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55 lines
1.4 KiB
TypeScript
55 lines
1.4 KiB
TypeScript
import { Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, Tile, Unit, UnitType } from "../game/Game";
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export class MissileSiloExecution implements Execution {
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private active = true
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private mg: MutableGame
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private player: MutablePlayer
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private silo: MutableUnit
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constructor(
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private _owner: PlayerID,
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private cell: Cell
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) { }
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init(mg: MutableGame, ticks: number): void {
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this.mg = mg
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this.player = mg.player(this._owner)
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}
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tick(ticks: number): void {
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if (this.silo == null) {
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const tile = this.mg.tile(this.cell)
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if (!this.player.canBuild(UnitType.MissileSilo, tile)) {
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console.warn(`player ${this.player} cannot build port at ${this.cell}`)
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this.active = false
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return
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}
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this.silo = this.player.buildUnit(UnitType.MissileSilo, 0, tile)
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}
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if (!this.silo.tile().hasOwner()) {
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this.silo.delete()
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this.active = false
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return
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}
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if (this.silo.tile().owner() != this.silo.owner()) {
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this.silo.setOwner(this.silo.tile().owner() as Player)
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this.player = this.silo.owner()
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}
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}
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owner(): MutablePlayer {
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return null
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}
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isActive(): boolean {
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return this.active
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}
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activeDuringSpawnPhase(): boolean {
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return false
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}
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} |