attack panel (#3114)

Relates #2260

## Description:

Move outgoing & incoming boat & land attacks to a new "AttacksDisplay"
layer that sits on top of the ControlPanel. The idea is to break up
EventsDisplay so it's easier to find information. It's also more mobile
friendly.

It still needs more styling, but this just a first pass.

<img width="356" height="199" alt="Screenshot 2026-02-09 at 4 44 38 PM"
src="https://github.com/user-attachments/assets/c8e32972-be3b-469b-b7c7-982197c1d572"
/>

<img width="750" height="436" alt="Screenshot 2026-02-09 at 4 44 18 PM"
src="https://github.com/user-attachments/assets/5359459b-015e-432f-81bf-1561cc64babe"
/>

<img width="537" height="537" alt="Screenshot 2026-02-09 at 4 43 33 PM"
src="https://github.com/user-attachments/assets/edc7a07e-3589-4107-b017-38e00768c5cf"
/>

<img width="487" height="283" alt="Screenshot 2026-02-09 at 4 44 05 PM"
src="https://github.com/user-attachments/assets/1a3886c7-57e3-4247-92c5-3a13876c2a71"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
Evan
2026-02-09 21:06:08 -08:00
committed by GitHub
parent 900cc89067
commit 79330af2b2
6 changed files with 470 additions and 296 deletions
+4 -1
View File
@@ -242,7 +242,10 @@
<div
class="fixed left-0 bottom-0 min-[1200px]:left-4 min-[1200px]:bottom-4 w-full flex flex-col sm:flex-row sm:items-end z-50 pointer-events-none"
>
<div class="order-2 sm:order-none w-full sm:w-1/2 min-[1200px]:w-auto">
<div
class="order-2 sm:order-none w-full sm:w-1/2 min-[1200px]:w-auto lg:max-w-[400px]"
>
<attacks-display></attacks-display>
<control-panel></control-panel>
</div>
<div
-2
View File
@@ -712,8 +712,6 @@
},
"events_display": {
"retreating": "retreating",
"retaliate": "Retaliate",
"boat": "Boat",
"alliance_request_status": "{name} {status} your alliance request",
"alliance_accepted": "accepted",
"alliance_rejected": "rejected",
+12
View File
@@ -7,6 +7,7 @@ import { FrameProfiler } from "./FrameProfiler";
import { TransformHandler } from "./TransformHandler";
import { UIState } from "./UIState";
import { AlertFrame } from "./layers/AlertFrame";
import { AttacksDisplay } from "./layers/AttacksDisplay";
import { BuildMenu } from "./layers/BuildMenu";
import { ChatDisplay } from "./layers/ChatDisplay";
import { ChatModal } from "./layers/ChatModal";
@@ -123,6 +124,16 @@ export function createRenderer(
eventsDisplay.game = game;
eventsDisplay.uiState = uiState;
const attacksDisplay = document.querySelector(
"attacks-display",
) as AttacksDisplay;
if (!(attacksDisplay instanceof AttacksDisplay)) {
console.error("attacks display not found");
}
attacksDisplay.eventBus = eventBus;
attacksDisplay.game = game;
attacksDisplay.uiState = uiState;
const chatDisplay = document.querySelector("chat-display") as ChatDisplay;
if (!(chatDisplay instanceof ChatDisplay)) {
console.error("chat display not found");
@@ -276,6 +287,7 @@ export function createRenderer(
new DynamicUILayer(game, transformHandler, eventBus),
new NameLayer(game, transformHandler, eventBus),
eventsDisplay,
attacksDisplay,
chatDisplay,
buildMenu,
new MainRadialMenu(
@@ -0,0 +1,450 @@
import { html, LitElement } from "lit";
import { customElement, state } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import { MessageType, PlayerType, UnitType } from "../../../core/game/Game";
import {
AttackUpdate,
GameUpdateType,
UnitIncomingUpdate,
} from "../../../core/game/GameUpdates";
import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
import {
CancelAttackIntentEvent,
CancelBoatIntentEvent,
SendAttackIntentEvent,
} from "../../Transport";
import { renderTroops, translateText } from "../../Utils";
import { getColoredSprite } from "../SpriteLoader";
import { UIState } from "../UIState";
import { Layer } from "./Layer";
import {
GoToPlayerEvent,
GoToPositionEvent,
GoToUnitEvent,
} from "./Leaderboard";
import swordIcon from "/images/SwordIcon.svg?url";
@customElement("attacks-display")
export class AttacksDisplay extends LitElement implements Layer {
public eventBus: EventBus;
public game: GameView;
public uiState: UIState;
private active: boolean = false;
private incomingBoatIDs: Set<number> = new Set();
private spriteDataURLCache: Map<string, string> = new Map();
@state() private _isVisible: boolean = false;
@state() private incomingAttacks: AttackUpdate[] = [];
@state() private outgoingAttacks: AttackUpdate[] = [];
@state() private outgoingLandAttacks: AttackUpdate[] = [];
@state() private outgoingBoats: UnitView[] = [];
@state() private incomingBoats: UnitView[] = [];
createRenderRoot() {
return this;
}
init() {}
tick() {
this.active = true;
if (!this._isVisible && !this.game.inSpawnPhase()) {
this._isVisible = true;
}
const myPlayer = this.game.myPlayer();
if (!myPlayer || !myPlayer.isAlive()) {
if (this._isVisible) {
this._isVisible = false;
}
return;
}
// Track incoming boat unit IDs from UnitIncoming events
const updates = this.game.updatesSinceLastTick();
if (updates) {
for (const event of updates[
GameUpdateType.UnitIncoming
] as UnitIncomingUpdate[]) {
if (
event.playerID === myPlayer.smallID() &&
event.messageType === MessageType.NAVAL_INVASION_INBOUND
) {
this.incomingBoatIDs.add(event.unitID);
}
}
}
// Resolve incoming boats from tracked IDs, remove inactive ones
const resolvedIncomingBoats: UnitView[] = [];
for (const unitID of this.incomingBoatIDs) {
const unit = this.game.unit(unitID);
if (unit && unit.isActive() && unit.type() === UnitType.TransportShip) {
resolvedIncomingBoats.push(unit);
} else {
this.incomingBoatIDs.delete(unitID);
}
}
this.incomingBoats = resolvedIncomingBoats;
this.incomingAttacks = myPlayer.incomingAttacks().filter((a) => {
const t = (this.game.playerBySmallID(a.attackerID) as PlayerView).type();
return t !== PlayerType.Bot;
});
this.outgoingAttacks = myPlayer
.outgoingAttacks()
.filter((a) => a.targetID !== 0);
this.outgoingLandAttacks = myPlayer
.outgoingAttacks()
.filter((a) => a.targetID === 0);
this.outgoingBoats = myPlayer
.units()
.filter((u) => u.type() === UnitType.TransportShip);
this.requestUpdate();
}
shouldTransform(): boolean {
return false;
}
renderLayer(): void {}
private renderButton(options: {
content: any;
onClick?: () => void;
className?: string;
disabled?: boolean;
translate?: boolean;
hidden?: boolean;
}) {
const {
content,
onClick,
className = "",
disabled = false,
translate = true,
hidden = false,
} = options;
if (hidden) {
return html``;
}
return html`
<button
class="${className}"
@click=${onClick}
?disabled=${disabled}
?translate=${translate}
>
${content}
</button>
`;
}
private emitCancelAttackIntent(id: string) {
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
this.eventBus.emit(new CancelAttackIntentEvent(id));
}
private emitBoatCancelIntent(id: number) {
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
this.eventBus.emit(new CancelBoatIntentEvent(id));
}
private emitGoToPlayerEvent(attackerID: number) {
const attacker = this.game.playerBySmallID(attackerID) as PlayerView;
this.eventBus.emit(new GoToPlayerEvent(attacker));
}
private getBoatSpriteDataURL(unit: UnitView): string {
const owner = unit.owner();
const key = `boat-${owner.id()}`;
const cached = this.spriteDataURLCache.get(key);
if (cached) return cached;
try {
const canvas = getColoredSprite(unit, this.game.config().theme());
const dataURL = canvas.toDataURL();
this.spriteDataURLCache.set(key, dataURL);
return dataURL;
} catch {
return "";
}
}
private async attackWarningOnClick(attack: AttackUpdate) {
const playerView = this.game.playerBySmallID(attack.attackerID);
if (playerView !== undefined) {
if (playerView instanceof PlayerView) {
const averagePosition = await playerView.attackAveragePosition(
attack.attackerID,
attack.id,
);
if (averagePosition === null) {
this.emitGoToPlayerEvent(attack.attackerID);
} else {
this.eventBus.emit(
new GoToPositionEvent(averagePosition.x, averagePosition.y),
);
}
}
} else {
this.emitGoToPlayerEvent(attack.attackerID);
}
}
private handleRetaliate(attack: AttackUpdate) {
const attacker = this.game.playerBySmallID(attack.attackerID) as PlayerView;
if (!attacker) return;
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
const counterTroops = Math.min(
attack.troops,
this.uiState.attackRatio * myPlayer.troops(),
);
this.eventBus.emit(new SendAttackIntentEvent(attacker.id(), counterTroops));
}
private renderIncomingAttacks() {
if (this.incomingAttacks.length === 0) return html``;
return this.incomingAttacks.map(
(attack) => html`
<div
class="flex items-center gap-0.5 w-full bg-gray-800/70 backdrop-blur-xs rounded px-1.5 py-0.5 overflow-hidden"
>
${this.renderButton({
content: html`<img
src="${swordIcon}"
class="h-4 w-4 inline-block"
style="filter: brightness(0) saturate(100%) invert(27%) sepia(91%) saturate(4551%) hue-rotate(348deg) brightness(89%) contrast(97%)"
/>
<span class="inline-block min-w-[3rem] text-right"
>${renderTroops(attack.troops)}</span
>
<span class="truncate"
>${(
this.game.playerBySmallID(attack.attackerID) as PlayerView
)?.name()}</span
>
${attack.retreating
? `(${translateText("events_display.retreating")}...)`
: ""} `,
onClick: () => this.attackWarningOnClick(attack),
className:
"text-left text-red-400 inline-flex items-center gap-0.5 lg:gap-1 min-w-0",
translate: false,
})}
${!attack.retreating
? this.renderButton({
content: html`<img
src="${swordIcon}"
class="h-4 w-4"
style="filter: brightness(0) saturate(100%) invert(27%) sepia(91%) saturate(4551%) hue-rotate(348deg) brightness(89%) contrast(97%)"
/>`,
onClick: () => this.handleRetaliate(attack),
className:
"ml-auto inline-flex items-center justify-center cursor-pointer bg-red-900/50 hover:bg-red-800/70 rounded px-1.5 py-1 border border-red-700/50",
translate: false,
})
: ""}
</div>
`,
);
}
private renderOutgoingAttacks() {
if (this.outgoingAttacks.length === 0) return html``;
return this.outgoingAttacks.map(
(attack) => html`
<div
class="flex items-center gap-0.5 w-full bg-gray-800/70 backdrop-blur-xs rounded px-1.5 py-0.5 overflow-hidden"
>
${this.renderButton({
content: html`<img
src="${swordIcon}"
class="h-4 w-4 inline-block"
style="filter: invert(1)"
/>
<span class="inline-block min-w-[3rem] text-right"
>${renderTroops(attack.troops)}</span
>
<span class="truncate"
>${(
this.game.playerBySmallID(attack.targetID) as PlayerView
)?.name()}</span
> `,
onClick: async () => this.attackWarningOnClick(attack),
className:
"text-left text-blue-400 inline-flex items-center gap-0.5 lg:gap-1 min-w-0",
translate: false,
})}
${!attack.retreating
? this.renderButton({
content: "❌",
onClick: () => this.emitCancelAttackIntent(attack.id),
className: "ml-auto text-left shrink-0",
disabled: attack.retreating,
})
: html`<span class="ml-auto shrink-0 text-blue-400"
>(${translateText("events_display.retreating")}...)</span
>`}
</div>
`,
);
}
private renderOutgoingLandAttacks() {
if (this.outgoingLandAttacks.length === 0) return html``;
return this.outgoingLandAttacks.map(
(landAttack) => html`
<div
class="flex items-center gap-0.5 w-full bg-gray-800/70 backdrop-blur-xs rounded px-1.5 py-0.5 overflow-hidden"
>
${this.renderButton({
content: html`<img
src="${swordIcon}"
class="h-4 w-4 inline-block"
style="filter: invert(1)"
/>
<span class="inline-block min-w-[3rem] text-right"
>${renderTroops(landAttack.troops)}</span
>
${translateText("help_modal.ui_wilderness")}`,
className:
"text-left text-gray-400 inline-flex items-center gap-0.5 lg:gap-1 min-w-0",
translate: false,
})}
${!landAttack.retreating
? this.renderButton({
content: "❌",
onClick: () => this.emitCancelAttackIntent(landAttack.id),
className: "ml-auto text-left shrink-0",
disabled: landAttack.retreating,
})
: html`<span class="ml-auto shrink-0 text-blue-400"
>(${translateText("events_display.retreating")}...)</span
>`}
</div>
`,
);
}
private getBoatTargetName(boat: UnitView): string {
const target = boat.targetTile();
if (target === undefined) return "";
const ownerID = this.game.ownerID(target);
if (ownerID === 0) return "";
const player = this.game.playerBySmallID(ownerID) as PlayerView;
return player?.name() ?? "";
}
private renderBoatIcon(boat: UnitView) {
const dataURL = this.getBoatSpriteDataURL(boat);
if (!dataURL) return html``;
return html`<img
src="${dataURL}"
class="h-5 w-5 inline-block"
style="image-rendering: pixelated"
/>`;
}
private renderBoats() {
if (this.outgoingBoats.length === 0) return html``;
return this.outgoingBoats.map(
(boat) => html`
<div
class="flex items-center gap-0.5 w-full bg-gray-800/70 backdrop-blur-xs rounded px-1.5 py-0.5 overflow-hidden"
>
${this.renderButton({
content: html`${this.renderBoatIcon(boat)}
<span class="inline-block min-w-[3rem] text-right"
>${renderTroops(boat.troops())}</span
>
<span class="truncate text-xs"
>${this.getBoatTargetName(boat)}</span
>`,
onClick: () => this.eventBus.emit(new GoToUnitEvent(boat)),
className:
"text-left text-blue-400 inline-flex items-center gap-0.5 lg:gap-1 min-w-0",
translate: false,
})}
${!boat.retreating()
? this.renderButton({
content: "❌",
onClick: () => this.emitBoatCancelIntent(boat.id()),
className: "ml-auto text-left shrink-0",
disabled: boat.retreating(),
})
: html`<span class="ml-auto shrink-0 text-blue-400"
>(${translateText("events_display.retreating")}...)</span
>`}
</div>
`,
);
}
private renderIncomingBoats() {
if (this.incomingBoats.length === 0) return html``;
return this.incomingBoats.map(
(boat) => html`
<div
class="flex items-center gap-0.5 w-full bg-gray-800/70 backdrop-blur-xs rounded px-1.5 py-0.5 overflow-hidden"
>
${this.renderButton({
content: html`${this.renderBoatIcon(boat)}
<span class="inline-block min-w-[3rem] text-right"
>${renderTroops(boat.troops())}</span
>
<span class="truncate text-xs">${boat.owner()?.name()}</span>`,
onClick: () => this.eventBus.emit(new GoToUnitEvent(boat)),
className:
"text-left text-red-400 inline-flex items-center gap-0.5 lg:gap-1 min-w-0",
translate: false,
})}
</div>
`,
);
}
render() {
if (!this.active || !this._isVisible) {
return html``;
}
const hasAnything =
this.outgoingAttacks.length > 0 ||
this.outgoingLandAttacks.length > 0 ||
this.outgoingBoats.length > 0 ||
this.incomingAttacks.length > 0 ||
this.incomingBoats.length > 0;
if (!hasAnything) {
return html``;
}
return html`
<div
class="w-full mb-1 pointer-events-auto grid grid-cols-2 lg:grid-cols-1 gap-1 text-white text-sm lg:text-base"
>
${this.renderOutgoingAttacks()} ${this.renderOutgoingLandAttacks()}
${this.renderBoats()} ${this.renderIncomingAttacks()}
${this.renderIncomingBoats()}
</div>
`;
}
}
+1 -1
View File
@@ -261,7 +261,7 @@ export class ControlPanel extends LitElement implements Layer {
return html`
<div
class="pointer-events-auto ${this._isVisible
? "relative z-[60] w-full max-lg:landscape:fixed max-lg:landscape:bottom-0 max-lg:landscape:left-0 max-lg:landscape:w-1/2 max-lg:landscape:z-50 lg:max-w-[400px] text-sm lg:text-base bg-gray-800/70 p-1.5 pr-2 lg:p-5 shadow-lg lg:rounded-tr-xl min-[1200px]:rounded-xl backdrop-blur-sm"
? "relative z-[60] w-full lg:max-w-[400px] text-sm lg:text-base bg-gray-800/70 p-1.5 pr-2 lg:p-5 shadow-lg lg:rounded-tr-xl min-[1200px]:rounded-xl backdrop-blur-sm"
: "hidden"}"
@contextmenu=${(e: MouseEvent) => e.preventDefault()}
>
+3 -292
View File
@@ -8,15 +8,12 @@ import {
getMessageCategory,
MessageCategory,
MessageType,
PlayerType,
Tick,
UnitType,
} from "../../../core/game/Game";
import {
AllianceExpiredUpdate,
AllianceRequestReplyUpdate,
AllianceRequestUpdate,
AttackUpdate,
BrokeAllianceUpdate,
DisplayChatMessageUpdate,
DisplayMessageUpdate,
@@ -26,22 +23,15 @@ import {
UnitIncomingUpdate,
} from "../../../core/game/GameUpdates";
import {
CancelAttackIntentEvent,
CancelBoatIntentEvent,
SendAllianceExtensionIntentEvent,
SendAllianceReplyIntentEvent,
SendAttackIntentEvent,
} from "../../Transport";
import { Layer } from "./Layer";
import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
import { onlyImages } from "../../../core/Util";
import { renderNumber, renderTroops } from "../../Utils";
import {
GoToPlayerEvent,
GoToPositionEvent,
GoToUnitEvent,
} from "./Leaderboard";
import { renderNumber } from "../../Utils";
import { GoToPlayerEvent, GoToUnitEvent } from "./Leaderboard";
import { getMessageTypeClasses, translateText } from "../../Utils";
import { UIState } from "../UIState";
@@ -84,10 +74,6 @@ export class EventsDisplay extends LitElement implements Layer {
// allianceID -> last checked at tick
private alliancesCheckedAt = new Map<number, Tick>();
@state() private incomingAttacks: AttackUpdate[] = [];
@state() private outgoingAttacks: AttackUpdate[] = [];
@state() private outgoingLandAttacks: AttackUpdate[] = [];
@state() private outgoingBoats: UnitView[] = [];
@state() private _hidden: boolean = false;
@state() private _isVisible: boolean = false;
@state() private newEvents: number = 0;
@@ -194,9 +180,6 @@ export class EventsDisplay extends LitElement implements Layer {
constructor() {
super();
this.events = [];
this.incomingAttacks = [];
this.outgoingAttacks = [];
this.outgoingBoats = [];
}
init() {}
@@ -254,24 +237,6 @@ export class EventsDisplay extends LitElement implements Layer {
this.requestUpdate();
}
// Update attacks
this.incomingAttacks = myPlayer.incomingAttacks().filter((a) => {
const t = (this.game.playerBySmallID(a.attackerID) as PlayerView).type();
return t !== PlayerType.Bot;
});
this.outgoingAttacks = myPlayer
.outgoingAttacks()
.filter((a) => a.targetID !== 0);
this.outgoingLandAttacks = myPlayer
.outgoingAttacks()
.filter((a) => a.targetID === 0);
this.outgoingBoats = myPlayer
.units()
.filter((u) => u.type() === UnitType.TransportShip);
this.requestUpdate();
}
@@ -664,28 +629,12 @@ export class EventsDisplay extends LitElement implements Layer {
});
}
emitCancelAttackIntent(id: string) {
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
this.eventBus.emit(new CancelAttackIntentEvent(id));
}
emitBoatCancelIntent(id: number) {
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
this.eventBus.emit(new CancelBoatIntentEvent(id));
}
emitGoToPlayerEvent(attackerID: number) {
const attacker = this.game.playerBySmallID(attackerID) as PlayerView;
if (!attacker) return;
this.eventBus.emit(new GoToPlayerEvent(attacker));
}
emitGoToPositionEvent(x: number, y: number) {
this.eventBus.emit(new GoToPositionEvent(x, y));
}
emitGoToUnitEvent(unit: UnitView) {
this.eventBus.emit(new GoToUnitEvent(unit));
}
@@ -753,196 +702,6 @@ export class EventsDisplay extends LitElement implements Layer {
: event.description;
}
private async attackWarningOnClick(attack: AttackUpdate) {
const playerView = this.game.playerBySmallID(attack.attackerID);
if (playerView !== undefined) {
if (playerView instanceof PlayerView) {
const averagePosition = await playerView.attackAveragePosition(
attack.attackerID,
attack.id,
);
if (averagePosition === null) {
this.emitGoToPlayerEvent(attack.attackerID);
} else {
this.emitGoToPositionEvent(averagePosition.x, averagePosition.y);
}
}
} else {
this.emitGoToPlayerEvent(attack.attackerID);
}
}
private handleRetaliate(attack: AttackUpdate) {
const attacker = this.game.playerBySmallID(attack.attackerID) as PlayerView;
if (!attacker) return;
const myPlayer = this.game.myPlayer();
if (!myPlayer) return;
const counterTroops = Math.min(
attack.troops,
this.uiState.attackRatio * myPlayer.troops(),
);
this.eventBus.emit(new SendAttackIntentEvent(attacker.id(), counterTroops));
}
private renderIncomingAttacks() {
return html`
${this.incomingAttacks.length > 0
? html`
<div class="flex flex-wrap gap-y-1 gap-x-2">
${this.incomingAttacks.map(
(attack) => html`
<div class="inline-flex items-center gap-1">
${this.renderButton({
content: html`
${renderTroops(attack.troops)}
${(
this.game.playerBySmallID(
attack.attackerID,
) as PlayerView
)?.name()}
${attack.retreating
? `(${translateText("events_display.retreating")}...)`
: ""}
`,
onClick: () => this.attackWarningOnClick(attack),
className: "text-left text-red-400",
translate: false,
})}
${!attack.retreating
? this.renderButton({
content: translateText("events_display.retaliate"),
onClick: () => this.handleRetaliate(attack),
className:
"inline-block px-3 py-1 text-white rounded-sm text-md md:text-sm cursor-pointer transition-colors duration-300 bg-red-600 hover:bg-red-700",
translate: true,
})
: ""}
</div>
`,
)}
</div>
`
: ""}
`;
}
private renderOutgoingAttacks() {
return html`
${this.outgoingAttacks.length > 0
? html`
<div class="flex flex-wrap gap-y-1 gap-x-2">
${this.outgoingAttacks.map(
(attack) => html`
<div class="inline-flex items-center gap-1">
${this.renderButton({
content: html`
${renderTroops(attack.troops)}
${(
this.game.playerBySmallID(
attack.targetID,
) as PlayerView
)?.name()}
`,
onClick: async () => this.attackWarningOnClick(attack),
className: "text-left text-blue-400",
translate: false,
})}
${!attack.retreating
? this.renderButton({
content: "❌",
onClick: () => this.emitCancelAttackIntent(attack.id),
className: "text-left shrink-0",
disabled: attack.retreating,
})
: html`<span class="shrink-0 text-blue-400"
>(${translateText(
"events_display.retreating",
)}...)</span
>`}
</div>
`,
)}
</div>
`
: ""}
`;
}
private renderOutgoingLandAttacks() {
return html`
${this.outgoingLandAttacks.length > 0
? html`
<div class="flex flex-wrap gap-y-1 gap-x-2">
${this.outgoingLandAttacks.map(
(landAttack) => html`
<div class="inline-flex items-center gap-1">
${this.renderButton({
content: html`${renderTroops(landAttack.troops)}
${translateText("help_modal.ui_wilderness")}`,
className: "text-left text-gray-400",
translate: false,
})}
${!landAttack.retreating
? this.renderButton({
content: "❌",
onClick: () =>
this.emitCancelAttackIntent(landAttack.id),
className: "text-left shrink-0",
disabled: landAttack.retreating,
})
: html`<span class="shrink-0 text-blue-400"
>(${translateText(
"events_display.retreating",
)}...)</span
>`}
</div>
`,
)}
</div>
`
: ""}
`;
}
private renderBoats() {
return html`
${this.outgoingBoats.length > 0
? html`
<div class="flex flex-wrap gap-y-1 gap-x-2">
${this.outgoingBoats.map(
(boat) => html`
<div class="inline-flex items-center gap-1">
${this.renderButton({
content: html`${translateText("events_display.boat")}:
${renderTroops(boat.troops())}`,
onClick: () => this.emitGoToUnitEvent(boat),
className: "text-left text-blue-400",
translate: false,
})}
${!boat.retreating()
? this.renderButton({
content: "❌",
onClick: () => this.emitBoatCancelIntent(boat.id()),
className: "text-left shrink-0",
disabled: boat.retreating(),
})
: html`<span class="shrink-0 text-blue-400"
>(${translateText(
"events_display.retreating",
)}...)</span
>`}
</div>
`,
)}
</div>
`
: ""}
`;
}
private renderBetrayalDebuffTimer() {
const myPlayer = this.game.myPlayer();
if (!myPlayer || !myPlayer.isTraitor()) {
@@ -1161,17 +920,6 @@ export class EventsDisplay extends LitElement implements Layer {
</tr>
`,
)}
<!--- Incoming attacks row -->
${this.incomingAttacks.length > 0
? html`
<tr class="lg:px-2 lg:py-1 p-1">
<td class="lg:px-2 lg:py-1 p-1 text-left">
${this.renderIncomingAttacks()}
</td>
</tr>
`
: ""}
<!--- Betrayal debuff timer row -->
${(() => {
const myPlayer = this.game.myPlayer();
@@ -1190,45 +938,8 @@ export class EventsDisplay extends LitElement implements Layer {
`
: ""}
<!--- Outgoing attacks row -->
${this.outgoingAttacks.length > 0
? html`
<tr class="lg:px-2 lg:py-1 p-1">
<td class="lg:px-2 lg:py-1 p-1 text-left">
${this.renderOutgoingAttacks()}
</td>
</tr>
`
: ""}
<!--- Outgoing land attacks row -->
${this.outgoingLandAttacks.length > 0
? html`
<tr class="lg:px-2 lg:py-1 p-1">
<td class="lg:px-2 lg:py-1 p-1 text-left">
${this.renderOutgoingLandAttacks()}
</td>
</tr>
`
: ""}
<!--- Boats row -->
${this.outgoingBoats.length > 0
? html`
<tr class="lg:px-2 lg:py-1 p-1">
<td class="lg:px-2 lg:py-1 p-1 text-left">
${this.renderBoats()}
</td>
</tr>
`
: ""}
<!--- Empty row when no events or attacks -->
<!--- Empty row when no events -->
${filteredEvents.length === 0 &&
this.incomingAttacks.length === 0 &&
this.outgoingAttacks.length === 0 &&
this.outgoingLandAttacks.length === 0 &&
this.outgoingBoats.length === 0 &&
!(() => {
const myPlayer = this.game.myPlayer();
return (