Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 (#3471)

Normal (FFA and Team) public games no longer roll random modifiers.
Special games remain fully unaffected and continue to use random
modifiers as before.

I also increased the gold multiplier ticket count in the special
modifier pool from 1 to 4 because of player feedback.

Edit: And because I saw complaints of too much random spawn I decreased
the chance of it.

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

regression is found:

FloPinguin
This commit is contained in:
FloPinguin
2026-03-19 22:48:17 +01:00
committed by evanpelle
parent 2a6e876286
commit 8f4e6c2e2a
+1 -1
View File
@@ -159,7 +159,7 @@ export class MapPlaylist {
gameMap: map,
maxPlayers: await this.lobbyMaxPlayers(map, mode, playerTeams, isCompact),
gameType: GameType.Public,
gameMapSize: isCompact ? GameMapSize.Compact : GameMapSize.Normal,
gameMapSize: GameMapSize.Normal,
publicGameModifiers: {
isCompact,
isRandomSpawn: false,