boats-in-chat
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Naval attack message added
2025-03-02 20:03:08 -08:00
Bruno Jurković
b488bcea68
naval invasion alert added
2025-03-02 22:45:00 +01:00
ilan schemoul
fc7b08402f
feat: stats system to see number of nukes sent by a player in PlayerPanel
2025-03-02 21:41:00 +01:00
evanpelle
38b762b8bc
Merge pull request #95 from ilan-schemoul/embargoes
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feat: everyone trade with everyone, anyone can embargo a player to stop trade
2025-03-02 10:58:05 -08:00
Evan
d726fd66b5
store values as bigints to prevent floating point drift
2025-03-02 09:39:51 -08:00
evanpelle
0a077ebf4d
Merge pull request #100 from d3n0x8/scrollAttackRatio
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add shift + scroll command in HelpModal hotkeys table
2025-03-02 18:34:04 +01:00
Evan
ee56d68748
get eaten if surrounded by same player while on lake
2025-02-20 15:14:29 -08:00
Evan
82667b413d
warships prioritize other warships, always recalcs target
2025-02-20 11:41:25 -08:00