## Description:
Gold formula adjusted to form ~ workers ^ .7
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Fix a bad conflict resolution from enabling `strictNullChecks`.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Fix regression on unite sprites drawing, the old code which used 2 for
loops on the same object looked like there was an oversight.
By splitting it in 2 function calls and adding a comment the intent
should be clearer.
Before:

After:

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
This PR adds the Halkidiki map. It's a region in Greece with rich
history that is very popular also with tourism.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Nikola123
## Description:
There is a bug in the proximity check in the mirvhead destination
This fixes it.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
## Description:
New images in Instructions where needed for:
- event panel: wasn't mentioned yet
- infopanel changed: quick chat, donate gold, stop/start trading etc
- player icons: traitor, embargo, requesting alliance
- radial menu: now differs between enemy/ally
- leaderboard: was changed
- options: time display was changed, cookie preferences button is now
visible so kept that in the new image
Some justifcations of part of the textual changes:
- Trade: info was already behind and now updated to include changes from
PR https://github.com/openfrontio/OpenFrontIO/pull/707
- Retreats: weren't yet mentioned. Added this to new info about Event
panel. Including https://github.com/openfrontio/OpenFrontIO/pull/699,
and not-yet-but-soon merged PR
https://github.com/openfrontio/OpenFrontIO/pull/740 and
https://github.com/openfrontio/OpenFrontIO/pull/705
- Radial Menu: close button has been replaced, explain that
right-clicking closes it now.
- Traitor: being a traitor and its consequences, like the changed
defense debuff and effects on trade.
- SAM: launcher hit chanches % changed.
- Port: Battleships > Warships and other changes.
- Warship: made more clear that only enemy trade ships/warships/boats
are captured/destroyed. Made 'attack-click' more clear.
- Boat: the word Boat was used, not Transport ship. While on server and
in code it is called a Transport (ship) too. Tried to clear this up.
Since it is now explained n Instructions, it doesn't have to be
clarified per se elsewhere. Like in Build menu for Warship it says
"Captures trade ships, destroys ships and boats" which can stay this way
as it is now assumed knowledge that boat = transport.
- More uniform capitalisation for 'Openfront' terms: capitalization was
used differently across terms like Info panel and build menu, Alternate
view and Alternate View. Other instances are more ambiguous like "Small
explosive bomb that destroys territory, buildings, ships and boats"
which i kept as is.
- Embargo: the word 'embargo' was deliberately removed earlier, because
it wasn't always understood by target audience
(https://github.com/openfrontio/OpenFrontIO/pull/147). But some remnants
were left. Using 'stop trading' in all but one spot now: it's used as
one-word explanation for the Dollar stop sign player icon, just like
other icons also have short 'Ally' 'Traitor' etc. So the players who do
use the word embargo still have one reference left.
- Build menu: left Warship description as is (see 'Boat:' above).
Updated Port description from "Sends trade ships to allies to generate
gold" to "Sends trade ships to generate gold". Trade is not only with
allies anymore. And there's more details that are in Instructions like
the effects stop/start trading, that don't have to be in the Build menu.
This lessens the chances of having to change the Port description in
Build menu again.
- Player info: changed "Embargo against you" to "Stopped trade with you"
(see 'Embargo:' above).
Keys that need to be (re)translated in MLS:
- NEW keys: info_chat, info_trade, ally_donate_gold, build_menu_desc,
icon_embargo, icon_request, ui_playeroverlay, ui_playeroverlay_desc,
ui_events, ui_events_desc, ui_events_alliance, ui_events_attack,
ui_events_quickchat
- UPDATED keys: info_enemy_desc, ally_betray, build_port_desc,
build_warship_desc, build_sam_desc, icon_crown, icon_traitor,
radial_boat, radial_build, build_menu.desc.port, embargo,
option_settings, build_defense_desc, radial_desc, ui_leaderboard_desc
Font looks weird in screenshots because of zoom 40% in browser to
capture it all:






## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
## Summary by CodeRabbit
- **New Features**
- Added new UI elements and icons for alliance requests, embargo status,
and gold donation in the help modal and player info panels.
- Introduced detailed sections in the help modal for events, player
overlays, and expanded build menu explanations.
- **Improvements**
- Enhanced and clarified descriptions for leaderboard, event panels,
player overlays, ally betrayal, and build menu items.
- Improved visual grouping, layout, and styling consistency in the help
modal and across UI icons.
- **Style**
- Updated and unified image and icon styles for consistent appearance in
the help modal.
- Added new CSS classes for modal images and icons; removed fixed-size
radial menu image style.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
## Description:
This change blocks a persistent ID from being reused by more than one
client in the same game. This setting is only enabled in staging and
prod.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Add escaping to the `-` character to prevent it from specifying a
character range.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Original description
Potential fix for
[https://github.com/openfrontio/OpenFrontIO/security/code-scanning/6](https://github.com/openfrontio/OpenFrontIO/security/code-scanning/6)
To fix the issue, we will replace the ambiguous range `)-_` with an
explicit list of the intended characters. This ensures that the regular
expression is unambiguous and matches only the desired characters. We
will carefully review the rest of the regular expression to ensure no
other overly permissive ranges exist. The updated regular expression
will maintain the same functionality while being more precise.
_Suggested fixes powered by Copilot Autofix. Review carefully before
merging._
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **Refactor**
- Improved the clarity of character validation for safe strings,
ensuring consistent handling of special characters. No changes to
user-facing features or functionality.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
## Description:
* Merged similar fields so they can be reused (eg warshipTarget =>
targetUnit)
* simplified isCooldown api
* added "touch" method to send update to UI layer
* standardized on "undefined"
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
evan
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **Refactor**
- Unified and simplified how unit targets and cooldowns are managed
across all unit types, resulting in more consistent in-game behavior for
nukes, warships, trade ships, and SAM launchers.
- Updated naming and logic for unit targeting and cooldowns, improving
clarity in status displays and interactions.
- Reorganized unit interface and streamlined cooldown handling for
smoother gameplay experience.
- **Bug Fixes**
- Corrected visual indicators for nukes and warships to accurately
reflect their targets.
- **Tests**
- Updated automated tests to align with the new cooldown and targeting
logic.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
## Description:
Fix traitor duration text
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
- Break alliances on launch based on speculative damage.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **Behavior Changes**
- Alliances are now immediately broken when a nuke is launched and its
incoming message is displayed, rather than only at detonation.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Adds a PR description checker that enforce that the PR template is being
followed.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **Chores**
- Introduced automated validation for pull request descriptions to
ensure required sections and checklist items are completed before
merging.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
This PR prevents players from sending Quick Chat messages that require a
player target ([P1]) unless a player has been selected. The Send button
is now disabled in such cases and visually dimmed for clarity.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **Bug Fixes**
- The chat send button is now disabled if a required player selection is
missing, preventing unintended sends.
- **Style**
- The chat send button visually indicates when it is disabled with a
gray background and a not-allowed cursor.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
## Description:
Update the deploy script with new hosts.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **Chores**
- Updated deployment workflow to use new deployment targets: "masters"
and "nbg1" (replacing "eu" and "us"), while retaining "staging".
- Adjusted environment variables and SSH setup to support the new
deployment hosts.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Current behavior:
TerraNullius tiles are taken into account for capturing isolated
clusters
Also isolated clusters can be captured by allies
It might be intended behavior but in case it is not, here is a quick fix
Before:

After:

⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️
### This will also change capturing isolated clusters while attacking as
long as there is TerraNullius as a neighbor so if it is intended
behavior, please discard.
⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
## Description:
Fixes Black Sea map lakes
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Nikola123
## Description:
This PR fixes the inverted terrain on the Black Sea map
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Nikola123
## Description:
Missile launchers:
SAMs:
And now Warships:
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
dovg
## Description:
Add prettier-plugin-sh to format shell files.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.
Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.
Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.
Fixes#466
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
## Description:
Small optimisation in TerritoryLayer.renderLayer call to dedupe
Date.now()
## Please complete the following:
- [-] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
N/A
Co-authored-by: robertpitt <robertpitt1988@gmail.com>
## Description:
This PR makes trade ships actually use their traveled distance when
calculating their monetary value, instead of the the Manhattan distance
from port to port.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Koranir
## Description:
Fixes a couple of bugs with the defended border color:
- When a defense post is destroyed it doesnt redraw defended border to
normal ones
- The distance to draw borders at unit update is not the same as
territory update
- When a defense post changes owner, only the directly touching borders
were redrawn. Had to refactor units a bit so it keeps track of the last
owner
## Gifs:
Before fix:

After fix:


## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
VivaciousBox
## Description:
Adds two fields to an Embargo :
- `createdAt` : the tick at which it was created
- `willExpire` : whether the embargo will expire on its own
An embargo will remove itself only if the player didn't intentionally
set it. It expires either when an alliance is made, or if enough time
has passed (according to the `embargoDuration` config entry).
I put 5 minutes for `embargoDuration` by default, which seems reasonable
to me.
closes#702
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
leo21_
## Description:
I’ve expanded MLS (Multi-Language Support) coverage in the game.
All in-game elements except for chat messages are now translatable.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Enables you to click on the `Naval invasion incoming from X` or `X -
atom bomb inbound` messages to focus the camera on the incoming unit
(boat or nuke). Works for boats, atom bombs, hydrogen bombs and MIRVs.
Nothing changes in looks, only the fact that the messages are clickable.
closes#641
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
leo21_
## Description:
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
Fix a bug with nuke tile scoring.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
- Terminate docker containers in staging subdomains after 24 hours.
- Reduce worker count to 2 for these deployments.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
- Remove the environment from the deploy action, to prevent github
actions from automatically creating a second deployment. This is no
longer needed because the relevant secrets have been moved up to the
repository level.
- Remove the PR comment, as this is now redundant.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Change nuke trajectory to follow a curve, and add a trail behind them.

### Details:
- Use a look-up table to approximate the distance travelled, so the
speed remains constant along the curve
- The nuke speed is higher than a single pixel, so draw a line behind
for the trail
- Added a new "utility" file for the Bresenham/Bezier algorith: please
tell me if that's ok
### Edge cases (literally the edges):
The control points remains in the map so the curve can never go outside:

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
---------
Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>