Train motion plans

This commit is contained in:
scamiv
2026-02-24 06:17:34 +01:00
parent 4a8d4610c7
commit 79292fe8f9
5 changed files with 305 additions and 3 deletions
+1 -1
View File
@@ -70,7 +70,7 @@ export class UnitLayer implements Layer {
.updatesSinceLastTick()
?.[GameUpdateType.Unit]?.map((unit) => unit.id) ?? [];
const motionPlanUnitIds = Array.from(this.game.motionPlans().keys());
const motionPlanUnitIds = this.game.motionPlannedUnitIds();
if (updatedUnitIds.length === 0) {
this.updateUnitsSprites(motionPlanUnitIds);
+31
View File
@@ -7,6 +7,7 @@ import {
UnitType,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
import { MotionPlanRecord } from "../game/MotionPlans";
import { RailNetwork } from "../game/RailNetwork";
import { getOrientedRailroad, OrientedRailroad } from "../game/Railroad";
import { TrainStation } from "../game/TrainStation";
@@ -63,6 +64,36 @@ export class TrainExecution implements Execution {
return;
}
this.train = this.createTrainUnits(spawn);
const carUnitIds = this.cars.map((c) => c.id());
const pathTiles: TileRef[] = [];
for (let i = 0; i + 1 < this.stations.length; i++) {
const segment = getOrientedRailroad(
this.stations[i],
this.stations[i + 1],
);
if (!segment) {
this.active = false;
return;
}
pathTiles.push(...segment.getTiles());
}
const startTile = this.train.tile();
if (pathTiles.length === 0 || pathTiles[0] !== startTile) {
pathTiles.unshift(startTile);
}
const plan: MotionPlanRecord = {
kind: "train",
engineUnitId: this.train.id(),
carUnitIds,
planId: 1,
startTick: ticks + 1,
speed: this.speed,
spacing: this.spacing,
path: pathTiles,
};
this.mg.recordMotionPlan(plan);
}
tick(ticks: number): void {
+6
View File
@@ -438,6 +438,12 @@ export class GameImpl implements Game {
case "grid":
this.planDrivenUnitIds.add(record.unitId);
break;
case "train":
this.planDrivenUnitIds.add(record.engineUnitId);
for (const unitId of record.carUnitIds) {
this.planDrivenUnitIds.add(unitId);
}
break;
}
this.motionPlanRecords.push(record);
}
+178
View File
@@ -598,6 +598,20 @@ export class PlayerView {
}
}
type TrainPlanState = {
planId: number;
startTick: number;
speed: number;
spacing: number;
carUnitIds: Uint32Array;
path: Uint32Array;
cursor: number;
usedTilesBuf: Uint32Array;
usedHead: number;
usedLen: number;
lastAdvancedTick: Tick;
};
export class GameView implements GameMap {
private lastUpdate: GameUpdateViewData | null;
private smallIDToID = new Map<number, PlayerID>();
@@ -617,6 +631,8 @@ export class GameView implements GameMap {
path: Uint32Array;
}
>();
private trainMotionPlans = new Map<number, TrainPlanState>();
private trainUnitToEngine = new Map<number, number>();
private toDelete = new Set<number>();
@@ -674,6 +690,21 @@ export class GameView implements GameMap {
return this.unitMotionPlans;
}
public motionPlannedUnitIds(): number[] {
const out: number[] = [];
for (const unitId of this.unitMotionPlans.keys()) {
out.push(unitId);
}
for (const [engineId, plan] of this.trainMotionPlans) {
out.push(engineId);
for (let i = 0; i < plan.carUnitIds.length; i++) {
const id = plan.carUnitIds[i] >>> 0;
if (id !== 0) out.push(id);
}
}
return out;
}
public isCatchingUp(): boolean {
return (this.lastUpdate?.pendingTurns ?? 0) > 1;
}
@@ -751,6 +782,7 @@ export class GameView implements GameMap {
// Wait until next tick to delete the unit.
this.toDelete.add(unit.id());
this.unitMotionPlans.delete(unit.id());
this.clearTrainPlanForUnit(unit.id());
}
});
@@ -773,6 +805,106 @@ export class GameView implements GameMap {
this.unitGrid.updateUnitCell(unit);
}
}
this.advanceTrainMotionPlannedUnits(currentTick);
}
private clearTrainPlanForUnit(unitId: number): void {
const engineId =
this.trainUnitToEngine.get(unitId) ??
(this.trainMotionPlans.has(unitId) ? unitId : null);
if (engineId === null) {
return;
}
const plan = this.trainMotionPlans.get(engineId);
if (!plan) {
this.trainUnitToEngine.delete(unitId);
return;
}
this.trainMotionPlans.delete(engineId);
this.trainUnitToEngine.delete(engineId);
for (let i = 0; i < plan.carUnitIds.length; i++) {
const id = plan.carUnitIds[i] >>> 0;
if (id !== 0) this.trainUnitToEngine.delete(id);
}
}
private advanceTrainMotionPlannedUnits(currentTick: Tick): void {
const staleEngineIds: number[] = [];
for (const [engineId, plan] of this.trainMotionPlans) {
const engine = this._units.get(engineId);
if (!engine || !engine.isActive()) {
staleEngineIds.push(engineId);
continue;
}
const steps = currentTick - plan.lastAdvancedTick;
if (steps <= 0) {
continue;
}
const path = plan.path;
const cap = plan.usedTilesBuf.length;
const pushUsed = (tile: TileRef) => {
if (cap === 0) return;
if (plan.usedLen < cap) {
const idx = (plan.usedHead + plan.usedLen) % cap;
plan.usedTilesBuf[idx] = tile >>> 0;
plan.usedLen++;
} else {
plan.usedTilesBuf[plan.usedHead] = tile >>> 0;
plan.usedHead = (plan.usedHead + 1) % cap;
plan.usedLen = cap;
}
};
const usedGet = (index: number): TileRef | null => {
if (index < 0 || index >= plan.usedLen || cap === 0) return null;
const idx = (plan.usedHead + index) % cap;
return plan.usedTilesBuf[idx] as TileRef;
};
for (let step = 0; step < steps; step++) {
const cursor = plan.cursor;
for (let i = 0; i < plan.speed && cursor + i < path.length; i++) {
pushUsed(path[cursor + i] as TileRef);
}
plan.cursor = Math.min(path.length - 1, cursor + plan.speed);
for (let i = plan.carUnitIds.length - 1; i >= 0; --i) {
const carId = plan.carUnitIds[i] >>> 0;
if (carId === 0) continue;
const car = this._units.get(carId);
if (!car || !car.isActive()) {
continue;
}
const carTileIndex = (i + 1) * plan.spacing + 2;
const tile = usedGet(carTileIndex);
if (tile !== null) {
const oldTile = car.tile();
car.applyDerivedPosition(tile);
if (tile !== oldTile) {
this.unitGrid.updateUnitCell(car);
}
}
}
const newEngineTile = path[plan.cursor] as TileRef;
const oldEngineTile = engine.tile();
engine.applyDerivedPosition(newEngineTile);
if (newEngineTile !== oldEngineTile) {
this.unitGrid.updateUnitCell(engine);
}
}
plan.lastAdvancedTick = currentTick;
}
for (const engineId of staleEngineIds) {
this.clearTrainPlanForUnit(engineId);
}
}
private motionTileAtTick(
@@ -814,6 +946,52 @@ export class GameView implements GameMap {
});
break;
}
case "train": {
if (record.speed < 1 || record.path.length < 1) {
break;
}
const existing = this.trainMotionPlans.get(record.engineUnitId);
if (existing && record.planId <= existing.planId) {
break;
}
if (existing) {
this.clearTrainPlanForUnit(record.engineUnitId);
}
const carUnitIds =
record.carUnitIds instanceof Uint32Array
? record.carUnitIds
: Uint32Array.from(record.carUnitIds);
const path =
record.path instanceof Uint32Array
? record.path
: Uint32Array.from(record.path);
const usedCap = carUnitIds.length * record.spacing + 3;
const usedTilesBuf = new Uint32Array(Math.max(0, usedCap));
this.trainMotionPlans.set(record.engineUnitId, {
planId: record.planId,
startTick: record.startTick,
speed: record.speed,
spacing: record.spacing,
carUnitIds,
path,
cursor: 0,
usedTilesBuf,
usedHead: 0,
usedLen: 0,
lastAdvancedTick: record.startTick,
});
this.trainUnitToEngine.set(record.engineUnitId, record.engineUnitId);
for (let i = 0; i < carUnitIds.length; i++) {
const carId = carUnitIds[i] >>> 0;
if (carId !== 0)
this.trainUnitToEngine.set(carId, record.engineUnitId);
}
break;
}
}
}
}
+89 -2
View File
@@ -1,9 +1,10 @@
import { TileRef } from "./GameMap";
export const MOTION_PLANS_SCHEMA_VERSION = 3;
export const MOTION_PLANS_SCHEMA_VERSION = 4;
export enum PackedMotionPlanKind {
GridPathSet = 1,
TrainRailPathSet = 2,
}
export interface GridPathPlan {
@@ -18,7 +19,24 @@ export interface GridPathPlan {
path: readonly TileRef[] | Uint32Array;
}
export type MotionPlanRecord = GridPathPlan;
export interface TrainRailPathPlan {
kind: "train";
engineUnitId: number;
/**
* TrainExecution `cars[]` order (tail engine + carriages).
*/
carUnitIds: readonly number[] | Uint32Array;
planId: number;
startTick: number;
speed: number;
spacing: number;
/**
* Concatenated rail tile path across all segments, without de-duplicating at stations.
*/
path: readonly TileRef[] | Uint32Array;
}
export type MotionPlanRecord = GridPathPlan | TrainRailPathPlan;
export function packMotionPlans(
records: readonly MotionPlanRecord[],
@@ -48,6 +66,39 @@ export function packMotionPlans(
}
break;
}
case "train": {
const carUnitIds =
record.carUnitIds instanceof Uint32Array
? record.carUnitIds
: Uint32Array.from(record.carUnitIds);
const carCount = carUnitIds.length >>> 0;
const path =
record.path instanceof Uint32Array
? record.path
: Uint32Array.from(record.path);
const pathLen = path.length >>> 0;
const wordCount = 2 + 7 + carCount + pathLen;
out.push(
PackedMotionPlanKind.TrainRailPathSet,
wordCount,
record.engineUnitId >>> 0,
record.planId >>> 0,
record.startTick >>> 0,
record.speed >>> 0,
record.spacing >>> 0,
carCount,
pathLen,
);
for (let i = 0; i < carUnitIds.length; i++) {
out.push(carUnitIds[i] >>> 0);
}
for (let i = 0; i < path.length; i++) {
out.push(path[i] >>> 0);
}
break;
}
}
}
@@ -106,6 +157,42 @@ export function unpackMotionPlans(packed: Uint32Array): {
});
break;
}
case PackedMotionPlanKind.TrainRailPathSet: {
if (wordCount < 2 + 7) {
break;
}
const engineUnitId = packed[offset + 2] >>> 0;
const planId = packed[offset + 3] >>> 0;
const startTick = packed[offset + 4] >>> 0;
const speed = packed[offset + 5] >>> 0;
const spacing = packed[offset + 6] >>> 0;
const carCount = packed[offset + 7] >>> 0;
const pathLen = packed[offset + 8] >>> 0;
const expectedWordCount = 2 + 7 + carCount + pathLen;
if (expectedWordCount !== wordCount) {
break;
}
const carStart = offset + 9;
const carEnd = carStart + carCount;
const pathStart = carEnd;
const pathEnd = pathStart + pathLen;
const carUnitIds = packed.slice(carStart, carEnd);
const path = packed.slice(pathStart, pathEnd);
records.push({
kind: "train",
engineUnitId,
carUnitIds,
planId,
startTick,
speed,
spacing,
path,
});
break;
}
default:
// Unknown kind: skip.
break;