update meta

This commit is contained in:
evanpelle
2025-08-14 19:31:33 -07:00
parent a3a3093ba6
commit 7f0148b5e5
+6 -13
View File
@@ -329,10 +329,10 @@ export class DefaultConfig implements Config {
return this._gameConfig.infiniteTroops;
}
trainSpawnRate(numPlayerFactories: number): number {
return 200 * numPlayerFactories ** 0.5;
return 200 * numPlayerFactories ** 0.7;
}
trainGold(isFriendly: boolean): Gold {
return isFriendly ? 250_000n : 50_000n;
return isFriendly ? 100_000n : 50_000n;
}
trainStationMinRange(): number {
@@ -347,16 +347,9 @@ export class DefaultConfig implements Config {
tradeShipGold(dist: number, numPorts: number): Gold {
const baseGold = Math.floor(50_000 + 100 * dist);
const basePortBonus = 0.5;
const diminishingFactor = 0.8;
let totalMultiplier = 1;
for (let i = 1; i < numPorts; i++) {
totalMultiplier += Math.max(
0.05,
basePortBonus * Math.pow(diminishingFactor, i - 1),
);
}
return BigInt(Math.floor(baseGold * totalMultiplier));
const numPortBonus = numPorts - 1;
const bonus = 1 + (2 * numPortBonus) / (numPortBonus + 5);
return BigInt(Math.floor(baseGold * bonus));
}
// Probability of trade ship spawn = 1 / tradeShipSpawnRate
@@ -491,7 +484,7 @@ export class DefaultConfig implements Config {
return {
cost: this.costWrapper(
(numUnits: number) =>
Math.min(1_000_000, Math.pow(2, numUnits) * 125_000),
Math.min(2_000_000, Math.pow(2, numUnits) * 125_000),
UnitType.Factory,
UnitType.Port,
),