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Make SAM intercept X marker 5x larger
Bump markerXRadius from 8 to 40 px in render-settings.json so the intercept point on nuke trajectories is easier to spot. The marker shader draws in normalized quad space, so the stroke and outline scale with it automatically. Also raise the debug GUI slider max for the X marker from 16 to 64 to keep the new value tunable.
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@@ -483,7 +483,7 @@ export function buildTree(s: RenderSettings, d: RenderSettings): DebugNode[] {
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"markerXRadius",
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d.nukeTrajectory,
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2,
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16,
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64,
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1,
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"X Marker (px)",
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),
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@@ -242,7 +242,7 @@
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"interceptOutlineG": 0.353,
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"interceptOutlineB": 0.353,
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"markerCircleRadius": 6,
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"markerXRadius": 8
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"markerXRadius": 40
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},
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"nukeTelegraph": {
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"strokeWidth": 1.5,
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