Commit Graph
485 Commits
Author SHA1 Message Date
LavodanandGitHub fe8c0f961a Fix clients able to join above max players (#2547)
Resolves #698

## Description:


This PR fixes clients being able to join games which are already full.
This caused several bugs and glitches, like incorrect team sizes in team
games, and being stuck in spectator mode.

This fix checks for number of active clients in GameServer, and if it
sees that the lobby is full, it does not put the client in the game, and
sends an error with error key being "full-lobby"

ClientGameRunner then checks to see this error, and overrides the
default implementation of showing a popup. Instead it will leave the
lobby for the user by dispatching a leave-lobby event into the document,
and the user can then reqeue into a new game.

Here is a video showcasing how full games are handled.


https://github.com/user-attachments/assets/dc6220ea-590f-4bd1-8ca5-38c0d24ae792

## Note on testing

I wasn't able to figure out how to properly overwrite lobbyMaxPlayers
from the default config using the devconfig, so the video shows just a
hardcoded version of defaultconfig, therefore testing solo is probably
not really possible.

I just changed the function in defaultconfig for my testing to this:
```ts
  lobbyMaxPlayers(
    map: GameMapType,
    mode: GameMode,
    numPlayerTeams: TeamCountConfig | undefined,
  ): number {
	  return 1; 
	}
```

## Notes

This PR does not necessarily resolve all cases which cause 698, as for
example joining too late while there is still space is not changed at
all. For most public games, this shouldn't be an issue as the timer is
long enough for a majority to be filled up before the timer hits 0.

Additionally, spectating ongoing games should work fine, but as local
server spectating is buggy in general, I was not able to test and
confirm this 100%.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Lavodan
2025-12-01 15:33:24 -08:00
jachiscandGitHub 8f3e09c6a3 Add Gulf of St. Lawrence Map and Related Flags (#2524)
## Description:

Adds the Gulf of St. Lawrence map and the flags of New Brunswick
(ca_nb), Nova Scotia (ca_ns), and Prince Edward Island (ca_pe).

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

<img width="1380" height="1150" alt="Screenshot 2025-11-26 201008"
src="https://github.com/user-attachments/assets/77531058-b429-4c68-b645-a3e59033458b"
/>
<img width="1434" height="1195" alt="Screenshot 2025-11-26 202128"
src="https://github.com/user-attachments/assets/9c3e2bc2-882f-4662-a32b-16e17db852f2"
/>

## Discord username

sehentsin
2025-11-30 20:17:29 -08:00
evanpelle d88a6ba887 remove human vs nation from public game playlist 2025-11-23 12:38:50 -08:00
evanpelle 92372b770b Merge branch 'v26' into v27 2025-11-21 14:08:43 -08:00
evanpelle 7d7ef40ae4 Merge branch 'v26' 2025-11-21 14:08:27 -08:00
evanpelle 44920f030b Bugfix: Kick player in private lobby not working
Nginx was stripping query params when routing requests to workers, so the creatorClientID param was stripped when creating a private game. This caused the game server to not know who the lobby owner was, so it rejected the kick requests.
2025-11-21 14:06:31 -08:00
evanpelle cf7e658d3d Remove yenisei because there is no source in map-generate/assets so the map cannot be rebuilt 2025-11-20 19:18:37 -08:00
34251c0673 lobby fill time added to stats (#2382)
## Description:

Finishes & closes #1969 and closes #1806.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-11-10 19:53:25 -08:00
evanpelle d16a2485e3 Merge branch 'v26' 2025-11-07 19:54:27 -08:00
25ea11114e Random spawn (#2375)
## Description:

https://github.com/openfrontio/OpenFrontIO/issues/2352

This is my first PR in this project, and I’ll continue refining it based
on feedback.

<img width="1088" height="859" alt="image"
src="https://github.com/user-attachments/assets/07f4f8b1-52fa-4136-add4-19b00aefd963"
/>

<img width="1157" height="783" alt="image"
src="https://github.com/user-attachments/assets/1c5be80d-72f8-4ead-8d4b-706a3a04fd73"
/>

<img width="1488" height="777" alt="image"
src="https://github.com/user-attachments/assets/4d743548-f0c3-4579-963b-43676f68fab1"
/>

<img width="1499" height="778" alt="image"
src="https://github.com/user-attachments/assets/f808e44f-ef97-467f-9e41-812e2857c36e"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

nikolaj_mykola

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-11-06 15:49:37 -08:00
evanpelle 67007a3015 reduce Achiran frequency 2025-11-05 10:32:39 -08:00
0789f0d7f8 Add Nations Vs Players Game Mode (#2233)
## Description:
Fixes: #676 
This PR adds Players Vs Nations as a game mode in the menu.

For this change I have added two mutually exclusive option for this
mode:
1. Match number of nations to number of players who have joined
2. Set the number of nations to a fixed value

### Screenshots:
#### Options in Single player mode
<img width="1025" height="790" alt="image"
src="https://github.com/user-attachments/assets/c0685ea5-94f5-43c7-a9e5-390835fc94e9"
/>
<img width="1005" height="795" alt="image"
src="https://github.com/user-attachments/assets/dddba015-a424-40dd-a0fe-2571fd7b0fba"
/>

#### Options in lobby mode
<img width="1015" height="888" alt="image"
src="https://github.com/user-attachments/assets/45bc865b-c6a8-4b6a-9062-4eb499c1ea36"
/>

#### Example gameplay (1 Human Vs 90 Nations)
<img width="1888" height="912" alt="image"
src="https://github.com/user-attachments/assets/38faec75-171f-4358-a3be-93630cca1587"
/>


## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

saphereye

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-10-28 16:40:30 -07:00
evanpelle 02bdaaa2c6 Merge branch 'v26' 2025-10-28 14:10:27 -07:00
evanpelle 4f00c4a12c Increase public game ffa frequency to 3:2 ffa:teams 2025-10-28 14:05:07 -07:00
EvanandGitHub 3fd38e7306 Add clanTag to GameRecord for archiving (#2314)
## Description:

This will be used to determine clan winners in the api layer.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-27 20:05:09 -07:00
Duwibiandevanpelle 6b696685b5 Add Achiran (#2280)
## Description:

Describe the PR.
Adds the Halloween Special Map - Achiran. It has 4 nations and will be
playable in game for a period of around 2 weeks during the Halloween
event.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-10-25 14:29:49 -07:00
DuwibiandGitHub 39c65d6245 Add Achiran (#2280)
## Description:

Describe the PR.
Adds the Halloween Special Map - Achiran. It has 4 nations and will be
playable in game for a period of around 2 weeks during the Halloween
event.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-10-24 15:38:28 -07:00
evanpelle 3c329e86b2 Merge branch 'v26' 2025-10-21 14:19:30 -07:00
EvanGitHubcoderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
4ada4c7375 feature: basic matchmaking (#2227)
## Description:

Implement a basic matchmaking modal that connects to the api service and
waits for a game id. It then waits until the game starts and connects to
it.

Workers use long polling to check in with the matchmaking server and
receive player assignments.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-10-21 14:08:07 -07:00
f161c94ff4 Max timer (#1289)
## Description:

Adds a max timer setting
The timer starts at max timer and goes down, becoming red if reaching <
1 min
The player with the biggest territory wins at the end of the timer


![image](https://github.com/user-attachments/assets/888099fc-95ae-4303-8c80-c850e58d36e2)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com>
2025-10-17 17:09:10 -07:00
evanpelle f552b00661 bugfix: use FlagSchema to validate flag 2025-10-15 09:46:34 -07:00
evanpelle 5540eff24c Merge branch 'v26' 2025-10-14 20:24:15 -07:00
evanpelle 349e7acb61 bugfix: have Privilege support flags 2025-10-14 20:07:05 -07:00
EvanandGitHub 090b0756b7 Allow donation in team games. (#2198)
## Description:

Was a bug disabling donation in public team games.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-14 16:10:32 -07:00
fee2f822ed Fix spelling typos and improve code quality (#2186)
## Description:
  This PR fixes several bugs and improves code quality:

- Fix spelling typos: "recieved" → "received" in Transport.ts and
GameServer.ts
  - Fix comment typo: "isn'te" → "isn't" in TerrainLayer.ts
- Improve WebSocket cleanup in Transport.ts leaveGame() by replacing
empty onclose handler with proper
   killExistingSocket() call
- Add console.warn for image decode failures in StructureLayer.ts
instead of silent catch
  - Remove commented dead code in DevConfig.ts

  ## Testing
All 288 tests pass. Development build completes successfully. No
breaking changes.

  ## Files Changed
  - src/client/Transport.ts
  - src/server/GameServer.ts
  - src/client/graphics/layers/TerrainLayer.ts
  - src/client/graphics/layers/StructureLayer.ts
  - src/core/configuration/DevConfig.ts

## Checklist:
- [x] I have added screenshots for all UI updates (N/A - no UI changes)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file (N/A - no user-facing text)
- [x] I have added relevant tests to the test directory (All 288
existing tests pass - no new tests needed for typo fixes)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

  Discord: hiphex_33496

Hiphex

Co-authored-by: Claude <noreply@anthropic.com>
2025-10-14 22:07:49 +00:00
evanpelleandGitHub 584fa9fb5d add support for custom colors (#2103)
## Description:

Added a colors tab in territory patterns modal so players can select
their color.

Refactored the PrivilegeChecker, removed custom flag checks since we no
longer support custom flags.

<img width="479" height="345" alt="Screenshot 2025-09-27 at 5 01 17 PM"
src="https://github.com/user-attachments/assets/ad96da65-f0eb-4731-a861-e6e5fcb4566a"
/>
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-09 20:47:20 -07:00
d070c5810c Increase the frequency of teams games (#1809)
## Description:

Updates the frequency of teams games to fix #1808.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

loymdayddaud

Co-authored-by: TheGiraffe3 <TheGiraffe3@users.noreply.github.com>
2025-10-09 19:56:51 +00:00
Tiago Santos Da SilvaandGitHub fa7b7fceb3 Enable the @typescript-eslint/no-unused-vars eslint rule (#2130)
## Description:

###  Summary of Changes

This PR enables the ESLint rule **`@typescript-eslint/no-unused-vars`**
as requested in the issue and applies the necessary code adjustments
across the project.

#### 🔧 What was done:
- Activated the rule `@typescript-eslint/no-unused-vars` in the ESLint
config.
- Updated ~70 files to comply with the rule:
  - Replaced unused variables with a `_` prefix where appropriate.
- Added inline ESLint disable comments (`eslint-disable-next-line`) for
specific cases where the variable or code block seemed important for
context, readability, or future use.
- Ensured no linting errors remain related to this rule.

---

###  Clarification

Some cases were handled with inline disable comments instead of removing
the variable entirely, to avoid accidental breaking changes or loss of
intent.
If a different approach is preferred (e.g., stricter removal or
alternative handling), I’m happy to adjust the implementation
accordingly — just let me know!

---

### 🙌 Next Steps

Please review and let me know if:
- Any file should be handled differently.
- You prefer removal instead of disabling in certain areas.
- Additional rules should be enforced or reverted.

I’m available to make any follow-up improvements needed.

---

### 🎃 Hacktoberfest Note

I'm participating in **Hacktoberfest**, so if this PR is accepted,
please add the label:

`hacktoberfest-accepted`

Thank you!

#1784 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-10-06 13:26:43 -07:00
AotumuriandGitHub 623d6557e3 Add Japan map (#2106)
## Description:

This PR adds a new Japan map.

<img width="975" height="967" alt="スクリーンショット 2025-09-28 18 06 11"
src="https://github.com/user-attachments/assets/5ef06c1a-f020-4109-a5df-3cba7a9a074f"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-09-28 17:50:22 -07:00
evanpelle fdb05bf777 Merge branch 'v25' 2025-09-26 10:53:57 -07:00
evanpelleandGitHub 5d9b62da4d add compact map option (#2095)
## Description:

Create mini map option
<img width="741" height="234" alt="Screenshot 2025-09-25 at 4 47 47 PM"
src="https://github.com/user-attachments/assets/6c442698-8e3b-44d5-b07e-c4f0a916c3bc"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-25 16:51:25 -07:00
evanpelleandGitHub 8419cc7ccd fix donation not set on singleplayer (#2093)
## Description:
Bug: Donation to nations was not allowed in single player mode.

Always allow donation to Nations. Simplify the donation check logic.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-24 14:35:58 -07:00
DuwibiandGitHub 3f4f5b195b Add Montreal (#2081)
## Description:
This PR adds the Montreal map that was used in OFM with some revisions,
including adding some river and changing the overall topography.

Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-09-22 09:40:38 -07:00
evanpelleandGitHub 34c94d20f7 Use http/2 instead of QUIC for cf tunnels (#2075)
## Description:

The cf tunnel drops all connections once every week lately. Using http/2
instead of QUIC will hopefully make it more stable. Also increase retry
count and disable auto update.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-20 17:07:45 -07:00
evanpelleandGitHub 5b94fe9b74 bugfix: cosmetics not present during replays (#2074)
## Description:

Cosmetics were not being saved into the GameRecord on game completion.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-20 11:46:48 -07:00
evanpelleandGitHub a26585a47b Add support for colored patterns (#2062)
## Description:

Add support for colored territory patterns/skins

* Refactored & updated territory pattern rendering to render colored
skins
* rename public from pattern to skin (keep pattern name internally, too
difficult to rename)
* Moved all territory color logic to PlayerView
* Updated WinModal to show colored skins
* Refactored decode logic into a separate function: decodePatternData
* Refactored/updated how cosmetics are sent to server. Players now send
a PlayerCosmeticRefsSchema in the ClientJoinMessage.
PlayerCosmeticRefsSchema just contains names of the cosmetics, and the
server replaces the names/references with actual cosmetic data
* Refactored PastelThemeDark: have it extend Pastel theme so duplicate
logic can be removed.
* 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-18 20:00:15 -07:00
evanpelle d2314941fe Merge branch 'v25' 2025-09-18 11:26:53 -07:00
evanpelle 272c362182 bugfix: use Basic prefix for otel metrics 2025-09-11 22:19:21 -07:00
evanpelle 50dd062945 Logger: just use Basic + secret 2025-09-11 21:28:03 -07:00
evanpelle e26d164ef0 allow just otel key to avoid spaces in env variables 2025-09-11 19:48:02 -07:00
evanpelleandGitHub eec3b0e2bb Fetch archived games from api, allow development against production & staging (#2045)
## Description:

Instead of going through the game server to fetch archived games, have
the client fetch from api directly. Also loosen up cors restrictions &
domain checks so localhost:9000 can talk to staging or production
servers

related to  #1571

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-11 14:07:07 -07:00
evanpelleandGitHub 319508c360 bugfix: archive error, use replacer (#2041)
## Description:

Use replacer when serializing GameRecord json

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-10 07:36:42 -07:00
evanpelleandGitHub fd0fbfab9e Fix archive (#2035)
## Description:

Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-09 14:37:06 -07:00
evanpelleandGitHub defb6bb1d4 Store full game for singleplayer, add more validation (#2031)
## Description:

onunload allows up to 64kb, but reducing the number of hash messages and
compressing using gzip, we can reduce the GameRecord size to stay under
64kb. I played a 10 minute game and the compressed GameRecord was only a
few kb.

Also verify the game is singleplayer and has only 1 player

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-08 18:14:08 -07:00
evanpelleandGitHub 043462e28a Archive games by using the api service endpoint instead of R2 (#2030)
## Description:

This removes the dependencies on R2, and allows contributors to replay
games without R2 access.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-08 16:36:20 -07:00
evanpelleandGitHub b0f8eb862e Implement vote for winner (#2013)
## Description:

Require majority of ips to report a winner.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-05 14:32:16 -07:00
evanpelle 9a434fd03a remove gatekeeper submodule because it is not AGPL compatible (#2012)
## Description:

Gatekeeper is a private submodule was planned to be used for security,
bot detection etc, but actually just a no op. Since gatekeeper is
private, it's not AGPL compatible.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-05 13:25:09 -07:00
evanpelleandGitHub f156e92d58 remove gatekeeper submodule because it is not AGPL compatible (#2012)
## Description:

Gatekeeper is a private submodule was planned to be used for security,
bot detection etc, but actually just a no op. Since gatekeeper is
private, it's not AGPL compatible.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-05 10:11:16 -07:00
1e3118e1ee Update public lobby map frequencies (#1816)
New values for map frequencies in the public rotation

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:
Baguette Bot

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-09-03 16:22:34 -07:00
1ecd6c4ee1 Private lobby toggle donation (#1752)
Resolve #1652

1. Add the ability to toggle **gold donations** and **troop donations**
for private lobbies
~2. Add relevant translations.~
3. Refactor `canDonate` to be specific to gold and troop donations
4. Add placeholders for singleplayer mode if this is to be extended to
support that too.
5. Add Tests for Donate logic
<img width="1643" height="1788" alt="image"
src="https://github.com/user-attachments/assets/82b93400-a1f0-45f0-8b2b-a7f78dc0c3e9"
/>

_Private Lobby_

![donatetroopsprivatelobby](https://github.com/user-attachments/assets/c6690bbc-958e-48a1-9cf1-e2b361dfb1b2)
_Testing Troop Send In Private Lobby_

![donatetroopsprivatelobby2](https://github.com/user-attachments/assets/698c7603-6b4b-4da7-91ab-7bdc38bb49a5)

_Troop Send Complete In Private Lobby_

![testtradepublicteams](https://github.com/user-attachments/assets/1010332c-3f38-4644-9218-46aa7141f578)
Confirming that public teams still works

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I have read and accepted the CLA agreement (only required once).
regression is found:

DISCORD_USERNAME: cool_clarky

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-09-03 16:19:13 -07:00