mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 13:30:43 +00:00
remove BuildValidator
This commit is contained in:
@@ -184,12 +184,14 @@
|
||||
* trade ship gives gold when completes route DONE 11/15/2024
|
||||
* add missile silo DONE 11/15/2024
|
||||
* nuke spawns from missile silo DONE 11/16/2024
|
||||
* REFACTOR: move canbuild to player
|
||||
* BUG: can build destroyer on land
|
||||
* make two nukes: atom & hydrogen
|
||||
* destroyer can capture trade ships
|
||||
* add battleship
|
||||
* add defense post
|
||||
* add radiation from nuke
|
||||
* only show units you can build in the build menu
|
||||
* REFACTOR: make TransportShip follow build unit flow
|
||||
* NPC has relations
|
||||
* use twitter emojis
|
||||
|
||||
@@ -15,7 +15,6 @@ import { ControlPanel } from "./layers/ControlPanel";
|
||||
import { UIState } from "./UIState";
|
||||
import { BuildMenu } from "./layers/radial/BuildMenu";
|
||||
import { UnitLayer } from "./layers/UnitLayer";
|
||||
import { BuildValidator } from "../../core/game/BuildValidator";
|
||||
import { StructureLayer } from "./layers/StructureLayer";
|
||||
|
||||
|
||||
@@ -35,7 +34,6 @@ export function createRenderer(canvas: HTMLCanvasElement, game: Game, eventBus:
|
||||
}
|
||||
buildMenu.game = game
|
||||
buildMenu.eventBus = eventBus
|
||||
buildMenu.buildValidator = new BuildValidator(game)
|
||||
|
||||
const leaderboard = document.querySelector('leader-board') as Leaderboard;
|
||||
if (!emojiTable || !(leaderboard instanceof Leaderboard)) {
|
||||
|
||||
@@ -9,7 +9,6 @@ import missileSiloIcon from '../../../../../resources/images/MissileSiloIconWhit
|
||||
import goldCoinIcon from '../../../../../resources/images/GoldCoinIcon.svg';
|
||||
import portIcon from '../../../../../resources/images/PortIcon.svg';
|
||||
import { renderNumber } from '../../Utils';
|
||||
import { BuildValidator } from '../../../../core/game/BuildValidator';
|
||||
import { ContextMenuEvent } from '../../../InputHandler';
|
||||
|
||||
interface BuildItemDisplay {
|
||||
@@ -30,7 +29,6 @@ const buildTable: BuildItemDisplay[][] = [
|
||||
export class BuildMenu extends LitElement {
|
||||
public game: Game;
|
||||
public eventBus: EventBus;
|
||||
public buildValidator: BuildValidator;
|
||||
private myPlayer: Player;
|
||||
private clickedCell: Cell;
|
||||
|
||||
@@ -152,7 +150,7 @@ export class BuildMenu extends LitElement {
|
||||
if (this.myPlayer == null) {
|
||||
return false
|
||||
}
|
||||
return this.buildValidator.canBuild(this.myPlayer, this.game.tile(this.clickedCell), item.unitType)
|
||||
return this.myPlayer.canBuild(item.unitType, this.game.tile(this.clickedCell))
|
||||
}
|
||||
|
||||
public onBuildSelected = (item: BuildItemDisplay) => {
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
import { BuildValidator } from "../game/BuildValidator";
|
||||
import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, Tile, Unit, UnitType } from "../game/Game";
|
||||
import { AStar, PathFinder } from "../PathFinding";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { bfs, dist, manhattanDist } from "../Util";
|
||||
import { TradeShipExecution } from "./TradeShipExecution";
|
||||
import { Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, Tile, Unit, UnitType } from "../game/Game";
|
||||
|
||||
export class MissileSiloExecution implements Execution {
|
||||
|
||||
@@ -26,7 +21,7 @@ export class MissileSiloExecution implements Execution {
|
||||
tick(ticks: number): void {
|
||||
if (this.silo == null) {
|
||||
const tile = this.mg.tile(this.cell)
|
||||
if (!new BuildValidator(this.mg).canBuild(this.player, tile, UnitType.MissileSilo)) {
|
||||
if (!this.player.canBuild(UnitType.MissileSilo, tile)) {
|
||||
console.warn(`player ${this.player} cannot build port at ${this.cell}`)
|
||||
this.active = false
|
||||
return
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import { BuildValidator } from "../game/BuildValidator";
|
||||
import { Cell, Execution, MutableGame, MutablePlayer, PlayerID, Tile, MutableUnit, UnitType } from "../game/Game";
|
||||
import { PathFinder } from "../PathFinding";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
@@ -35,7 +34,7 @@ export class NukeExecution implements Execution {
|
||||
|
||||
tick(ticks: number): void {
|
||||
if (this.nuke == null) {
|
||||
if (new BuildValidator(this.mg).canBuild(this.player, this.dst, UnitType.Nuke)) {
|
||||
if (this.player.canBuild(UnitType.Nuke, this.dst)) {
|
||||
const spawn = this.player.units(UnitType.MissileSilo)
|
||||
.sort((a, b) => manhattanDist(a.tile().cell(), this.cell) - manhattanDist(b.tile().cell(), this.cell))[0]
|
||||
this.nuke = this.player.buildUnit(UnitType.Nuke, 0, spawn.tile())
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import { BuildValidator } from "../game/BuildValidator";
|
||||
import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, Tile, Unit, UnitType } from "../game/Game";
|
||||
import { AStar, PathFinder } from "../PathFinding";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
@@ -30,7 +29,7 @@ export class PortExecution implements Execution {
|
||||
tick(ticks: number): void {
|
||||
if (this.port == null) {
|
||||
const tile = this.mg.tile(this.cell)
|
||||
if (!new BuildValidator(this.mg).canBuild(this.player, tile, UnitType.Port)) {
|
||||
if (!this.player.canBuild(UnitType.Port, tile)) {
|
||||
console.warn(`player ${this.player} cannot build port at ${this.cell}`)
|
||||
this.active = false
|
||||
return
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import { BuildValidator } from "../game/BuildValidator";
|
||||
import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, Tile, Unit, UnitType } from "../game/Game";
|
||||
import { AStar, PathFinder } from "../PathFinding";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
import { bfs, dist, manhattanDist } from "../Util";
|
||||
import { Game, Player, Tile, UnitType } from "./Game";
|
||||
|
||||
export class BuildValidator {
|
||||
constructor(private game: Game) { }
|
||||
|
||||
canBuild(player: Player, tile: Tile, unitType: UnitType): boolean {
|
||||
const cost = this.game.unitInfo(unitType).cost
|
||||
if (!player.isAlive() || player.gold() < cost) {
|
||||
return false
|
||||
}
|
||||
switch (unitType) {
|
||||
case UnitType.Nuke:
|
||||
return player.units(UnitType.MissileSilo).length > 0
|
||||
case UnitType.Port:
|
||||
return this.canBuildPort(player, tile)
|
||||
case UnitType.Destroyer:
|
||||
return this.canBuildDestroyer(player, tile)
|
||||
case UnitType.MissileSilo:
|
||||
return tile.owner() == player
|
||||
}
|
||||
}
|
||||
|
||||
canBuildPort(player: Player, tile: Tile): boolean {
|
||||
return Array.from(bfs(tile, dist(tile, 20)))
|
||||
.filter(t => t.owner() == player && t.isOceanShore()).length > 0
|
||||
|
||||
}
|
||||
|
||||
canBuildDestroyer(player: Player, tile: Tile): boolean {
|
||||
return player.units(UnitType.Port)
|
||||
.filter(u => manhattanDist(u.tile().cell(), tile.cell()) < this.game.config().boatMaxDistance()).length > 0
|
||||
}
|
||||
}
|
||||
@@ -213,6 +213,8 @@ export interface Player {
|
||||
// Number between 0, 1
|
||||
targetTroopRatio(): number
|
||||
troops(): number
|
||||
|
||||
canBuild(type: UnitType, tile: Tile): boolean
|
||||
}
|
||||
|
||||
export interface MutablePlayer extends Player {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { MutablePlayer, Tile, PlayerInfo, PlayerID, PlayerType, Player, TerraNullius, Cell, Execution, AllianceRequest, MutableAllianceRequest, MutableAlliance, Alliance, Tick, TargetPlayerEvent, EmojiMessage, EmojiMessageEvent, AllPlayers, Gold, UnitType } from "./Game";
|
||||
import { ClientID } from "../Schemas";
|
||||
import { processName, simpleHash } from "../Util";
|
||||
import { bfs, dist, manhattanDist, processName, simpleHash } from "../Util";
|
||||
import { CellString, GameImpl } from "./GameImpl";
|
||||
import { UnitImpl } from "./UnitImpl";
|
||||
import { TileImpl } from "./TileImpl";
|
||||
@@ -324,6 +324,32 @@ export class PlayerImpl implements MutablePlayer {
|
||||
return toRemove
|
||||
}
|
||||
|
||||
canBuild(unitType: UnitType, tile: Tile): boolean {
|
||||
const cost = this.gs.unitInfo(unitType).cost
|
||||
if (!this.isAlive() || this.gold() < cost) {
|
||||
return false
|
||||
}
|
||||
switch (unitType) {
|
||||
case UnitType.Nuke:
|
||||
return this.units(UnitType.MissileSilo).length > 0
|
||||
case UnitType.Port:
|
||||
return this.canBuildPort(tile)
|
||||
case UnitType.Destroyer:
|
||||
return this.canBuildDestroyer(tile)
|
||||
case UnitType.MissileSilo:
|
||||
return tile.owner() == this
|
||||
}
|
||||
}
|
||||
|
||||
canBuildPort(tile: Tile): boolean {
|
||||
return Array.from(bfs(tile, dist(tile, 20)))
|
||||
.filter(t => t.owner() == this && t.isOceanShore()).length > 0
|
||||
}
|
||||
|
||||
canBuildDestroyer(tile: Tile): boolean {
|
||||
return this.units(UnitType.Port)
|
||||
.filter(u => manhattanDist(u.tile().cell(), tile.cell()) < this.gs.config().boatMaxDistance()).length > 0
|
||||
}
|
||||
|
||||
hash(): number {
|
||||
return simpleHash(this.id()) * (this.population() + this.numTilesOwned());
|
||||
|
||||
Reference in New Issue
Block a user