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Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 (#3471)
Normal (FFA and Team) public games no longer roll random modifiers. Special games remain fully unaffected and continue to use random modifiers as before. I also increased the gold multiplier ticket count in the special modifier pool from 1 to 4 because of player feedback. Edit: And because I saw complaints of too much random spawn I decreased the chance of it. - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced regression is found: FloPinguin
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@@ -159,7 +159,7 @@ export class MapPlaylist {
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gameMap: map,
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maxPlayers: await this.lobbyMaxPlayers(map, mode, playerTeams, isCompact),
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gameType: GameType.Public,
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gameMapSize: isCompact ? GameMapSize.Compact : GameMapSize.Normal,
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gameMapSize: GameMapSize.Normal,
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publicGameModifiers: {
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isCompact,
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isRandomSpawn: false,
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