mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 13:30:43 +00:00
@@ -0,0 +1,15 @@
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node_modules
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Dockerfile*
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docker-compose*
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.dockerignore
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.git
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.gitignore
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README.md
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LICENSE
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.vscode
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Makefile
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helm-charts
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.env
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.editorconfig
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.idea
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coverage*
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@@ -8,14 +8,14 @@ jobs:
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uses: actions/checkout@v4
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with:
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submodules: false
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- name: Setup node
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uses: actions/setup-node@v4
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- name: Setup bun
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uses: oven-sh/setup-bun@v2
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with:
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node-version: 20
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- name: Setup npm
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run: npm install
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bun-version: 1.2.4
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- name: install packages
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run: bun install
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- name: Build
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run: npm run build-prod
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run: bun run build-prod
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- uses: actions/upload-artifact@v4
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with:
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path: out/index.html
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@@ -10,9 +10,8 @@ jobs:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-node@v4
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- uses: oven-sh/setup-bun@v2
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with:
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node-version: "20"
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cache: "npm"
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- run: npm ci
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- run: npx prettier --check .
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bun-version: 1.2.4
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- run: bun i
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- run: bunx prettier --check .
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Vendored
-16
@@ -1,16 +0,0 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"type": "node",
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"request": "launch",
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"name": "Launch Program",
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"skipFiles": ["<node_internals>/**"],
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"program": "${workspaceFolder}/src/server/GameManager.ts",
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"outFiles": ["${workspaceFolder}/**/*.js"]
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}
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]
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}
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+4
-4
@@ -1,5 +1,5 @@
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# Use an official Node runtime as the base image
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FROM node:18
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FROM oven/bun:1
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# Add environment variable
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ARG GAME_ENV=prod
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@@ -13,18 +13,18 @@ RUN apt-get update && apt-get install -y nginx supervisor git && \
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WORKDIR /usr/src/app
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# Copy package.json and package-lock.json
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COPY package*.json ./
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COPY package.json bun.lock ./
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# Install dependencies while bypassing Husky hooks
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ENV HUSKY=0
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ENV NPM_CONFIG_IGNORE_SCRIPTS=1
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RUN mkdir -p .git && npm install --include=dev
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RUN mkdir -p .git && bun install --include=dev
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# Copy the rest of the application code
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COPY . .
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# Build the client-side application
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RUN npm run build-prod
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RUN bun run build-prod
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ENV NODE_ENV=production
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@@ -24,8 +24,7 @@ This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
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## 📋 Prerequisites
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- [Node.js](https://nodejs.org/) (v16.x or higher)
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- [npm](https://www.npmjs.com/) (v8.x or higher)
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- [Bun.js](https://bun.sh/) (v1.2.4 or higher)
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- A modern web browser (Chrome, Firefox, Edge, etc.)
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## 🚀 Installation
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@@ -40,7 +39,7 @@ This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
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2. **Install dependencies**
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```bash
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npm install
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bun i
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```
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## 🎮 Running the Game
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@@ -50,7 +49,7 @@ This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
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Run both the client and server in development mode with live reloading:
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```bash
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npm run dev
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bun run dev
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```
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This will:
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@@ -64,7 +63,7 @@ This will:
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To run just the client with hot reloading:
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```bash
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npm run start:client
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bun run start:client
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```
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### Server Only
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@@ -72,14 +71,14 @@ npm run start:client
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To run just the server with development settings:
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```bash
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npm run start:server-dev
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bun run start:server-dev
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```
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## 🛠️ Development Tools
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- **Format code**:
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```bash
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npm run format
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bun run format
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```
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## 🏗️ Project Structure
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||||
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@@ -0,0 +1,8 @@
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services:
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openfront:
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build: .
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ports:
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- "80:80"
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- "443:443"
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env_file:
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- .env
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Generated
-18447
File diff suppressed because it is too large
Load Diff
+6
-6
@@ -1,14 +1,14 @@
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{
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"name": "openfront-client",
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"scripts": {
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"build-map": "node --loader ts-node/esm --experimental-specifier-resolution=node src/scripts/TerrainMapGenerator.ts",
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"build-map": "bun src/scripts/TerrainMapGenerator.ts",
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"build-dev": "webpack --config webpack.config.js --mode development",
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"build-prod": "webpack --config webpack.config.js --mode production",
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"start:client": "webpack serve --open --node-env development",
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"start:server": "node --loader ts-node/esm --experimental-specifier-resolution=node src/server/Server.ts",
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"start:server-dev": "cross-env GAME_ENV=dev node --loader ts-node/esm --experimental-specifier-resolution=node src/server/Server.ts",
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"dev": "cross-env GAME_ENV=dev concurrently \"npm run start:client\" \"npm run start:server-dev\"",
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"tunnel": "npm run build-prod && npm run start:server",
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"start:server": "bun src/server/Server.ts",
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"start:server-dev": "cross-env GAME_ENV=dev bun src/server/Server.ts",
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"dev": "cross-env GAME_ENV=dev concurrently \"bun run start:client\" \"bun run start:server-dev\"",
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"tunnel": "bun run build-prod && bun run start:server",
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"test": "jest",
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"format": "prettier --ignore-unknown --write .",
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"prepare": "husky"
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@@ -27,7 +27,7 @@
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"@types/jest": "^29.5.12",
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"@types/jquery": "^3.5.31",
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"@types/mocha": "^10.0.7",
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"@types/node": "^22.10.2",
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"@types/bun": "latest",
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"@types/pg": "^8.11.11",
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"@types/sinon": "^17.0.3",
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"@types/systeminformation": "^3.23.1",
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+1
-1
@@ -14,7 +14,7 @@ stderr_logfile=/dev/stderr
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stderr_logfile_maxbytes=0
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|
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[program:node]
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command=npm run start:server
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command=bun run start:server
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directory=/usr/src/app
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autostart=true
|
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autorestart=true
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Reference in New Issue
Block a user