Commit Graph
469 Commits
Author SHA1 Message Date
evanpelle 214c664d8b update meta 2025-08-15 09:50:37 -07:00
evanpelle cefc9f6dbf update meta 2025-08-14 21:39:15 -07:00
evanpelle c81233f023 update meta 2025-08-14 21:06:23 -07:00
evanpelle 56de2accca make train spawn rate hyperbolic 2025-08-14 20:33:43 -07:00
evanpelle 7f0148b5e5 update meta 2025-08-14 19:31:33 -07:00
evanpelle a3a3093ba6 have port & factory increase price 2025-08-14 12:17:50 -07:00
evanpelle 56c9457421 nerf bots 2025-08-13 11:51:01 -07:00
evanpelle 87e3cf7e79 update train meta 2025-08-13 11:25:45 -07:00
evanpelle a5b587b24a reduce train freq & gold 2025-08-12 14:27:28 -07:00
evanpelle ff0ec79fbd meta 2025-08-12 11:38:24 -07:00
evanpelle 35dca075c3 new trade ship meta 2025-08-12 10:03:19 -07:00
evanpelleandGitHub 754db60a00 Have trains produce more gold (#1759)
## Description:

During the play test, trains did not produce enough gold. So increase
gold, and give 4x bonus for allies.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-08 18:38:16 -07:00
evanpelleandGitHub 7de962eb5b fix alternate view perf regression (#1734)
## Description:

Have the diplomacy view only draw border, not interior tiles. Drawing
the interior tiles is a very expensive operation and caused main thread
cpu usage to spike to close to 100%.

Also change the color scheme so that neutral players are gray, and
embargoed players are red. I think long term embargo should be more of a
war state.

Added embargo update and cleaned it up to use Player instead of
PlayerID. There's no reason to pass ids around.


<img width="493" height="466" alt="Screenshot 2025-08-07 at 6 25 55 PM"
src="https://github.com/user-attachments/assets/75552036-42f1-4103-9537-234ff1c0464f"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-08 16:37:17 -07:00
evanpelleandGitHub a7ba112309 reduce train frequency (#1722)
## Description:

I played a few games and the number of trains was distracting. Cut the
number of trains roughly in half, we will probably need to adjust train
gold to compensate.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-06 20:54:20 -07:00
DevelopingTomandGitHub a05814a7fb Rework trains to encourage alliances (#1697)
## Description:

This update encourages alliances by modifying how train-based trading
works. Trading is now restricted to allied networks, and allied trades
offer better rewards than self-trades, incentivizing cooperation.

Changes:
- Train destinations are now limited to stations owned by the player or
their allies.
    - Delivering a train to one’s own station grants 4,000 gold.
- Delivering a train to an ally’s station grants 5,000 gold to both the
sender and the receiver.

This system encourages players to form alliances, especially with
factory-focused players.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-08-03 23:13:27 +00:00
DevelopingTomandGitHub eeeb7e4b4e SAM smart targeting (#1618)
## Description:

Current SAM behavior is to shoot a missile as soon as a nuke is in
range.
Players can exploit it by overshooting behind the SAM, so the SAM
missile will take way longer to reach the nuke, usually too late to
prevent its explosion.

This PR introduces a "smart" targeting system that allows SAM to
calculate an optimal interception tile along the nuke's trajectory. They
can also preshot before the nuke becomes vulnerable, as long as the
interception tile will be within the vulnerable window.

This change makes SAM range enforcement much more strict.

Changes:
- Nukes now precompute their full trajectory on creation and update
their current position index every tick.
- SAMs use this trajectory data and their own missile speed to calculate
the ideal interception tile.
- SAM missiles now aim directly at that interception point rather than
chasing the nuke.

Small changes on the fly:
- `BezierCurve` now uses a provided increment so the curve LUT is the
optimal size
- Increased nuke opacity when untargetable: 0.4 → 0.5
- Slightly extended nuke vulnerability range to SAMs: 120 → 150


===

Preshot an incoming nuke still in the unfocusable state. Notice how the
nuke is destroyed as soon as becomes focusable:



https://github.com/user-attachments/assets/9fbf1ae4-33b4-4fa0-9b53-cb53f3adc17b


Shooting right at the range limit:


https://github.com/user-attachments/assets/d68793ac-b249-45fe-88bf-e20f70758449


Shooting behind the SAM:


https://github.com/user-attachments/assets/800cd7ff-d9d9-40f3-aba8-fa3ab526b3b2




## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-08-02 22:03:29 +00:00
evanpelleandGitHub 3b8a36166a Remove workers & troop ratio bar, only have troops (#1676)
## Description:

The troop/worker ratio bar is almost never changed. so remove it and the
entire concept of workers. Now there is just troops.

Now players get a consistent 1k/s gold.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-01 16:06:59 -07:00
Scott Anderson 2a3898043c Merge main into v25 2025-07-27 15:25:29 -04:00
djmrFunnyManandGitHub 53a8354e32 Fix and update Pluto map (#1587)
## Description:

I've made a mistake and accidentally uploaded the v23 binary instead of
v24. My apolocheese

I also updated the map based on Duwibi's feedback

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aceralex
2025-07-27 14:25:47 -04:00
DuwibiandGitHub fb1e0585ab Yenisei map (#1517)
## Description:
This is a map of the Yenisei Bay in Russia. It contains 6 nations and
should be all compatable with all of the new map stuff. It has a size of
2000x2500 (which also means that it's larger vertically)

Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-07-26 14:24:55 -04:00
evanpelleandGitHub 0f2089c9d0 fix mirv damage scaling (#1590)
## Description:


https://github.com/openfrontio/OpenFrontIO/commit/932d4f3be2cded197e5ed4712a9e9e35963b86a6
made the curve way too steep, so just one MIRVWarhead caused enormous
population damage, so receiving crossfire from a nuke could cause
extensive damage

This PR Makes the curve much more linear, so the first explosions aren't
as deadly. Also change the asymptote to 3%, in practice it ends up being
around 5%.



## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-26 11:23:26 -07:00
djmrFunnyManandGitHub a743b768a4 Add the Pluto map (#1442)
## Description:
Redoing this PR because the previous one was just a mess. ~~Now
everything is in 1 commit.~~ not anymore

I have added the map of Pluto, based on the discord suggestion that has
41 upvotes.

<img width="2100" height="1300" alt="pluto_final_clean"
src="https://github.com/user-attachments/assets/9eaa44f9-c18e-48ca-89e4-ac59273859f7"
/>

The map looks like this ^

The map doesn't cover all of Pluto, because we simply don't have the
data about the other side. Instead this map covers most of the mapped
area which has high quality height data.

<img width="2438" height="1219" alt="image"
src="https://github.com/user-attachments/assets/c5adfd52-0e92-4cb9-b97b-afd7df822588"
/>


## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aceralex
2025-07-25 23:43:00 -04:00
79c638c1ca Players on the same team get a distinct color based on the team color (#1297)
## Description:

Instead of all teams having the same color, they get a different color.

### 2 teams


![blue-red](https://github.com/user-attachments/assets/7ec88d25-af1d-42de-8cda-f0ffdc7029d5)

### All teams


![all-teams](https://github.com/user-attachments/assets/97f8a51b-b5a4-40ec-8a96-f749547d354c)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

pineappleprince

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-07-25 19:00:57 -04:00
Scott Anderson 9b6c290ec7 Merge main into v0.25.x 2025-07-25 18:56:22 -04:00
evanpelleandGitHub 932d4f3be2 Have MIRV damage asymptote to 5% of total population (#1570)
## Description:

Decreasing MIRV warhead blast radius nerfed them too much, so have them
destroy 95% of population.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-25 15:44:32 -07:00
evanpelleandGitHub 65937b7e69 bugfix: when nuking nearby water, the attacker was not marked as a traitor on launch (#1574)
## Description:

There was a bug where we only checked for betrayals if the target tile
was owned.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-25 18:39:28 -04:00
iamlewisandGitHub f958f0f473 Alliance Time to 5 minutes (#1535)
## Description:

Changes Alliance time to 5 minutes from 10 as per manager meeting

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

Iamlewis
2025-07-24 00:30:00 +00:00
evanpelle 5273450526 reduce traitor debuff 2025-07-23 17:01:35 -07:00
VariableVinceandGitHub 563d054ea5 Zod v4 update (#1546)
## Description:

This contains the update from zod 3.25 to 4. Change imports back from
zod/v4 to just zod. No errors in VSCode.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-07-23 14:28:38 -04:00
evanpelleandGitHub ad01714323 use grafana cloud (#1518)
## Description:

Self hosted grafana has maintenance burden, so migrate to grafana cloud 

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-21 16:05:35 -07:00
evanpelleandGitHub 98420ccf97 allow reuse of structure discounts (#1513)
## Description:

When someone loses their structures they get their bonus back. Also keep
the structures built, it's nice to still get the bonus after capturing
someone's city.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-20 20:28:03 -07:00
evanpelleandGitHub 741d627644 reduce regen rate for bots (#1503)
## Description:

in v24 they are have become stronger due to new behavior, so reduce
regen rate to compensate.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-19 18:08:10 -07:00
evanpelleandGitHub b39fe625cc increase MIRV to 35M (#1487)
## Description:

The new MIRV leaves land contiguous making targets much easier to
invade. So increase price to 35M to compensate.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-18 10:53:49 -07:00
evanpelleandGitHub 267fcfc147 meta: reduce port gold multiplier & trade ship frequency (#1486)
## Description:

The port bonus was too high causing too many MIRVs, reduce the port
bonus & reduce trade ship spawn chances slightly

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-18 09:27:03 -07:00
evanpelleandGitHub 02d66b7885 fix squad allocator color palette (#1483)
## Description:

We were just doing a simple hash of the team id, causing them to be
random. now we use the the color delta function for squads as well.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-18 08:49:10 -07:00
evanpelleandGitHub b5c1ae1bbf Increase traitor punishment (#1456)
During playtesting the traitor punishment still wasn't harsh enough.
2025-07-17 08:01:53 -07:00
evanpelleandGitHub 87678b7969 Increase trade ship spawn rate (#1455)
## Description:

During play testing not enough trade ships were spawning in the mid-late
game. This increases their spawn rate and max number of ships.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-16 20:24:01 -07:00
29b587cdae Factory spawns trains (#1408)
## Description:

- Change trains so it spawns from factories only
- Increase train frequency as they will now spawn from a single
structure.
- Factory will spawn more trains depending on its level
- Fix port to connect to nearby railroads
- Add factory description

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Tom Rouillard <trouilla@mathworks.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-07-14 08:59:51 -07:00
evanpelleandGitHub b07a59685e fix color allocator not selecting distinct colors (#1404)
## Description:

The color allocator only checked if DeltaE met a threshold of 25, but
most colors met that threshold, so it wasn't much better than random.
Now it goes down the list of assigned colors to find the most unique
color to add.

Also changed algorithms from deltaE76 to deltaE2000 as that seemed to
produce better results.

The algorithm is O(n^2) so we cap distinct check at 50 colors, after
that fall back to random selection. After 50 colors our color palette is
pretty much exhausted anyways.

Moved ColorAllocator to its own file

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-12 09:30:29 -07:00
evanpelleandGitHub f95f76a01a update meta (#1397)
## Description:

* cap trade ships at 100, instead have more ports increase gold per ship
* nerf defense post speed reduction. Sometimes attacks were so slow the
attacker could "store" troops in the attack.
* adjust trade ship spawn rate: increase spawn rate early game to speed
up game play
* nerf MIRVs by making blast radius smaller. This allows the territory
to stay continuous, allowing the attacker to conquer faster and speeding
up late game.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-10 10:37:20 -07:00
Scott AndersonandGitHub 74f6ed4851 Fix local development (#1388)
## Description:

Remove the erroneous login requirement for local development.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-09 11:59:03 -07:00
Scott AndersonandGitHub d8d5220948 Require login to connect to staging (#1360)
## Description:

Complete:
- Add support for cookie-based auth (ref
https://github.com/openfrontio/infra/pull/83)
- Restrict game server API access to users with a specific flare
- Restrict join game to users with a valid token and an allowed flare
- Unauthorized landing page
- Token cache
- Destroy token cookie on logout

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-09 03:57:08 -04:00
evanpelleandGitHub 56dd582002 add domain and subdomain for dev env (#1379)
## Description:

env variables DOMAIN and SUBDOMAIN were not found in the env, so have
DevServerConfig override the methods.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-08 14:04:08 -07:00
d18908bb68 Add domain, subdomain to GameRecord (#1370)
## Description:

Add domain, subdomain to GameRecord.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-07-08 12:45:27 -07:00
evanpelleandGitHub 1a7c1074f4 Add strait of Gibraltar and Italia maps (#1363)
## Description:

Add strait of Gibraltar and Italia maps

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-07 13:00:20 -07:00
Scott AndersonandGitHub e0936bf8d3 Quads fix (#1356)
## Description:

Add missing code that was meant to go in #1347

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-06 20:30:43 -04:00
Scott AndersonandGitHub 3a8ff6304a Quads (#1347)
## Description:

- Add trios and quads
- Add translations for duos, trios, quads
- Add duos, trios, quads to the public lobby rotation
- Increase the frequency of team games


![image](https://github.com/user-attachments/assets/a7bac4e7-9db2-486d-87bc-5779dd64da08)

![image](https://github.com/user-attachments/assets/c1b9225e-2193-4776-b97f-be01a1bdeeed)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-06 20:09:18 -04:00
DevelopingTomandGitHub 6353a5d6f7 Automatic train stations (#1353)
## Description:

Train stations are now built automatically when a factory is
constructed.

Changes:
- When a factory is built, nearby structures are connected to the rail
network
- When a city is built near a factory, it is connected to the rail
network
    - All structures behave the same when a train stops: to be defined
    - Removed station badge
    - Gold income is now related to the structure's level

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-06 13:15:49 -07:00
evanpelleandGitHub 513fcb0944 upgrade unit when building a unit of same type (#1328)
## Description:

When building a structure in the same location as a nearby structure, it
will update the existing structure instead of creating a new one.

Also fix ctrl+click shortcut to bring up the build menu.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-03 18:34:18 -07:00
evanpelleandGitHub adb0d07074 Make patterns puchasable with stripe (#1313)
## Description:
Patterns now show how much each skin costs and can be purchased

* Refactored logic out of TerritoryPatternsModal and into Cosmetics.ts
* Role gated cosmetics are not shown if you don't have the role. This is
to prevent people trying to get roles just for the cosmetics.
* Added purchasable cosmetics.
* On purchase the backend adds the flare to the player account

<img width="1197" alt="Screenshot 2025-07-01 at 11 45 52 AM"
src="https://github.com/user-attachments/assets/b4b4b7ea-f5f4-4c61-9ced-b608f75aa9d7"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-02 20:03:58 -07:00