From 95d5a0439bfb9a370d7394433af3ee569536cb3a Mon Sep 17 00:00:00 2001 From: evanpelle Date: Thu, 11 Jun 2026 14:12:12 -0700 Subject: [PATCH] Make SAM intercept X marker 5x larger Bump markerXRadius from 8 to 40 px in render-settings.json so the intercept point on nuke trajectories is easier to spot. The marker shader draws in normalized quad space, so the stroke and outline scale with it automatically. Also raise the debug GUI slider max for the X marker from 16 to 64 to keep the new value tunable. --- src/client/render/gl/debug/Layout.ts | 2 +- src/client/render/gl/render-settings.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/client/render/gl/debug/Layout.ts b/src/client/render/gl/debug/Layout.ts index 488d850a8..131fc5893 100644 --- a/src/client/render/gl/debug/Layout.ts +++ b/src/client/render/gl/debug/Layout.ts @@ -483,7 +483,7 @@ export function buildTree(s: RenderSettings, d: RenderSettings): DebugNode[] { "markerXRadius", d.nukeTrajectory, 2, - 16, + 64, 1, "X Marker (px)", ), diff --git a/src/client/render/gl/render-settings.json b/src/client/render/gl/render-settings.json index c9adfdda5..c10473556 100644 --- a/src/client/render/gl/render-settings.json +++ b/src/client/render/gl/render-settings.json @@ -242,7 +242,7 @@ "interceptOutlineG": 0.353, "interceptOutlineB": 0.353, "markerCircleRadius": 6, - "markerXRadius": 8 + "markerXRadius": 40 }, "nukeTelegraph": { "strokeWidth": 1.5,