Commit Graph

1156 Commits

Author SHA1 Message Date
evanpelle 513fcb0944 upgrade unit when building a unit of same type (#1328)
## Description:

When building a structure in the same location as a nearby structure, it
will update the existing structure instead of creating a new one.

Also fix ctrl+click shortcut to bring up the build menu.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-03 18:34:18 -07:00
Aotumuri 931ac40f05 mls 4.0 (#1336)
## Description:
mls for v24
Version identifier within MLS: v3.4

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-07-03 18:08:56 -07:00
Scott Anderson 9fb9be142a Extend winner schema (#1333)
## Description:

Extend the winner schema to support multi-player wins (vote for peace,
teams).

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-03 21:23:55 +00:00
evanpelle b923df5d08 Fix role lookup (#1335)
## Description:

adb0d07074 created a role lookup
regression. It was comparing role name, not role id.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-03 12:02:19 -07:00
evanpelle 165e86c962 remove select on hover (#1330)
## Description:

Hover no longer opens submenus

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-07-02 20:52:18 -07:00
Vivacious Box 501fb3a078 Improve icons readability (#1321)
## Description:

REQUIRES THE LEVEL PR TO BE MERGED FIRST (as it is using the same layer)
https://github.com/openfrontio/OpenFrontIO/pull/1305

#### Icons only zoom level

![image](https://github.com/user-attachments/assets/2ce30a5b-281c-425a-add6-55745c930859)

#### Icons and sprite zoom level

![image](https://github.com/user-attachments/assets/ad8018d7-0537-4baf-b97e-d38b0ccec6cd)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-07-02 20:27:49 -07:00
evanpelle adb0d07074 Make patterns puchasable with stripe (#1313)
## Description:
Patterns now show how much each skin costs and can be purchased

* Refactored logic out of TerritoryPatternsModal and into Cosmetics.ts
* Role gated cosmetics are not shown if you don't have the role. This is
to prevent people trying to get roles just for the cosmetics.
* Added purchasable cosmetics.
* On purchase the backend adds the flare to the player account

<img width="1197" alt="Screenshot 2025-07-01 at 11 45 52 AM"
src="https://github.com/user-attachments/assets/b4b4b7ea-f5f4-4c61-9ced-b608f75aa9d7"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-02 20:03:58 -07:00
Aotumuri 4dd6c9bac3 custom flag (2) (#1303)
## Description:

This PR implements the permission check logic.

Other related parts will be handled in a separate UI update.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-03 00:24:52 +00:00
evanpelle a83c2bda97 lighten pattern (#1326)
## Description:

Make territory pattern less dark, from .2 => .125 darker. It's still
very legible and a bit less harsh.

I think we should err on the side of being too light, because we can
always darken it, but people will be upset if we ever lighten it in the
future since they'll feel rug pulled after paying for the pattern.

## Please complete the following:

.2
<img width="496" alt="Screenshot 2025-07-02 at 10 53 44 AM"
src="https://github.com/user-attachments/assets/0ee29bc0-ec05-482d-bfa7-b032cef57eba"
/>

.125
<img width="577" alt="Screenshot 2025-07-02 at 11 09 55 AM"
src="https://github.com/user-attachments/assets/83dcac0d-169b-47a4-bf6b-d4778ca496ba"
/>

.1
<img width="594" alt="Screenshot 2025-07-02 at 10 54 47 AM"
src="https://github.com/user-attachments/assets/893a18f2-9e56-464e-b072-c2bd7f464f02"
/>

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-07-02 16:31:00 -07:00
Vivacious Box 9b0e1b04a4 fix healthbars not being removed (#1329)
## Description:

Warships being nuked doesnt remove the healthbar


![image](https://github.com/user-attachments/assets/67d40a5b-255b-45ea-9b5d-4f5441ff271a)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-07-02 16:12:54 -07:00
evanpelle 5b5ac7bfca allow alliance extension Fixes #491 (#1314)
## Description:

About 30s before an alliance is about to expire, both players receive a
prompt to extend the alliance. If both players agree the alliance is
extended.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-02 15:25:20 -07:00
DevelopingTom cfabdfebc7 Mark train stations and factories as experimental (#1309)
## Description:

Train stations and factories won't be ready for v24.
Disable them by default. They can be reactivated on private lobies and
solo games, allowing us to gather feedbacks.

Changes:
- added an "experimental" attribute for units. When set, they are hidden
entirely when disabled, rather than appearing grayed out.
 - disabled train stations and factories by default.

Default values:

![image](https://github.com/user-attachments/assets/ec91ef80-c0ef-45a7-8e6c-6628a836b593)

No factories:

![image](https://github.com/user-attachments/assets/a3e35607-aed5-401c-bc38-4ea742d057c6)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-02 17:13:34 +00:00
evanpelle fb38045829 fix alliance expired message (#1323)
## Description:

The alliance expired update wasn't triggering the method.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-07-02 08:41:13 -07:00
Vivacious Box c5c04a8d83 Show structure levels (#1305)
## Description:

Show structure levels on the structureIconsLayer
Add new bitmap font (modified from this font:
https://frostyfreeze.itch.io/pixel-bitmap-fonts-png-xml CC0 license)

![image](https://github.com/user-attachments/assets/8c077ec9-00bb-4f36-a9e7-6d81aec3a90f)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-07-01 17:09:18 -07:00
Scott Anderson 47ccbc0473 Patterns (#1318)
## Description:

Replace the HTML element pattern grid with a PNG image.


![image](https://github.com/user-attachments/assets/557d1f35-1a5e-4bb2-bd6e-4ba4ad1593f9)


![image](https://github.com/user-attachments/assets/426194ef-237d-42d7-a775-d91a7cc161f4)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-01 15:45:18 -04:00
PilkeySEK a604d11b92 w-320 (#1316)
## Description:

Fixes #1315

> When right clicking in the bottom part of the page, it will shows the
regular Chrome right click instead of the Openfront menu.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
PilkeySEK
2025-07-01 13:19:18 -04:00
DiesselOne 4e48eba910 Better In Game UI (#1243)
## Description:
Top Bar Refactor – UI & UX Improvement Proposal

This update overhauls the top game bar to improve clarity,
responsiveness, and overall user experience across desktop and mobile.
It consolidates player resources (e.g., building counts), integrates
game controls (pause, settings, time), and enhances visual contrast.

Key changes:

Redesigned top bar with player data and game options.

Team color indicator bar (team games only).

Countdown bar during "Choose Starting Position" phase.

Removed redundant info (e.g., troop/worker counts shown elsewhere).

Inspired by strategy games like Travian Legends, this refactor offers a
cleaner and more intuitive layout, especially for smaller screens.

⚠️ Note: This is a large change and likely contains visual or functional
bugs I can’t currently spot due to fatigue. Thorough testing is required
before approval.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Diessel
![Snímek obrazovky 2025-06-21 v 8 13 46](https://github.c
![Snímek obrazovky 2025-06-21 v 8 13
35](https://github.com/user-attachments/assets/e166ee1b-6173-48f5-8e2d-598d796a7e2d)
om/user-attachments/assets/3a0edbef-e621-4fc4-b6b7-c1ed
![Snímek obrazovky 2025-06-21 v 8 13
20](https://github.com/user-attachments/assets/1214ab61-323c-4317-8722-eaa4b932a60c)
8f9a8219)
![Snímek obrazovky 2025-06-21 v 8 10
04](https://github.com/user-attachments/assets/374fe15a-bfad-4469-9950-3ec631b6e2d3)

Closes #1165

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-30 19:49:42 -07:00
Tomasz 91adf1fa8b Add localization support for leaderboard and team-related UI elements (#1308)
## Description:

As in the title

## Please complete the following:

- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

pierogi69

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-30 19:06:50 -07:00
Rokas Leonavičius a0c13c5457 Fix error-modal filling up the whole screen (#1298)
## Description:

Fixes https://github.com/openfrontio/OpenFrontIO/issues/1279
Now text element is limited to max height of 400px.


https://github.com/user-attachments/assets/7b95a105-f329-4f8c-b3a5-1a69f29d189d

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fraxx.
2025-06-30 15:54:31 +00:00
evanpelle ca522a5937 refactor cosmetics out of PlayerInfo (#1299)
## Description:

Remove Cosmetics from PlayerInfo. The game engine should have no
knowledge of cosmetics since they shouldn't affect game play at all.
Instead pass player cosmetics into the GameView.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-06-28 12:33:19 -07:00
Scott Anderson 27dd920221 Add GitHub deployment support (#1291)
## Description:

Add GitHub deployment support. Fixes #1098

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-28 03:03:50 -04:00
Vivacious Box 77dddbf3ee New icons (#1287)
## Description:

Add a new pixi layer for rendering structure icons
Add new sprites for structures

![image](https://github.com/user-attachments/assets/d5171b31-c83b-431a-a0f6-87b85b460a3f)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-27 17:00:01 -07:00
DevelopingTom c1bf01d3ba Allow railroad loops (#1274)
## Description:

This change enables loop formation in the station network, allowing for
enhanced connectivity. However, it can sometimes result in clustered
areas as a trade-off. To mitigate excessive clustering, loops are only
permitted when there are at least 5 intermediary stations between the
source and destination stations.


![image](https://github.com/user-attachments/assets/720fa4f9-a634-49e8-8027-fe4e244d5ae5)

Also a few fixes for `.dev` players.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-27 20:00:11 +00:00
Aotumuri f905e29ec6 custom flag (1) (#1257)
## Description:
This PR separates only the rendering logic.

The settings and other related parts will be handled when updating the
UI.

The remaining work will be split into two separate PRs.
Once this is done, I’ll move on to the next one.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-27 19:44:23 +00:00
Scott Anderson 61745ba39a Display OFM25 ad in WinModal (#1281)
## Description:

Display OFM25 ad in WinModal 50% of the time.


![image](https://github.com/user-attachments/assets/e61c3139-d81e-4f50-a703-db8ec8e97cee)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-27 14:40:59 -04:00
evanpelle dfbafd014a clarify license (#1277)
## Description:

Use full GPL license in LICENSE-GPL for clarity
Put both MIT & GPL in LICENSE & specify when src/client was changed from
MIT => GPT

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-06-26 14:58:40 -07:00
Scott Anderson f0ebe195ee Log public id (#1278)
## Description:

Log player public id to the console.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-26 14:08:27 -07:00
Daniel b181c6c15d Keybind Ground Attack (#1258)
## Description:

- Implement ground attack logic in ClientGameRunner
- Move cursor location logic from doBoatAttackUnderCursor to
getTileUnderCursor for reusability.
- New keybind G for Ground Attack
- Add translations for ground attack labels in English

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory*
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

<img width="902" alt="image"
src="https://github.com/user-attachments/assets/54bb3178-af2e-4715-bfa2-82b7fe0e8e85"
/>

*The getTileUnderCursor() and doGroundAttackUnderCursor() methods are
private with many dependencies. I did not do isolated unit testing and
thus zero tests where added.

## Please put your Discord username so you can be contacted if a bug or
regression is found:

eng.la

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-25 15:21:54 +00:00
Scott Anderson a9e1dc853e Fix pattern locking logic (#1270)
## Description:

Fix pattern locking logic

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-25 08:06:01 -07:00
Scott Anderson 325a99c5d7 Cleanup log spam in TerritoryPatternsModal (#1269)
## Description:

Cleanup log spam in TerritoryPatternsModal

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-24 15:06:13 -07:00
Scott Anderson 4680b04656 Refactor cosmetics.json (#1263)
## Description:

- Refactor cosmetics.json to use base64 as the lookup key, to reduce the
complexity of lookup.
- Add refine() logic to PatternSchema to check if the pattern is valid.
- Split PatternDecoder class out of Cosmetic.ts to resolve temporal
deadzone caused by static parsing of cosmetics.json with the new
refine().

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-23 20:14:36 -07:00
evanpelle 1ce282d41b Move map metadata to map manifest (#1262)
## Description:

To simply the map binary data, remove height & width data to the
manifest

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-23 14:50:18 -07:00
maxime.io 629ce68604 Show a red alert frame when the player is betrayed (#1195)
## Description:

With the alert frame, we're notified and can view the event using a
“Focus” button that moves the map to the traitor, or dismiss it with a
“Dismiss” button. The alert auto-dismisses after a few seconds.

**Because this feature provides an advantage, the trade-off is having to
wait a full 10 seconds or manually clicking “Dismiss” to close it.**

- Show a red alert frame animation when the player is betrayed.
- ~~The alert frame can be dismissed manually.~~
- The alert frame is automatically dismissed after ~~10~~ 3 seconds.
- If the user doesn’t want to see it at all, they can disable it in the
settings.

![Capture d’écran 2025-06-16 à 20 09
51](https://github.com/user-attachments/assets/2897ae16-85d6-4201-ac5b-e60b0cb18add)
![Capture d’écran 2025-06-16 à 20 10
24](https://github.com/user-attachments/assets/088edf08-20fe-4dae-8c00-cbcd24004bd0)
![Capture d’écran 2025-06-16 à 20 10
50](https://github.com/user-attachments/assets/894296aa-c753-429f-8c5d-edd881deec48)
![Capture d’écran 2025-06-16 à 20 11
14](https://github.com/user-attachments/assets/29503958-0042-4614-8db2-2663cadee441)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

This is my first PR let me know if anything needs improvement!

devalnor
2025-06-23 19:15:30 +00:00
evanpelle b48770faf0 Move maps generation out of repo, new map structure (#1256)
## Description:

Move map generation outside of main repo, it has been rewritten in Go
and is much faster. Also refactor how maps are stored, one dir per map.
The map binaries are basically identical to before. Some maps like
Africa have 1% difference in bytes, but playing it looks exactly the
same.

Use lazy loading for map data access so only needed files are accessed.

Unit tests now load map binary instead of regenerating it from scratch,
speeding them up.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-23 11:23:56 -07:00
Scott Anderson 06b18892e4 Fix singleplayer check (#1260)
## Description:

Fix a broken check for singleplayer that relied on the `any` type to
mask undefined field access.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-23 09:42:22 -07:00
Aotumuri b71acdc993 Patterned territory (#786)
## Description:
This is meant to give players more customization options.
Permission handling hasn’t really been implemented yet.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-22 23:57:24 -04:00
DevelopingTom 43397779fa Add trains (#1159)
## Description:

Add a rail network to handle train stations/railroad between structures.

Changes:
- `RailNetwork` is responsible for the train station graph. Use it to
connect new `TrainStations`
- A `RailRoad` connects two `TrainStation`
- No loop possible in the rail network
- Train stations handles its railroads
- Added a layer to draw the railroads under the structures

#### Clusters
- To speed up computations, each `TrainStation` references its own
cluster
- A cluster is a list of `TrainStation` connected with each other,
created by the `RailNetwork` when connecting the station
- Train stations spawn trains randomly depending on its current cluster
size
- A `TrainStation` decides randomly of the train destination by picking
one from the cluster

#### Production building:
- Added a factory which has no gameplay impact currently. _To be
discussed._

#### Train stops:
- When a train reaches a factory, it's filled with a "cargo". The loaded
trains has no impact currently. _To be discussed._
- When a train reaches a city, the player earn 10k gold
- When a train reaches a port, it sends a new tradeship if possible
- If a destination/source is destroyed, the train & railroad are deleted
too


https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609


https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-22 08:14:08 -07:00
Scott Anderson 0f2008a68d Simplify ClientMessage handling (#1235)
## Description:

- Expand the try/catch block in socket message handlers to encapsulate
all possible throwers.
- Remove unnecessary zod schema parsing of outgoing messages.
- Avoid unnecessary serialization and deserialization in singleplayer.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-22 02:34:45 +00:00
evanpelle ce991f97a7 Refactor radial menu (#1246)
## Description:

Refactor & clean up the Radial menu.
* Only show certain build menu items, depending on whether or not you
clicked on your own territory
* show items as greyed out instead of just the disabled icon
* remove back button on hover trigger

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-06-21 19:29:30 -07:00
evanpelle 9ae544595b fix bad tile crash (#1237)
## Description:

Sending invalid coords can cause game to crash. Make sure to validate
tile ref.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-20 09:49:55 -07:00
tnhnblgl 0cd663df02 Logout Button Fix (#1234)
## Description:
Fixes #1230 
Now after logout,button doesn't disappear

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
dovg
2025-06-19 17:05:20 -04:00
tnhnblgl bd4fe45056 Pot issue fix (#1233)
## Description:
Fixes #1232 
Fixes #1231 

Add handle's 

## Please complete the following:

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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
dovg
2025-06-19 13:27:25 -07:00
Scott Anderson 5895aa7882 Simplfiy LangSelector (#1226)
## Description:

Simplify how translations work. 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-19 20:01:51 +00:00
Scott Anderson 2dad1dc9a6 Record MIRV warhead intercepted stats, perf improvements (#1220)
## Description:

- Record MIRV warhead intercepted stats.
- Refactor `nearbyUnits()` to accept a predicate, and combine related
unnecessary `filter()` and `map()` calls.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-19 12:58:27 -07:00
Omri 3597f7b326 upgrade to zod 4 (#1161)
## Description:
updates zod to v4
closes #873 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

omrih

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-19 19:34:05 +00:00
evanpelle e58bc89b67 add spawn ads (#1228)
## Description:

Adds a bottom rail add during the spawn phase if player has played over
5 games.
Also only show the death screen ad if player has played a couple of
games.

This keeps the experience ad-free for the first few games.
<img width="1003" alt="74fb6676-273d-4b58-9fcb-50ec438c4e27"
src="https://github.com/user-attachments/assets/fedca20f-7b31-4a06-be57-bde5bd0118f0"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-06-19 10:36:46 -07:00
evanpelle cb97fb3410 Delay win modal (#1224)
## Description:

Have the win modal come up on slight delay to allow ad loading. Have
buttons appear ~2 seconds later so there is enough ad dwell time.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-06-18 14:27:04 -07:00
evanpelle 8c2ce025af ads on death screen (#1223)
## Description:
Show the gutter ads only when the win/lose modal is active.

Describe the PR.
<img width="1899" alt="Screenshot 2025-06-18 at 1 14 36 PM"
src="https://github.com/user-attachments/assets/86b20d48-6b07-4058-8dff-8447cf565e02"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
evan
2025-06-18 13:16:30 -07:00
Scott Anderson c0ada43740 Update default version number (#1218)
## Description:

Update the default version number displayed on openfront.dev builds.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-18 02:57:46 -04:00
VariableVince 6fd063f7c8 Fix build menu on water tile (#1216)
## Description:

This PR accidentally introduced a regression:
https://github.com/openfrontio/OpenFrontIO/pull/1192

The build menu part of the new radial menu now doesn't open on a water
tile, so you can't build a warship.

Fix is removing the unnecessary check for params.selected === null, as
it may actually be null in this case. Only check needed to keep PR1192's
problem fixed for the Build menu is the params === undefined check.

BEFORE:

https://github.com/user-attachments/assets/54e0fb3d-8bb1-4263-989a-81fd63ec1f5b

AFTER 1:

https://github.com/user-attachments/assets/056d30d0-b50c-46dd-bdc0-ee90349212ef

AFTER 2, showing that PR1192 issue is still fixed (no errors in
console):

https://github.com/user-attachments/assets/df598635-20a5-4d45-a1fc-1e8193f71db3

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-06-18 01:46:40 -04:00