Monitoring client connections (#941)

## Description:
Disconnected client detection :
If a client haven't send a ping to the server since more than 30 seconds
They will then be marked disconnected with a dedicated icon.
No action are yet taken, this allows for extensive in-game test before
adding the *consequences* of the player leaving the game.
I also added extensive unit tests, lessening the risk of regression for
the future.


![image](https://github.com/user-attachments/assets/884e5e99-15e8-4544-bd52-7524542cc82a)



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
theodoreleon.aetarax

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
This commit is contained in:
Théodore Léon
2025-06-06 22:30:23 +02:00
committed by evanpelle
parent 936df2b171
commit 9f9fa9ca8b
12 changed files with 287 additions and 2 deletions
File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 28 KiB

+22
View File
@@ -2,6 +2,7 @@ import allianceIcon from "../../../../resources/images/AllianceIcon.svg";
import allianceRequestBlackIcon from "../../../../resources/images/AllianceRequestBlackIcon.svg";
import allianceRequestWhiteIcon from "../../../../resources/images/AllianceRequestWhiteIcon.svg";
import crownIcon from "../../../../resources/images/CrownIcon.svg";
import disconnectedIcon from "../../../../resources/images/DisconnectedIcon.svg";
import embargoBlackIcon from "../../../../resources/images/EmbargoBlackIcon.svg";
import embargoWhiteIcon from "../../../../resources/images/EmbargoWhiteIcon.svg";
import nukeRedIcon from "../../../../resources/images/NukeIconRed.svg";
@@ -40,6 +41,7 @@ export class NameLayer implements Layer {
private renders: RenderInfo[] = [];
private seenPlayers: Set<PlayerView> = new Set();
private traitorIconImage: HTMLImageElement;
private disconnectedIconImage: HTMLImageElement;
private allianceRequestBlackIconImage: HTMLImageElement;
private allianceRequestWhiteIconImage: HTMLImageElement;
private allianceIconImage: HTMLImageElement;
@@ -61,6 +63,8 @@ export class NameLayer implements Layer {
) {
this.traitorIconImage = new Image();
this.traitorIconImage.src = traitorIcon;
this.disconnectedIconImage = new Image();
this.disconnectedIconImage.src = disconnectedIcon;
this.allianceIconImage = new Image();
this.allianceIconImage.src = allianceIcon;
this.allianceRequestBlackIconImage = new Image();
@@ -370,6 +374,24 @@ export class NameLayer implements Layer {
existingTraitor.remove();
}
// Disconnected icon
const existingDisconnected = iconsDiv.querySelector(
'[data-icon="disconnected"]',
);
if (render.player.isDisconnected()) {
if (!existingDisconnected) {
iconsDiv.appendChild(
this.createIconElement(
this.disconnectedIconImage.src,
iconSize,
"disconnected",
),
);
}
} else if (existingDisconnected) {
existingDisconnected.remove();
}
// Alliance icon
const existingAlliance = iconsDiv.querySelector('[data-icon="alliance"]');
if (myPlayer !== null && myPlayer.isAlliedWith(render.player)) {
+12 -1
View File
@@ -33,7 +33,8 @@ export type Intent =
| BuildUnitIntent
| EmbargoIntent
| QuickChatIntent
| MoveWarshipIntent;
| MoveWarshipIntent
| MarkDisconnectedIntent;
export type AttackIntent = z.infer<typeof AttackIntentSchema>;
export type CancelAttackIntent = z.infer<typeof CancelAttackIntentSchema>;
@@ -56,6 +57,9 @@ export type TargetTroopRatioIntent = z.infer<
export type BuildUnitIntent = z.infer<typeof BuildUnitIntentSchema>;
export type MoveWarshipIntent = z.infer<typeof MoveWarshipIntentSchema>;
export type QuickChatIntent = z.infer<typeof QuickChatIntentSchema>;
export type MarkDisconnectedIntent = z.infer<
typeof MarkDisconnectedIntentSchema
>;
export type Turn = z.infer<typeof TurnSchema>;
export type GameConfig = z.infer<typeof GameConfigSchema>;
@@ -166,6 +170,7 @@ const BaseIntentSchema = z.object({
"attack",
"cancel_attack",
"spawn",
"mark_disconnected",
"boat",
"cancel_boat",
"name",
@@ -290,10 +295,16 @@ export const QuickChatIntentSchema = BaseIntentSchema.extend({
variables: z.record(SafeString).optional(),
});
export const MarkDisconnectedIntentSchema = BaseIntentSchema.extend({
type: z.literal("mark_disconnected"),
isDisconnected: z.boolean(),
});
const IntentSchema = z.union([
AttackIntentSchema,
CancelAttackIntentSchema,
SpawnIntentSchema,
MarkDisconnectedIntentSchema,
BoatAttackIntentSchema,
CancelBoatIntentSchema,
AllianceRequestIntentSchema,
+3
View File
@@ -15,6 +15,7 @@ import { DonateTroopsExecution } from "./DonateTroopExecution";
import { EmbargoExecution } from "./EmbargoExecution";
import { EmojiExecution } from "./EmojiExecution";
import { FakeHumanExecution } from "./FakeHumanExecution";
import { MarkDisconnectedExecution } from "./MarkDisconnectedExecution";
import { MoveWarshipExecution } from "./MoveWarshipExecution";
import { NoOpExecution } from "./NoOpExecution";
import { QuickChatExecution } from "./QuickChatExecution";
@@ -120,6 +121,8 @@ export class Executor {
intent.quickChatKey,
intent.variables ?? {},
);
case "mark_disconnected":
return new MarkDisconnectedExecution(player, intent.isDisconnected);
default:
throw new Error(`intent type ${intent} not found`);
}
@@ -0,0 +1,24 @@
import { Execution, Game, Player } from "../game/Game";
export class MarkDisconnectedExecution implements Execution {
constructor(
private player: Player,
private isDisconnected: boolean,
) {}
init(mg: Game, ticks: number): void {
this.player.markDisconnected(this.isDisconnected);
}
tick(ticks: number): void {
return;
}
isActive(): boolean {
return false;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}
+3
View File
@@ -433,6 +433,9 @@ export interface Player {
largestClusterBoundingBox: { min: Cell; max: Cell } | null;
lastTileChange(): Tick;
isDisconnected(): boolean;
markDisconnected(isDisconnected: boolean): void;
hasSpawned(): boolean;
setHasSpawned(hasSpawned: boolean): void;
+1
View File
@@ -103,6 +103,7 @@ export interface PlayerUpdate {
smallID: number;
playerType: PlayerType;
isAlive: boolean;
isDisconnected: boolean;
tilesOwned: number;
gold: Gold;
population: number;
+3
View File
@@ -289,6 +289,9 @@ export class PlayerView {
hasSpawned(): boolean {
return this.data.hasSpawned;
}
isDisconnected(): boolean {
return this.data.isDisconnected;
}
}
export class GameView implements GameMap {
+10
View File
@@ -98,6 +98,7 @@ export class PlayerImpl implements Player {
public _outgoingLandAttacks: Attack[] = [];
private _hasSpawned = false;
private _isDisconnected = false;
constructor(
private mg: GameImpl,
@@ -135,6 +136,7 @@ export class PlayerImpl implements Player {
smallID: this.smallID(),
playerType: this.type(),
isAlive: this.isAlive(),
isDisconnected: this.isDisconnected(),
tilesOwned: this.numTilesOwned(),
gold: this._gold,
population: this.population(),
@@ -919,6 +921,14 @@ export class PlayerImpl implements Player {
return this._lastTileChange;
}
isDisconnected(): boolean {
return this._isDisconnected;
}
markDisconnected(isDisconnected: boolean): void {
this._isDisconnected = isDisconnected;
}
hash(): number {
return (
simpleHash(this.id()) * (this.population() + this.numTilesOwned()) +
+2 -1
View File
@@ -4,7 +4,8 @@ import { Tick } from "../core/game/Game";
import { ClientID } from "../core/Schemas";
export class Client {
public lastPing: number;
public lastPing: number = Date.now();
public isDisconnected: boolean = false;
public hashes: Map<Tick, number> = new Map();
+43
View File
@@ -35,6 +35,8 @@ export class GameServer {
private maxGameDuration = 3 * 60 * 60 * 1000; // 3 hours
private disconnectedTimeout = 1 * 30 * 1000; // 30 seconds
private turns: Turn[] = [];
private intents: Intent[] = [];
public activeClients: Client[] = [];
@@ -164,6 +166,10 @@ export class GameServer {
});
return;
}
client.isDisconnected = existing.isDisconnected;
client.lastPing = existing.lastPing;
existing.ws.removeAllListeners("message");
this.activeClients = this.activeClients.filter((c) => c !== existing);
}
@@ -195,6 +201,12 @@ export class GameServer {
);
return;
}
if (clientMsg.intent.type === "mark_disconnected") {
this.log.warn(
`Should not receive mark_disconnected intent from client`,
);
return;
}
this.addIntent(clientMsg.intent);
}
if (clientMsg.type === "ping") {
@@ -357,6 +369,7 @@ export class GameServer {
this.intents = [];
this.handleSynchronization();
this.checkDisconnectedStatus();
let msg = "";
try {
@@ -537,6 +550,36 @@ export class GameServer {
}
}
private checkDisconnectedStatus() {
if (this.turns.length % 5 !== 0) {
return;
}
const now = Date.now();
for (const [clientID, client] of this.allClients) {
if (
client.isDisconnected === false &&
now - client.lastPing > this.disconnectedTimeout
) {
this.markClientDisconnected(client, true);
} else if (
client.isDisconnected &&
now - client.lastPing < this.disconnectedTimeout
) {
this.markClientDisconnected(client, false);
}
}
}
private markClientDisconnected(client: Client, isDisconnected: boolean) {
client.isDisconnected = isDisconnected;
this.addIntent({
type: "mark_disconnected",
clientID: client.clientID,
isDisconnected: isDisconnected,
});
}
private archiveGame() {
this.log.info("archiving game", {
gameID: this.id,
+163
View File
@@ -0,0 +1,163 @@
import { MarkDisconnectedExecution } from "../src/core/execution/MarkDisconnectedExecution";
import { SpawnExecution } from "../src/core/execution/SpawnExecution";
import { Game, Player, PlayerInfo, PlayerType } from "../src/core/game/Game";
import { setup } from "./util/Setup";
import { executeTicks } from "./util/utils";
let game: Game;
let player1: Player;
let player2: Player;
describe("Disconnected", () => {
beforeEach(async () => {
game = await setup("Plains", {
infiniteGold: true,
instantBuild: true,
});
const player1Info = new PlayerInfo(
"us",
"Active Player",
PlayerType.Human,
null,
"player1_id",
);
const player2Info = new PlayerInfo(
"fr",
"Disconnected Player",
PlayerType.Human,
null,
"player2_id",
);
player1 = game.addPlayer(player1Info);
player2 = game.addPlayer(player2Info);
game.addExecution(
new SpawnExecution(player1Info, game.ref(1, 1)),
new SpawnExecution(player2Info, game.ref(7, 7)),
);
while (game.inSpawnPhase()) {
game.executeNextTick();
}
});
describe("Player disconnected state", () => {
test("should initialize players as not disconnected", () => {
expect(player1.isDisconnected()).toBe(false);
expect(player2.isDisconnected()).toBe(false);
});
test("should mark player as disconnected and not disconnected", () => {
player1.markDisconnected(true);
expect(player1.isDisconnected()).toBe(true);
player1.markDisconnected(false);
expect(player1.isDisconnected()).toBe(false);
});
test("should include disconnected state in player update", () => {
player1.markDisconnected(true);
const update = player1.toUpdate();
expect(update.isDisconnected).toBe(true);
});
});
describe("Player view", () => {
test("should reflect disconnected state in player view", () => {
// Mark player2 as disconnected
player2.markDisconnected(true);
// Get player1's view of player2
const player2View = game.player(player2.id());
expect(player2View.isDisconnected()).toBe(true);
// Mark player2 as connected again
player2.markDisconnected(false);
// Verify the view is updated
const updatedPlayer2View = game.player(player2.id());
expect(updatedPlayer2View.isDisconnected()).toBe(false);
});
test("should maintain disconnected state in view across game ticks", () => {
player2.markDisconnected(true);
executeTicks(game, 3);
const player2View = game.player(player2.id());
expect(player2View.isDisconnected()).toBe(true);
});
});
describe("MarkDisconnectedExecution", () => {
test("should mark player as disconnected when executed", () => {
const execution = new MarkDisconnectedExecution(player1, true);
game.addExecution(execution);
executeTicks(game, 1);
expect(player1.isDisconnected()).toBe(true);
expect(execution.isActive()).toBe(false);
});
test("should handle multiple players with different disconnected states", () => {
const execution1 = new MarkDisconnectedExecution(player1, true);
const execution2 = new MarkDisconnectedExecution(player2, false);
game.addExecution(execution1, execution2);
executeTicks(game, 1);
expect(player1.isDisconnected()).toBe(true);
expect(player2.isDisconnected()).toBe(false);
});
test("should not be active during spawn phase", () => {
const execution = new MarkDisconnectedExecution(player1, true);
expect(execution.activeDuringSpawnPhase()).toBe(false);
});
test("should handle multiple executions for same player in same tick", () => {
const execution1 = new MarkDisconnectedExecution(player1, true);
const execution2 = new MarkDisconnectedExecution(player1, false);
game.addExecution(execution1, execution2);
executeTicks(game, 1);
// Last execution should win
expect(player1.isDisconnected()).toBe(false);
});
});
describe("Disconnected state persistence", () => {
test("should maintain disconnected state across game ticks", () => {
player1.markDisconnected(true);
executeTicks(game, 5);
expect(player1.isDisconnected()).toBe(true);
});
test("should maintain disconnected state in player updates across ticks", () => {
player1.markDisconnected(true);
executeTicks(game, 3);
const update = player1.toUpdate();
expect(update.isDisconnected).toBe(true);
});
});
describe("Edge cases", () => {
test("should handle marking same disconnected state multiple times", () => {
player1.markDisconnected(true);
player1.markDisconnected(true);
player1.markDisconnected(true);
expect(player1.isDisconnected()).toBe(true);
player1.markDisconnected(false);
player1.markDisconnected(false);
player1.markDisconnected(false);
expect(player1.isDisconnected()).toBe(false);
});
test("should handle execution with same disconnected state", () => {
player1.markDisconnected(true);
const execution = new MarkDisconnectedExecution(player1, true);
game.addExecution(execution);
executeTicks(game, 1);
expect(player1.isDisconnected()).toBe(true);
});
});
});