Files
OpenFrontIO/src/core/execution/MarkDisconnectedExecution.ts
T
Théodore Léon 9f9fa9ca8b Monitoring client connections (#941)
## Description:
Disconnected client detection :
If a client haven't send a ping to the server since more than 30 seconds
They will then be marked disconnected with a dedicated icon.
No action are yet taken, this allows for extensive in-game test before
adding the *consequences* of the player leaving the game.
I also added extensive unit tests, lessening the risk of regression for
the future.


![image](https://github.com/user-attachments/assets/884e5e99-15e8-4544-bd52-7524542cc82a)



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
theodoreleon.aetarax

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-10 16:10:48 -07:00

25 lines
463 B
TypeScript

import { Execution, Game, Player } from "../game/Game";
export class MarkDisconnectedExecution implements Execution {
constructor(
private player: Player,
private isDisconnected: boolean,
) {}
init(mg: Game, ticks: number): void {
this.player.markDisconnected(this.isDisconnected);
}
tick(ticks: number): void {
return;
}
isActive(): boolean {
return false;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}