optimize trade ships

This commit is contained in:
Evan
2025-03-03 14:37:24 -08:00
parent 8803cc89b6
commit 399cf4aab0
2 changed files with 58 additions and 111 deletions
+15 -65
View File
@@ -10,11 +10,9 @@ import {
UnitType,
} from "../game/Game";
import { PathFinder } from "../pathfinding/PathFinding";
import { PathFindResultType } from "../pathfinding/AStar";
import { PseudoRandom } from "../PseudoRandom";
import { TradeShipExecution } from "./TradeShipExecution";
import { consolex } from "../Consolex";
import { MiniAStar } from "../pathfinding/MiniAStar";
import { manhattanDistFN, TileRef } from "../game/GameMap";
export class PortExecution implements Execution {
@@ -22,8 +20,6 @@ export class PortExecution implements Execution {
private mg: Game;
private port: Unit;
private random: PseudoRandom;
private portPaths = new Map<Unit, TileRef[]>();
private computingPaths = new Map<Unit, MiniAStar>();
constructor(
private _owner: PlayerID,
@@ -64,75 +60,29 @@ export class PortExecution implements Execution {
}
this.port = player.buildUnit(UnitType.Port, 0, spawns[0]);
}
if (!this.port.isActive()) {
this.active = false;
return;
}
const tradingPartnersPorts = this.player()
.tradingPartners()
if (!this.random.chance(this.mg.config().tradeShipSpawnRate())) {
return;
}
const ports = this.mg
.players()
.filter((p) => p != this.port.owner() && p.canTrade(this.port.owner()))
.flatMap((p) => p.units(UnitType.Port));
const tradingPartnersPortsSet = new Set(tradingPartnersPorts);
if (ports.length == 0) {
return;
}
const tradingPartnersConnections = new Set(
Array.from(this.portPaths.keys()).map((p) => p.owner()),
const port = this.random.randElement(ports);
const pf = PathFinder.Mini(this.mg, 2500, false);
this.mg.addExecution(
new TradeShipExecution(this.player().id(), this.port, port, pf),
);
for (const port of tradingPartnersPorts) {
if (tradingPartnersConnections.has(port.owner())) {
continue;
}
tradingPartnersConnections.add(port.owner());
if (this.computingPaths.has(port)) {
const aStar = this.computingPaths.get(port);
switch (aStar.compute()) {
case PathFindResultType.Completed:
this.portPaths.set(port, aStar.reconstructPath());
this.computingPaths.delete(port);
break;
case PathFindResultType.Pending:
break;
case PathFindResultType.PathNotFound:
consolex.warn(`path not found to port`);
break;
}
continue;
}
const pf = new MiniAStar(
this.mg.map(),
this.mg.miniMap(),
this.port.tile(),
port.tile(),
(tr: TileRef) => this.mg.miniMap().isOcean(tr),
10_000,
25,
);
this.computingPaths.set(port, pf);
}
for (const port of this.portPaths.keys()) {
if (!port.isActive() || !tradingPartnersPortsSet.has(port)) {
this.portPaths.delete(port);
this.computingPaths.delete(port);
}
}
const portConnections = Array.from(this.portPaths.keys());
if (
portConnections.length > 0 &&
this.random.chance(this.mg.config().tradeShipSpawnRate())
) {
const port = this.random.randElement(portConnections);
const path = this.portPaths.get(port);
if (path != null) {
const pf = PathFinder.Mini(this.mg, 10000, false);
this.mg.addExecution(
new TradeShipExecution(this.player().id(), this.port, port, pf, path),
);
}
}
}
owner(): Player {
+43 -46
View File
@@ -29,8 +29,6 @@ export class TradeShipExecution implements Execution {
private srcPort: Unit,
private _dstPort: Unit,
private pathFinder: PathFinder,
// don't modify
private path: TileRef[],
) {}
init(mg: Game, ticks: number): void {
@@ -86,49 +84,51 @@ export class TradeShipExecution implements Execution {
this.tradeShip.delete(false);
this.active = false;
return;
} else {
this._dstPort = ports[0];
}
const dstPort = ports[0];
const result = this.pathFinder.nextTile(
this.tradeShip.tile(),
dstPort.tile(),
);
switch (result.type) {
case PathFindResultType.Completed:
const gold = this.mg
.config()
.tradeShipGold(
this.mg.manhattanDist(this.srcPort.tile(), dstPort.tile()),
);
this.tradeShip.owner().addGold(gold);
this.mg.displayMessage(
`Received ${renderNumber(gold)} gold from ship captured from ${this.origOwner.displayName()}`,
MessageType.SUCCESS,
this.tradeShip.owner().id(),
);
this.tradeShip.delete(false);
break;
case PathFindResultType.Pending:
// Fire unit event to rerender.
this.tradeShip.move(this.tradeShip.tile());
break;
case PathFindResultType.NextTile:
this.tradeShip.move(result.tile);
break;
case PathFindResultType.PathNotFound:
consolex.warn("captured trade ship cannot find route");
this.active = false;
break;
}
return;
}
if (this.index >= this.path.length) {
this.active = false;
const gold = this.mg
.config()
.tradeShipGold(
this.mg.manhattanDist(this.srcPort.tile(), this._dstPort.tile()),
);
const result = this.pathFinder.nextTile(
this.tradeShip.tile(),
this._dstPort.tile(),
);
switch (result.type) {
case PathFindResultType.Completed:
this.complete();
break;
case PathFindResultType.Pending:
// Fire unit event to rerender.
this.tradeShip.move(this.tradeShip.tile());
break;
case PathFindResultType.NextTile:
this.tradeShip.move(result.tile);
break;
case PathFindResultType.PathNotFound:
consolex.warn("captured trade ship cannot find route");
this.active = false;
break;
}
}
private complete() {
this.active = false;
this.tradeShip.delete(false);
const gold = this.mg
.config()
.tradeShipGold(
this.mg.manhattanDist(this.srcPort.tile(), this._dstPort.tile()),
);
if (this.wasCaptured) {
this.tradeShip.owner().addGold(gold);
this.mg.displayMessage(
`Received ${renderNumber(gold)} gold from ship captured from ${this.origOwner.displayName()}`,
MessageType.SUCCESS,
this.tradeShip.owner().id(),
);
} else {
this.srcPort.owner().addGold(gold);
this._dstPort.owner().addGold(gold);
this.mg.displayMessage(
@@ -141,11 +141,8 @@ export class TradeShipExecution implements Execution {
MessageType.SUCCESS,
this.srcPort.owner().id(),
);
this.tradeShip.delete(false);
return;
}
this.tradeShip.move(this.path[this.index]);
this.index++;
return;
}
owner(): Player {