From 8f4e6c2e2af3f56b141380ffbf44c9cf42cf1fee Mon Sep 17 00:00:00 2001 From: FloPinguin <25036848+FloPinguin@users.noreply.github.com> Date: Thu, 19 Mar 2026 22:48:17 +0100 Subject: [PATCH] =?UTF-8?q?Remove=20modifiers=20from=20normal=20FFA/Team?= =?UTF-8?q?=20games=20(And=20increase=20chance=20of=20gold=20multiplier=20?= =?UTF-8?q?for=20special=20games,=20decrease=20random=20spawn)=20?= =?UTF-8?q?=F0=9F=8E=B2=20(#3471)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Normal (FFA and Team) public games no longer roll random modifiers. Special games remain fully unaffected and continue to use random modifiers as before. I also increased the gold multiplier ticket count in the special modifier pool from 1 to 4 because of player feedback. Edit: And because I saw complaints of too much random spawn I decreased the chance of it. - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced regression is found: FloPinguin --- src/server/MapPlaylist.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/MapPlaylist.ts b/src/server/MapPlaylist.ts index 273c9cddf..f2a2e030f 100644 --- a/src/server/MapPlaylist.ts +++ b/src/server/MapPlaylist.ts @@ -159,7 +159,7 @@ export class MapPlaylist { gameMap: map, maxPlayers: await this.lobbyMaxPlayers(map, mode, playerTeams, isCompact), gameType: GameType.Public, - gameMapSize: isCompact ? GameMapSize.Compact : GameMapSize.Normal, + gameMapSize: GameMapSize.Normal, publicGameModifiers: { isCompact, isRandomSpawn: false,