Commit Graph
11 Commits
Author SHA1 Message Date
Ralfi SalhonandGitHub 015e3c7d19 feat: Attacking Troops Overlay (#3427)
## Description:

https://troop-advantage-layer.openfront.dev/

Hey OpenFront dev team, I've been really enjoying the game, and the
v0.30 changes have felt great so far. Happy to start contributing!

This PR introduces `AttackingTroopsOverlay`, a layer that renders live
attacker vs. defender troop counts directly on active front lines.
Players can immediately gauge combat strength without leaving the map
view.


![troop-advantage-layer](https://github.com/user-attachments/assets/9e862812-84b4-46cb-a0c6-65fa50320198)

A recent change updates the layer to just the # of attackers and a
symbol for attack/defence:

![visual-front-line](https://github.com/user-attachments/assets/46bc7117-2314-44c9-96fc-8a7e9c6ab5cd)

Left: Perspective of Anon 667 (Blue) | Right: Perspective of Anon332
(Red)

![ezgif-6261e6669d6b972b](https://github.com/user-attachments/assets/734d90c1-8f22-44dc-8f2f-b22e46676f46)

**How it works:**
- Attacker count shown for ground invasions. When attacking, your troop
count will display amber for disadvantageous, and green for advantageous
battles. When defending, the enemy troop count will switch to red if you
are at a severe disadvantage.
- Label position recalculates every tick at 200ms, tracking the front
line as it moves.
- Automatically hidden during Terrain view (spacebar)
- Labels clean up when an attack ends or its target becomes invalid

**Settings:** An "Attacking Troops Overlay" toggle is added to Settings,
enabled by default.
--> the screenshot is old, but the text has been updated
<img width="448" height="410" alt="Settings toggle"
src="https://github.com/user-attachments/assets/2df8ec7a-3f77-48b7-a9b5-ee4a6eed0412"
/>

## Checklist

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Discord
Radyus
2026-03-19 15:04:33 -07:00
evanpelle 6b9603d445 Merge branch 'v30' 2026-03-18 19:29:42 -07:00
RyanandGitHub 1049b7e7dc Clan System Part 1 (#3276)
## Description:

Properly split out clantags and usernames, a clantag should not be part
of a username.

<img width="285" height="286" alt="image"
src="https://github.com/user-attachments/assets/8ac56e82-b12c-4fc0-9774-e445252a6e61"
/>

https://api.openfront.dev/game/ojkqZFb2


<img width="296" height="596" alt="image"
src="https://github.com/user-attachments/assets/85152f80-c111-4f87-b85b-8516c9c6137b"
/>


https://api.openfront.dev/game/MF32BkVc


requires;
https://github.com/openfrontio/infra/pull/264

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-17 15:55:47 -07:00
HulKioraandGitHub b045608c89 ui: reduce HUD transparency for control, attacks, events, and hover panel (#3429)
## Description:

Reduce HUD transparency for better readability by making the Control
Panel, Attacks panel, Events/Chat panel, and Hover panel more opaque
while keeping a subtle blur effect.

## Please complete the following:

- [ x] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

HulKiora
Before :
<img width="518" height="134" alt="image"
src="https://github.com/user-attachments/assets/dd714a8e-5b8c-4754-b68d-a86a0f82afcf"
/>

After :
<img width="519" height="138" alt="image"
src="https://github.com/user-attachments/assets/828b88be-a071-474c-a4a2-80d1c679b3df"
/>
2026-03-15 14:59:34 -07:00
EvanandGitHub 3a195005d8 outgoing attacks (#3398)
## Description:

Show outgoing attacks on the PlayerInfoPanel. Also update the
AttacksDisplay so it uses the same icon for incoming & outgoing attacks

<img width="502" height="97" alt="Screenshot 2026-03-10 at 2 02 49 PM"
src="https://github.com/user-attachments/assets/de83bf4d-b1b9-4fec-a8c6-e25bbf82c942"
/>

<img width="483" height="167" alt="Screenshot 2026-03-10 at 2 03 02 PM"
src="https://github.com/user-attachments/assets/cf43106f-5f3a-4a78-abae-dff019de4fb4"
/>

<img width="509" height="203" alt="Screenshot 2026-03-10 at 2 03 28 PM"
src="https://github.com/user-attachments/assets/79db2081-dd93-4ff4-aaa7-75281c16c037"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-10 14:08:31 -07:00
evanpelle ebd39e8ced cap attacks panel height and make it scrollable when overflow 2026-03-09 09:44:25 -07:00
FloPinguinandGitHub fe89713f46 Fix UI (again) 🖌️ (#3379)
## Description:

 **Fix UI spacing and border radius across multiple screen sizes**

- Fix events panel missing right margin on wide screens
- Fix incorrect border radius on events panel and control panel at
various breakpoints
- Remove border radius from attack/boat elements on small screens
- Show running attacks above the events panel on mobile
- Add left/right margin to the homepage on tablet-sized screens
- Adjust lobby card spacing on mobile

Previous

<img width="410" height="124" alt="Screenshot 2026-03-07 203244"
src="https://github.com/user-attachments/assets/d3feb9fe-97a3-44d0-9aba-db04062f9911"
/>


After

<img width="417" height="117" alt="Screenshot 2026-03-07 203255"
src="https://github.com/user-attachments/assets/31b88145-8e92-40db-b9cc-f2a00754f900"
/>


Previous

<img width="828" height="123" alt="Screenshot 2026-03-07 203320"
src="https://github.com/user-attachments/assets/4e162cf5-7d82-4e87-9dd9-9ab1d3782f23"
/>


After

<img width="820" height="126" alt="Screenshot 2026-03-07 203337"
src="https://github.com/user-attachments/assets/a25121aa-603c-41c7-b335-406a38a62cf9"
/>


Previous

<img width="961" height="102" alt="Screenshot 2026-03-07 203353"
src="https://github.com/user-attachments/assets/22ba9770-88a3-4f49-aeb6-6d875006946b"
/>


After

<img width="954" height="78" alt="Screenshot 2026-03-07 203403"
src="https://github.com/user-attachments/assets/0d4e3b19-de1c-4211-b1e3-bd935025de33"
/>


Previous

<img width="557" height="154" alt="Screenshot 2026-03-07 203450"
src="https://github.com/user-attachments/assets/2cc8a747-3e68-4449-9746-62fcbca76510"
/>


After

<img width="602" height="146" alt="Screenshot 2026-03-07 203421"
src="https://github.com/user-attachments/assets/bae399a3-8969-4b7a-a77c-c73c4f775ca0"
/>


Previous

<img width="727" height="889" alt="Screenshot 2026-03-07 204707"
src="https://github.com/user-attachments/assets/bc53febf-9beb-4195-a994-858333f30f24"
/>


After

<img width="725" height="799" alt="Screenshot 2026-03-07 204714"
src="https://github.com/user-attachments/assets/9d600212-73ae-4566-b1c5-df83e8edb8e9"
/>


Previous

<img width="658" height="890" alt="Screenshot 2026-03-07 204633"
src="https://github.com/user-attachments/assets/6c935fcc-3e46-4706-8c9a-9840cc469b60"
/>


After

<img width="656" height="798" alt="Screenshot 2026-03-07 204639"
src="https://github.com/user-attachments/assets/8e490f29-cf50-4c1f-a97e-f550fd4f9a13"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-07 13:01:18 -08:00
815f1de67b Update control panel UI (#3357)
Relates to #2260

## Description:

Inspired by https://github.com/openfrontio/OpenFrontIO/pull/3359

This PR centers the control panel and combines it with the units
display. The reasoning is that the control panel contains the most
critical info so it should be in the center of the screen. Combining it
with the units display reduces the number of UI components on screen.

Also made the attack ratio bar persistent on mobile

<img width="618" height="216" alt="Screenshot 2026-03-06 at 2 06 34 PM"
src="https://github.com/user-attachments/assets/34b041c1-d78b-46b5-a7ab-f2a44145a7e2"
/>


<img width="941" height="343" alt="Screenshot 2026-03-06 at 2 06 55 PM"
src="https://github.com/user-attachments/assets/1e3b026c-8eb2-407c-be38-0e71e1ae426c"
/>

<img width="562" height="228" alt="Screenshot 2026-03-06 at 4 11 20 PM"
src="https://github.com/user-attachments/assets/56eac49f-c8a4-4ac1-a60a-f1bcb2fad2d0"
/>

<img width="939" height="357" alt="Screenshot 2026-03-06 at 4 11 32 PM"
src="https://github.com/user-attachments/assets/eb5591d5-3cc2-4182-944b-3a4b0b76852a"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan

Co-authored-by: hkio120 <111693579+hkio120@users.noreply.github.com>
2026-03-06 18:32:01 -08:00
FloPinguinandGitHub 086a7e9000 Improve mobile UI (#3217)
## Description:

### Leaderboard cut off

Previous:

<img width="285" height="255" alt="Screenshot 2026-02-15 171617"
src="https://github.com/user-attachments/assets/affb7559-3885-4cc3-bc1a-f653dcb13fb2"
/>

Now: 

<img width="302" height="299" alt="Screenshot 2026-02-15 171603"
src="https://github.com/user-attachments/assets/623fe424-d744-46f7-99aa-710b010c4084"
/>

### Attack ratio popup cut off

Previous:

<img width="276" height="806" alt="Screenshot 2026-02-15 171542"
src="https://github.com/user-attachments/assets/2ac0ec19-feea-465a-b04b-323a18309d4d"
/>

Now: 

<img width="278" height="807" alt="Screenshot 2026-02-15 171533"
src="https://github.com/user-attachments/assets/7e06aa96-04ba-4454-ba0e-cdaad74f79be"
/>

Also fixed this text overlap problem on boat retreat:

<img width="359" height="192" alt="Screenshot 2026-02-15 172603"
src="https://github.com/user-attachments/assets/e4cef05c-5dc3-4960-ab21-a2f0740e3380"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-16 18:00:25 +00:00
FloPinguinandGitHub 0c7da790f1 Improve Ingame UI (#3212)
## Description:

- **Dynamic sidebar offset for top bars** - GameLeftSidebar,
GameRightSidebar, and PlayerInfoOverlay now shift down when SpawnTimer
and/or ImmunityTimer bars are visible (7px per bar). Implemented via
events.
- **Fixed text overflow** in HeadsUpMessage.ts (Random spawn message is
long)
- **Fixed inconsistent text sizing** in EventsDisplay 
- **Alliance icon horizontal** in PlayerInfoOverlay so the size of the
overlay doesn't change if there is an alliance
- **Nation relation coloring** - Nation player names are now colored
based on their relation
- **Background & Blur Unification**
- **Border Radius & Page Edge Gap Standardization**
- **EventsDisplay collapsed button:** Fixed badge hidden / inline-block
CSS conflict (conditional rendering), added gap-2 between text and badge
- **Right panel spacing:** Changed right container from sm:w-1/2 to
sm:flex-1 to fill remaining space
- **Leaderboard**: Rounded grid corners (rounded-lg overflow-hidden),
removed last-row border, added `willUpdate` for auto-refresh on
hide/show click, plus button styled to match toggle buttons
- Other little CSS fixes (margins etc)

Showcase:
(Note the red mexico name on betrayal)


https://github.com/user-attachments/assets/f0ed91de-3a07-4564-a209-3d7723edee55

Two progress bars at the top, mobile UI not cut off:


https://github.com/user-attachments/assets/83f1fd64-ceab-4a74-8d16-6e1eeea1709d

HeadsUpMessage text overflow fixed, SpawnTimer does not cut off the
PlayerInfoOverlay:

<img width="516" height="929" alt="Screenshot 2026-02-14 214410"
src="https://github.com/user-attachments/assets/74f0edea-8c01-4394-a3d0-a3245922e0da"
/>

Previous:

<img width="306" height="118" alt="Screenshot 2026-02-14 213705"
src="https://github.com/user-attachments/assets/a7c7e8f3-f0e8-4213-8a8f-4f3677e9fc98"
/>

Smaller event panel text:

<img width="594" height="975" alt="Screenshot 2026-02-14 215738"
src="https://github.com/user-attachments/assets/33e80570-9260-40b0-b810-c71eda4861fc"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-14 19:48:43 -08:00
EvanandGitHub 79330af2b2 attack panel (#3114)
Relates #2260

## Description:

Move outgoing & incoming boat & land attacks to a new "AttacksDisplay"
layer that sits on top of the ControlPanel. The idea is to break up
EventsDisplay so it's easier to find information. It's also more mobile
friendly.

It still needs more styling, but this just a first pass.

<img width="356" height="199" alt="Screenshot 2026-02-09 at 4 44 38 PM"
src="https://github.com/user-attachments/assets/c8e32972-be3b-469b-b7c7-982197c1d572"
/>

<img width="750" height="436" alt="Screenshot 2026-02-09 at 4 44 18 PM"
src="https://github.com/user-attachments/assets/5359459b-015e-432f-81bf-1561cc64babe"
/>

<img width="537" height="537" alt="Screenshot 2026-02-09 at 4 43 33 PM"
src="https://github.com/user-attachments/assets/edc7a07e-3589-4107-b017-38e00768c5cf"
/>

<img width="487" height="283" alt="Screenshot 2026-02-09 at 4 44 05 PM"
src="https://github.com/user-attachments/assets/1a3886c7-57e3-4247-92c5-3a13876c2a71"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-09 21:06:08 -08:00